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egui: * removed FullOutput::repaint_after * now for redraw only request_repaint_callback is used! * now on every Context::request_repaint() will repaint only once * exposed Context::requested_repaint and Context::requested_repaint_last_frame eframe: * now event result is returned as EventResult insted of Vec<EventResult> * fix to many redraw requests ----: * fix egui not waking when a repaint was from other thread * now every thing feels more responsive!