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egui/crates/egui_glow/src/lib.rs
Tap d7e55b8381 Group glow config in a struct (#8108)
This is a breaking public API change, but is otherwise trivial due to it
not changing any actual runtime behaviour.

This renames eframe's NativeOptions `vsync` option to `glow_vsync` to
make clear without even looking at docs fully that this is specific to
the `glow` backend.

While I think a better option would actually be to change the wgpu
creation options to match the vsync option if not specified (either to
`AutoVsync` or `AutoNoVsync` depending on setting) this would require
this be made an `Option<PresentMode>`, which would be confusing - and
the `WgpuConfiguration` should probably take priority over other options
here, as there's more than 2 present modes that are relevant. So I think
this is a suitable way to go.

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* This does not close an issue - this was a trivial amount of code to
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---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2026-04-20 11:39:31 +02:00

155 lines
5.1 KiB
Rust

//! [`egui`] bindings for [`glow`](https://github.com/grovesNL/glow).
//!
//! The main type you want to look at is [`Painter`].
//!
//! If you are writing an app, you may want to look at [`eframe`](https://docs.rs/eframe) instead.
//!
//! ## Feature flags
#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
//!
#![expect(clippy::undocumented_unsafe_blocks)]
pub mod painter;
pub use glow;
pub use painter::{CallbackFn, Painter, PainterError};
mod misc_util;
mod shader_version;
mod vao;
pub use shader_version::ShaderVersion;
#[cfg(feature = "winit")]
pub mod winit;
#[cfg(feature = "winit")]
pub use winit::*;
/// Check for OpenGL error and report it using `log::error`.
///
/// Only active in debug builds!
///
/// ``` no_run
/// # let glow_context = todo!();
/// use egui_glow::check_for_gl_error;
/// check_for_gl_error!(glow_context);
/// check_for_gl_error!(glow_context, "during painting");
/// ```
#[macro_export]
macro_rules! check_for_gl_error {
($gl: expr) => {{
if cfg!(debug_assertions) {
$crate::check_for_gl_error_impl($gl, file!(), line!(), "")
}
}};
($gl: expr, $context: literal) => {{
if cfg!(debug_assertions) {
$crate::check_for_gl_error_impl($gl, file!(), line!(), $context)
}
}};
}
/// Check for OpenGL error and report it using `log::error`.
///
/// WARNING: slow! Only use during setup!
///
/// ``` no_run
/// # let glow_context = todo!();
/// use egui_glow::check_for_gl_error_even_in_release;
/// check_for_gl_error_even_in_release!(glow_context);
/// check_for_gl_error_even_in_release!(glow_context, "during painting");
/// ```
#[macro_export]
macro_rules! check_for_gl_error_even_in_release {
($gl: expr) => {{ $crate::check_for_gl_error_impl($gl, file!(), line!(), "") }};
($gl: expr, $context: literal) => {{ $crate::check_for_gl_error_impl($gl, file!(), line!(), $context) }};
}
#[doc(hidden)]
pub fn check_for_gl_error_impl(gl: &glow::Context, file: &str, line: u32, context: &str) {
use glow::HasContext as _;
#[expect(unsafe_code)]
let error_code = unsafe { gl.get_error() };
if error_code != glow::NO_ERROR {
let error_str = match error_code {
glow::INVALID_ENUM => "GL_INVALID_ENUM",
glow::INVALID_VALUE => "GL_INVALID_VALUE",
glow::INVALID_OPERATION => "GL_INVALID_OPERATION",
glow::STACK_OVERFLOW => "GL_STACK_OVERFLOW",
glow::STACK_UNDERFLOW => "GL_STACK_UNDERFLOW",
glow::OUT_OF_MEMORY => "GL_OUT_OF_MEMORY",
glow::INVALID_FRAMEBUFFER_OPERATION => "GL_INVALID_FRAMEBUFFER_OPERATION",
glow::CONTEXT_LOST => "GL_CONTEXT_LOST",
0x8031 => "GL_TABLE_TOO_LARGE1",
0x9242 => "CONTEXT_LOST_WEBGL",
_ => "<unknown>",
};
if context.is_empty() {
log::error!(
"GL error, at {file}:{line}: {error_str} (0x{error_code:X}). Please file a bug at https://github.com/emilk/egui/issues"
);
} else {
log::error!(
"GL error, at {file}:{line} ({context}): {error_str} (0x{error_code:X}). Please file a bug at https://github.com/emilk/egui/issues"
);
}
}
}
/// Selects the level of hardware graphics acceleration.
#[cfg(not(target_arch = "wasm32"))]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum HardwareAcceleration {
/// Require graphics acceleration.
Required,
/// Prefer graphics acceleration, but fall back to software.
Preferred,
/// Do NOT use graphics acceleration.
///
/// On some platforms (macOS) this is ignored and treated the same as [`Self::Preferred`].
Off,
}
/// Configuration for using glow with eframe or the egui-glow winit feature.
#[derive(Clone)]
pub struct GlowConfiguration {
/// Turn on vertical syncing, limiting the FPS to the display refresh rate.
///
/// The default is `true`.
#[cfg(not(target_arch = "wasm32"))]
pub vsync: bool,
/// Specify whether or not hardware acceleration is preferred, required, or not.
///
/// Default: [`HardwareAcceleration::Preferred`].
#[cfg(not(target_arch = "wasm32"))]
pub hardware_acceleration: HardwareAcceleration,
/// Needed for cross compiling for VirtualBox VMSVGA driver with OpenGL ES 2.0 and OpenGL 2.1 which doesn't support SRGB texture.
/// See <https://github.com/emilk/egui/pull/1993>.
///
/// For OpenGL ES 2.0: set this to [`ShaderVersion::Es100`] to solve blank texture problem (by using the "fallback shader").
pub shader_version: Option<ShaderVersion>,
}
#[cfg_attr(target_arch = "wasm32", expect(clippy::derivable_impls))]
impl Default for GlowConfiguration {
fn default() -> Self {
Self {
#[cfg(not(target_arch = "wasm32"))]
vsync: true,
#[cfg(not(target_arch = "wasm32"))]
hardware_acceleration: HardwareAcceleration::Preferred,
shader_version: None,
}
}
}
#[test]
fn glow_config_impl_send_sync() {
fn assert_send_sync<T: Send + Sync>() {}
assert_send_sync::<GlowConfiguration>();
}