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egui/epaint
Emil Ernerfeldt b7ebe16cfb Storage and frame refactor (#1418)
The purpose of this is to expose `frame.storage()` and `frame.storage_mut()` so users can save/load app state from the `App::update` function, without having to add another parameter to that function.

Changes:
* Added `Frame::storage()` and `Frame::storage_mut()`
* `App::update` now takes a `&mut Frame` rather than just `&Frame`
* `Frame` is no longer `Clone` or `Sync` (doesn't have to be since https://github.com/emilk/egui/pull/1366)
2022-03-25 21:19:31 +01:00
..
2022-03-25 21:19:31 +01:00
2021-01-17 14:48:59 +01:00

epaint - egui paint library

A bare-bones 2D graphics library for turning simple 2D shapes and text into textured triangles.

Made for egui.