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egui/examples/keyboard_events/src/main.rs
Nicolas 343c3d16c3 Remove wildcard imports (#5018)
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I removed (I hope so) all wildcard imports I found.

For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s

* [x] I have followed the instructions in the PR template
2024-08-28 12:18:42 +02:00

49 lines
1.5 KiB
Rust

#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
#![allow(rustdoc::missing_crate_level_docs)] // it's an example
use eframe::egui;
use egui::{Key, ScrollArea};
fn main() -> eframe::Result {
env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
let options = eframe::NativeOptions::default();
eframe::run_native(
"Keyboard events",
options,
Box::new(|_cc| Ok(Box::<Content>::default())),
)
}
#[derive(Default)]
struct Content {
text: String,
}
impl eframe::App for Content {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("Press/Hold/Release example. Press A to test.");
if ui.button("Clear").clicked() {
self.text.clear();
}
ScrollArea::vertical()
.auto_shrink(false)
.stick_to_bottom(true)
.show(ui, |ui| {
ui.label(&self.text);
});
if ctx.input(|i| i.key_pressed(Key::A)) {
self.text.push_str("\nPressed");
}
if ctx.input(|i| i.key_down(Key::A)) {
self.text.push_str("\nHeld");
ui.ctx().request_repaint(); // make sure we note the holding.
}
if ctx.input(|i| i.key_released(Key::A)) {
self.text.push_str("\nReleased");
}
});
}
}