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Hey! I am not sure if this is something that's been considered before and decided against (I couldn't find any PR's or issues). This change removes the internal profiling macros in library crates and the `puffin` feature and replaces it with similar functions in the [profiling](https://github.com/aclysma/profiling) crate. This crate provides a layer of abstraction over various profiler instrumentation crates and allows library users to pick their favorite (supported) profiler. An additional benefit for puffin users is that dependencies of egui are included in the instrumentation output too (mainly wgpu which uses the profiling crate), so more details might be available when profiling. A breaking change is that instead of using the `puffin` feature on egui, users that want to profile the crate with puffin instead have to enable the `profile-with-puffin` feature on the profiling crate. Similarly they could instead choose to use `profile-with-tracy` etc. I tried to add a 'tracy' feature to egui_demo_app in order to showcase , however the /scripts/check.sh currently breaks on mutually exclusive features (which this introduces), so I decided against including it for the initial PR. I'm happy to iterate more on this if there is interest in taking this PR though. Screenshot showing the additional info for wgpu now available when using puffin 
251 lines
7.3 KiB
TOML
251 lines
7.3 KiB
TOML
[package]
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name = "eframe"
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version.workspace = true
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authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "egui framework - write GUI apps that compiles to web and/or natively"
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edition.workspace = true
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rust-version.workspace = true
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homepage = "https://github.com/emilk/egui/tree/master/crates/eframe"
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license.workspace = true
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readme = "README.md"
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repository = "https://github.com/emilk/egui/tree/master/crates/eframe"
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categories = ["gui", "game-development"]
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keywords = ["egui", "gui", "gamedev"]
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include = [
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"../LICENSE-APACHE",
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"../LICENSE-MIT",
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"**/*.rs",
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"Cargo.toml",
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"data/icon.png",
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]
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[package.metadata.docs.rs]
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all-features = true
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targets = ["x86_64-unknown-linux-gnu", "wasm32-unknown-unknown"]
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rustdoc-args = ["--generate-link-to-definition"]
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[lints]
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workspace = true
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[lib]
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[features]
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default = [
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"accesskit",
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"default_fonts",
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"glow",
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"wayland",
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"web_screen_reader",
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"winit/default",
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"x11",
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"egui-wgpu?/fragile-send-sync-non-atomic-wasm",
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]
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## Enable platform accessibility API implementations through [AccessKit](https://accesskit.dev/).
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accesskit = ["egui/accesskit", "egui-winit/accesskit"]
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# Allow crates to choose an android-activity backend via Winit
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# - It's important that most applications should not have to depend on android-activity directly, and can
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# rely on Winit to pull in a suitable version (unlike most Rust crates, any version conflicts won't link)
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# - It's also important that we don't impose an android-activity backend by taking this choice away from applications.
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## Enable the `game-activity` backend via `egui-winit` on Android
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android-game-activity = ["egui-winit/android-game-activity"]
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## Enable the `native-activity` backend via `egui-winit` on Android
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android-native-activity = ["egui-winit/android-native-activity"]
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## If set, egui will use `include_bytes!` to bundle some fonts.
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## If you plan on specifying your own fonts you may disable this feature.
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default_fonts = ["egui/default_fonts"]
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## Use [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow).
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glow = ["dep:egui_glow", "dep:glow", "dep:glutin-winit", "dep:glutin"]
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## Enable saving app state to disk.
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persistence = [
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"dep:home",
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"egui-winit/serde",
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"egui/persistence",
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"ron",
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"serde",
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]
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## Enables wayland support and fixes clipboard issue.
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wayland = ["egui-winit/wayland", "egui-wgpu?/wayland", "egui_glow?/wayland", "glutin?/wayland", "glutin-winit?/wayland"]
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## Enable screen reader support (requires `ctx.options_mut(|o| o.screen_reader = true);`) on web.
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##
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## For other platforms, use the `accesskit` feature instead.
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web_screen_reader = [
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"web-sys/SpeechSynthesis",
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"web-sys/SpeechSynthesisUtterance",
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]
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## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu)).
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##
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## This overrides the `glow` feature.
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##
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## By default, only WebGPU is enabled on web.
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## If you want to enable WebGL, you need to turn on the `webgl` feature of crate `wgpu`:
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##
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## ```toml
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## wgpu = { version = "*", features = ["webgpu", "webgl"] }
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## ```
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##
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## By default, eframe will prefer WebGPU over WebGL, but
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## you can configure this at run-time with [`NativeOptions::wgpu_options`].
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wgpu = ["dep:wgpu", "dep:egui-wgpu", "dep:pollster"]
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## Enables compiling for x11.
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x11 = ["egui-winit/x11", "egui-wgpu?/x11", "egui_glow?/x11", "glutin?/x11", "glutin?/glx", "glutin-winit?/x11", "glutin-winit?/glx"]
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## If set, eframe will look for the env-var `EFRAME_SCREENSHOT_TO` and write a screenshot to that location, and then quit.
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## This is used to generate images for examples.
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__screenshot = []
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[dependencies]
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egui = { workspace = true, default-features = false, features = [
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"bytemuck",
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"log",
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] }
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ahash.workspace = true
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document-features.workspace = true
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log.workspace = true
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parking_lot.workspace = true
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profiling.workspace = true
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raw-window-handle.workspace = true
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static_assertions = "1.1.0"
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web-time.workspace = true
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# Optional dependencies
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egui_glow = { workspace = true, optional = true, default-features = false }
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glow = { workspace = true, optional = true }
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ron = { workspace = true, optional = true, features = ["integer128"] }
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serde = { workspace = true, optional = true }
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# -------------------------------------------
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# native:
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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egui-winit = { workspace = true, default-features = false, features = [
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"clipboard",
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"links",
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] }
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image = { workspace = true, features = ["png"] } # Needed for app icon
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winit = { workspace = true, default-features = false, features = ["rwh_06"] }
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# optional native:
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egui-wgpu = { workspace = true, optional = true, features = [
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"winit",
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] } # if wgpu is used, use it with winit
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pollster = { workspace = true, optional = true } # needed for wgpu
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glutin = { workspace = true, optional = true, default-features = false, features = ["egl", "wgl"] }
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glutin-winit = { workspace = true, optional = true, default-features = false, features = ["egl", "wgl"] }
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home = { workspace = true, optional = true }
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wgpu = { workspace = true, optional = true, features = [
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# Let's enable some backends so that users can use `eframe` out-of-the-box
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# without having to explicitly opt-in to backends
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"metal",
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"webgpu",
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] }
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# mac:
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[target.'cfg(any(target_os = "macos"))'.dependencies]
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objc2 = "0.5.1"
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objc2-foundation = { version = "0.2.0", features = [
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"block2",
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"NSData",
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"NSString",
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] }
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objc2-app-kit = { version = "0.2.0", features = [
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"NSApplication",
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"NSImage",
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"NSMenu",
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"NSMenuItem",
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"NSResponder",
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] }
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# windows:
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[target.'cfg(any(target_os = "windows"))'.dependencies]
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winapi = { version = "0.3.9", features = ["winuser"] }
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windows-sys = { workspace = true, features = [
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"Win32_Foundation",
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"Win32_UI_Shell",
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"Win32_System_Com",
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] }
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# -------------------------------------------
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# web:
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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bytemuck.workspace = true
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js-sys = "0.3"
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percent-encoding = "2.1"
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wasm-bindgen.workspace = true
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wasm-bindgen-futures.workspace = true
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web-sys = { workspace = true, features = [
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"BinaryType",
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"Blob",
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"Clipboard",
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"ClipboardEvent",
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"CompositionEvent",
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"console",
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"CssStyleDeclaration",
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"DataTransfer",
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"DataTransferItem",
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"DataTransferItemList",
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"Document",
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"DomRect",
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"DragEvent",
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"Element",
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"Event",
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"EventListener",
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"EventTarget",
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"ExtSRgb",
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"File",
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"FileList",
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"FocusEvent",
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"HtmlCanvasElement",
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"HtmlElement",
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"HtmlInputElement",
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"InputEvent",
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"KeyboardEvent",
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"Location",
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"MediaQueryList",
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"MediaQueryListEvent",
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"MouseEvent",
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"Navigator",
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"Node",
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"NodeList",
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"Performance",
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"ResizeObserver",
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"ResizeObserverBoxOptions",
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"ResizeObserverEntry",
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"ResizeObserverOptions",
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"ResizeObserverSize",
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"Storage",
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"Touch",
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"TouchEvent",
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"PointerEvent",
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"TouchList",
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"WebGl2RenderingContext",
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"WebglDebugRendererInfo",
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"WebGlRenderingContext",
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"WheelEvent",
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"Window",
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] }
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# optional web:
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egui-wgpu = { workspace = true, optional = true } # if wgpu is used, use it without (!) winit
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wgpu = { workspace = true, optional = true, features = [
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# Let's enable some backends so that users can use `eframe` out-of-the-box
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# without having to explicitly opt-in to backends
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"webgpu",
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] }
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# Native dev dependencies for testing
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[target.'cfg(not(target_arch = "wasm32"))'.dev-dependencies]
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directories = "5"
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