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egui/epaint/src/color.rs
2021-01-27 23:44:44 +01:00

900 lines
25 KiB
Rust

//! Color conversions and types.
use emath::clamp;
/// This format is used for space-efficient color representation (32 bits).
///
/// Instead of manipulating this directly it is often better
/// to first convert it to either [`Rgba`] or [`Hsva`].
///
/// Internally this uses 0-255 gamma space `sRGBA` color with premultiplied alpha.
/// Alpha channel is in linear space.
#[derive(Clone, Copy, Debug, Default, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
pub struct Color32(pub(crate) [u8; 4]);
impl std::ops::Index<usize> for Color32 {
type Output = u8;
fn index(&self, index: usize) -> &u8 {
&self.0[index]
}
}
impl std::ops::IndexMut<usize> for Color32 {
fn index_mut(&mut self, index: usize) -> &mut u8 {
&mut self.0[index]
}
}
#[deprecated = "Replaced by Color32::from_rgb… family of functions."]
pub const fn srgba(r: u8, g: u8, b: u8, a: u8) -> Color32 {
Color32::from_rgba_premultiplied(r, g, b, a)
}
impl Color32 {
pub const TRANSPARENT: Color32 = Color32::from_rgba_premultiplied(0, 0, 0, 0);
pub const BLACK: Color32 = Color32::from_rgb(0, 0, 0);
pub const LIGHT_GRAY: Color32 = Color32::from_rgb(220, 220, 220);
pub const GRAY: Color32 = Color32::from_rgb(160, 160, 160);
pub const WHITE: Color32 = Color32::from_rgb(255, 255, 255);
pub const RED: Color32 = Color32::from_rgb(255, 0, 0);
pub const YELLOW: Color32 = Color32::from_rgb(255, 255, 0);
pub const GREEN: Color32 = Color32::from_rgb(0, 255, 0);
pub const BLUE: Color32 = Color32::from_rgb(0, 0, 255);
pub const LIGHT_BLUE: Color32 = Color32::from_rgb(140, 160, 255);
pub const GOLD: Color32 = Color32::from_rgb(255, 215, 0);
pub const fn from_rgb(r: u8, g: u8, b: u8) -> Self {
Self([r, g, b, 255])
}
pub const fn from_rgb_additive(r: u8, g: u8, b: u8) -> Self {
Self([r, g, b, 0])
}
/// From `sRGBA` with premultiplied alpha.
pub const fn from_rgba_premultiplied(r: u8, g: u8, b: u8, a: u8) -> Self {
Self([r, g, b, a])
}
/// From `sRGBA` WITHOUT premultiplied alpha.
pub fn from_rgba_unmultiplied(r: u8, g: u8, b: u8, a: u8) -> Self {
if a == 255 {
Self::from_rgba_premultiplied(r, g, b, 255) // common-case optimization
} else if a == 0 {
Self::TRANSPARENT // common-case optimization
} else {
let r_lin = linear_from_gamma_byte(r);
let g_lin = linear_from_gamma_byte(g);
let b_lin = linear_from_gamma_byte(b);
let a_lin = linear_from_alpha_byte(a);
let r = gamma_byte_from_linear(r_lin * a_lin);
let g = gamma_byte_from_linear(g_lin * a_lin);
let b = gamma_byte_from_linear(b_lin * a_lin);
Self::from_rgba_premultiplied(r, g, b, a)
}
}
#[deprecated = "Use from_rgb(..), from_rgba_premultiplied(..) or from_srgba_unmultiplied(..)"]
pub const fn new(r: u8, g: u8, b: u8, a: u8) -> Self {
Self([r, g, b, a])
}
pub const fn from_gray(l: u8) -> Self {
Self([l, l, l, 255])
}
pub const fn from_black_alpha(a: u8) -> Self {
Self([0, 0, 0, a])
}
pub fn from_white_alpha(a: u8) -> Self {
Rgba::from_white_alpha(linear_from_alpha_byte(a)).into()
}
pub const fn from_additive_luminance(l: u8) -> Self {
Self([l, l, l, 0])
}
pub fn is_opaque(&self) -> bool {
self.a() == 255
}
pub fn r(&self) -> u8 {
self.0[0]
}
pub fn g(&self) -> u8 {
self.0[1]
}
pub fn b(&self) -> u8 {
self.0[2]
}
pub fn a(&self) -> u8 {
self.0[3]
}
/// Returns an opaque version of self
pub fn to_opaque(self) -> Self {
Rgba::from(self).to_opaque().into()
}
/// Premultiplied RGBA
pub fn to_array(&self) -> [u8; 4] {
[self.r(), self.g(), self.b(), self.a()]
}
/// Premultiplied RGBA
pub fn to_tuple(&self) -> (u8, u8, u8, u8) {
(self.r(), self.g(), self.b(), self.a())
}
/// Multiply with 0.5 to make color half as opaque.
pub fn linear_multiply(self, factor: f32) -> Color32 {
debug_assert!(0.0 <= factor && factor <= 1.0);
// As an unfortunate side-effect of using premultiplied alpha
// we need a somewhat expensive conversion to linear space and back.
Rgba::from(self).multiply(factor).into()
}
}
// ----------------------------------------------------------------------------
/// 0-1 linear space `RGBA` color with premultiplied alpha.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
pub struct Rgba(pub(crate) [f32; 4]);
impl std::ops::Index<usize> for Rgba {
type Output = f32;
fn index(&self, index: usize) -> &f32 {
&self.0[index]
}
}
impl std::ops::IndexMut<usize> for Rgba {
fn index_mut(&mut self, index: usize) -> &mut f32 {
&mut self.0[index]
}
}
impl Rgba {
pub const TRANSPARENT: Rgba = Rgba::from_rgba_premultiplied(0.0, 0.0, 0.0, 0.0);
pub const BLACK: Rgba = Rgba::from_rgb(0.0, 0.0, 0.0);
pub const WHITE: Rgba = Rgba::from_rgb(1.0, 1.0, 1.0);
pub const RED: Rgba = Rgba::from_rgb(1.0, 0.0, 0.0);
pub const GREEN: Rgba = Rgba::from_rgb(0.0, 1.0, 0.0);
pub const BLUE: Rgba = Rgba::from_rgb(0.0, 0.0, 1.0);
pub const fn from_rgba_premultiplied(r: f32, g: f32, b: f32, a: f32) -> Self {
Self([r, g, b, a])
}
pub const fn from_rgb(r: f32, g: f32, b: f32) -> Self {
Self([r, g, b, 1.0])
}
pub const fn from_gray(l: f32) -> Self {
Self([l, l, l, 1.0])
}
pub fn from_luminance_alpha(l: f32, a: f32) -> Self {
debug_assert!(0.0 <= l && l <= 1.0);
debug_assert!(0.0 <= a && a <= 1.0);
Self([l * a, l * a, l * a, a])
}
/// Transparent black
pub fn from_black_alpha(a: f32) -> Self {
debug_assert!(0.0 <= a && a <= 1.0);
Self([0.0, 0.0, 0.0, a])
}
/// Transparent white
pub fn from_white_alpha(a: f32) -> Self {
debug_assert!(0.0 <= a && a <= 1.0);
Self([a, a, a, a])
}
/// Return an additive version of this color (alpha = 0)
pub fn additive(self) -> Self {
let [r, g, b, _] = self.0;
Self([r, g, b, 0.0])
}
/// Multiply with e.g. 0.5 to make us half transparent
pub fn multiply(self, alpha: f32) -> Self {
Self([
alpha * self[0],
alpha * self[1],
alpha * self[2],
alpha * self[3],
])
}
pub fn r(&self) -> f32 {
self.0[0]
}
pub fn g(&self) -> f32 {
self.0[1]
}
pub fn b(&self) -> f32 {
self.0[2]
}
pub fn a(&self) -> f32 {
self.0[3]
}
/// How perceptually intense (bright) is the color?
pub fn intensity(&self) -> f32 {
// 0.3 * self.r() + 0.59 * self.g() + 0.11 * self.b()
Lcha::from_rgb([self.r(), self.g(), self.b()]).l
}
/// Returns an opaque version of self
pub fn to_opaque(&self) -> Self {
if self.a() == 0.0 {
// Additive or fully transparent black.
Self::from_rgba_premultiplied(self.r(), self.g(), self.b(), 1.0)
} else {
// un-multiply alpha:
Self::from_rgba_premultiplied(
self.r() / self.a(),
self.g() / self.a(),
self.b() / self.a(),
1.0,
)
}
}
}
impl std::ops::Add for Rgba {
type Output = Rgba;
fn add(self, rhs: Rgba) -> Rgba {
Rgba([
self[0] + rhs[0],
self[1] + rhs[1],
self[2] + rhs[2],
self[3] + rhs[3],
])
}
}
impl std::ops::Mul<Rgba> for Rgba {
type Output = Rgba;
fn mul(self, other: Rgba) -> Rgba {
Rgba([
self[0] * other[0],
self[1] * other[1],
self[2] * other[2],
self[3] * other[3],
])
}
}
impl std::ops::Mul<f32> for Rgba {
type Output = Rgba;
fn mul(self, factor: f32) -> Rgba {
Rgba([
self[0] * factor,
self[1] * factor,
self[2] * factor,
self[3] * factor,
])
}
}
impl std::ops::Mul<Rgba> for f32 {
type Output = Rgba;
fn mul(self, rgba: Rgba) -> Rgba {
Rgba([
self * rgba[0],
self * rgba[1],
self * rgba[2],
self * rgba[3],
])
}
}
// ----------------------------------------------------------------------------
// Color conversion:
impl From<Color32> for Rgba {
fn from(srgba: Color32) -> Rgba {
Rgba([
linear_from_gamma_byte(srgba[0]),
linear_from_gamma_byte(srgba[1]),
linear_from_gamma_byte(srgba[2]),
linear_from_alpha_byte(srgba[3]),
])
}
}
impl From<Rgba> for Color32 {
fn from(rgba: Rgba) -> Color32 {
Color32([
gamma_byte_from_linear(rgba[0]),
gamma_byte_from_linear(rgba[1]),
gamma_byte_from_linear(rgba[2]),
alpha_byte_from_linear(rgba[3]),
])
}
}
/// [0, 255] -> [0, 1]
fn linear_from_gamma_byte(s: u8) -> f32 {
if s <= 10 {
s as f32 / 3294.6
} else {
((s as f32 + 14.025) / 269.025).powf(2.4)
}
}
fn linear_from_alpha_byte(a: u8) -> f32 {
a as f32 / 255.0
}
/// [0, 1] -> [0, 255]
fn gamma_byte_from_linear(l: f32) -> u8 {
if l <= 0.0 {
0
} else if l <= 0.0031308 {
(3294.6 * l).round() as u8
} else if l <= 1.0 {
(269.025 * l.powf(1.0 / 2.4) - 14.025).round() as u8
} else {
255
}
}
fn alpha_byte_from_linear(a: f32) -> u8 {
clamp(a * 255.0, 0.0..=255.0).round() as u8
}
#[test]
fn test_srgba_conversion() {
#![allow(clippy::float_cmp)]
for b in 0..=255 {
let l = linear_from_gamma_byte(b);
assert!(0.0 <= l && l <= 1.0);
assert_eq!(gamma_byte_from_linear(l), b);
}
}
// ----------------------------------------------------------------------------
/// Hue, saturation, value, alpha. All in the range [0, 1].
/// No premultiplied alpha.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct Hsva {
/// hue 0-1
pub h: f32,
/// saturation 0-1
pub s: f32,
/// value 0-1
pub v: f32,
/// alpha 0-1. A negative value signifies an additive color (and alpha is ignored).
pub a: f32,
}
impl Hsva {
pub fn new(h: f32, s: f32, v: f32, a: f32) -> Self {
Self { h, s, v, a }
}
pub fn from_rgb(rgb: [f32; 3]) -> Self {
let (h, s, v) = hsv_from_rgb(rgb);
Hsva { h, s, v, a: 1.0 }
}
pub fn from_srgb([r, g, b]: [u8; 3]) -> Self {
Self::from_rgb([
linear_from_gamma_byte(r),
linear_from_gamma_byte(g),
linear_from_gamma_byte(b),
])
}
/// From `sRGBA` with premultiplied alpha
pub fn from_srgba_premultiplied(srgba: [u8; 4]) -> Self {
Self::from_rgba_premultiplied([
linear_from_gamma_byte(srgba[0]),
linear_from_gamma_byte(srgba[1]),
linear_from_gamma_byte(srgba[2]),
linear_from_alpha_byte(srgba[3]),
])
}
/// From `sRGBA` without premultiplied alpha
pub fn from_srgba_unmultiplied(srgba: [u8; 4]) -> Self {
Self::from_rgba_unmultiplied([
linear_from_gamma_byte(srgba[0]),
linear_from_gamma_byte(srgba[1]),
linear_from_gamma_byte(srgba[2]),
linear_from_alpha_byte(srgba[3]),
])
}
/// From linear RGBA with premultiplied alpha
pub fn from_rgba_premultiplied([r, g, b, a]: [f32; 4]) -> Self {
#![allow(clippy::many_single_char_names)]
if a == 0.0 {
if r == 0.0 && b == 0.0 && a == 0.0 {
Hsva::default()
} else {
Hsva::from_additive_rgb([r, g, b])
}
} else {
let (h, s, v) = hsv_from_rgb([r / a, g / a, b / a]);
Hsva { h, s, v, a }
}
}
/// From linear RGBA without premultiplied alpha
pub fn from_rgba_unmultiplied([r, g, b, a]: [f32; 4]) -> Self {
#![allow(clippy::many_single_char_names)]
let (h, s, v) = hsv_from_rgb([r, g, b]);
Hsva { h, s, v, a }
}
pub fn from_additive_rgb(rgb: [f32; 3]) -> Self {
let (h, s, v) = hsv_from_rgb(rgb);
Hsva {
h,
s,
v,
a: -0.5, // anything negative is treated as additive
}
}
// ------------------------------------------------------------------------
pub fn to_opaque(self) -> Self {
Self { a: 1.0, ..self }
}
pub fn to_rgb(&self) -> [f32; 3] {
rgb_from_hsv((self.h, self.s, self.v))
}
pub fn to_srgb(&self) -> [u8; 3] {
let [r, g, b] = self.to_rgb();
[
gamma_byte_from_linear(r),
gamma_byte_from_linear(g),
gamma_byte_from_linear(b),
]
}
pub fn to_rgba_premultiplied(&self) -> [f32; 4] {
let [r, g, b, a] = self.to_rgba_unmultiplied();
let additive = a < 0.0;
if additive {
[r, g, b, 0.0]
} else {
[a * r, a * g, a * b, a]
}
}
/// Represents additive colors using a negative alpha.
pub fn to_rgba_unmultiplied(&self) -> [f32; 4] {
let Hsva { h, s, v, a } = *self;
let [r, g, b] = rgb_from_hsv((h, s, v));
[r, g, b, a]
}
pub fn to_srgba_premultiplied(&self) -> [u8; 4] {
let [r, g, b, a] = self.to_rgba_premultiplied();
[
gamma_byte_from_linear(r),
gamma_byte_from_linear(g),
gamma_byte_from_linear(b),
alpha_byte_from_linear(a),
]
}
pub fn to_srgba_unmultiplied(&self) -> [u8; 4] {
let [r, g, b, a] = self.to_rgba_unmultiplied();
[
gamma_byte_from_linear(r),
gamma_byte_from_linear(g),
gamma_byte_from_linear(b),
alpha_byte_from_linear(a.abs()),
]
}
}
impl From<Hsva> for Rgba {
fn from(hsva: Hsva) -> Rgba {
Rgba(hsva.to_rgba_premultiplied())
}
}
impl From<Rgba> for Hsva {
fn from(rgba: Rgba) -> Hsva {
Self::from_rgba_premultiplied(rgba.0)
}
}
impl From<Hsva> for Color32 {
fn from(hsva: Hsva) -> Color32 {
Color32::from(Rgba::from(hsva))
}
}
impl From<Color32> for Hsva {
fn from(srgba: Color32) -> Hsva {
Hsva::from(Rgba::from(srgba))
}
}
/// All ranges in 0-1, rgb is linear.
pub fn hsv_from_rgb([r, g, b]: [f32; 3]) -> (f32, f32, f32) {
#![allow(clippy::float_cmp)]
#![allow(clippy::many_single_char_names)]
let min = r.min(g.min(b));
let max = r.max(g.max(b)); // value
let range = max - min;
let h = if max == min {
0.0 // hue is undefined
} else if max == r {
(g - b) / (6.0 * range)
} else if max == g {
(b - r) / (6.0 * range) + 1.0 / 3.0
} else {
// max == b
(r - g) / (6.0 * range) + 2.0 / 3.0
};
let h = (h + 1.0).fract(); // wrap
let s = if max == 0.0 { 0.0 } else { 1.0 - min / max };
(h, s, max)
}
/// All ranges in 0-1, rgb is linear.
pub fn rgb_from_hsv((h, s, v): (f32, f32, f32)) -> [f32; 3] {
#![allow(clippy::many_single_char_names)]
let h = (h.fract() + 1.0).fract(); // wrap
let s = clamp(s, 0.0..=1.0);
let f = h * 6.0 - (h * 6.0).floor();
let p = v * (1.0 - s);
let q = v * (1.0 - f * s);
let t = v * (1.0 - (1.0 - f) * s);
match (h * 6.0).floor() as i32 % 6 {
0 => [v, t, p],
1 => [q, v, p],
2 => [p, v, t],
3 => [p, q, v],
4 => [t, p, v],
5 => [v, p, q],
_ => unreachable!(),
}
}
#[test]
#[ignore] // a bit expensive
fn test_hsv_roundtrip() {
for r in 0..=255 {
for g in 0..=255 {
for b in 0..=255 {
let srgba = Color32::from_rgb(r, g, b);
let hsva = Hsva::from(srgba);
assert_eq!(srgba, Color32::from(hsva));
}
}
}
}
// ----------------------------------------------------------------------------
// /// A simple perceptual color space.
// ///
// /// https://bottosson.github.io/posts/oklab/
// #[derive(Clone, Copy, Debug, Default, PartialEq)]
// struct Oklab {
// /// Perceived lightness (0-1)
// pub l: f32,
// /// How green/red the color is ([-1, 1])
// pub a: f32,
// /// How blue/yellow the color is ([-1, 1])
// pub b: f32,
// }
// impl Oklab {
// pub fn from_linear_rgb(r: f32, g: f32, b: f32) -> Oklab {
// let (l, a, b) = lab_from_rgb([r, g, b]);
// Oklab { l, a, b }
// }
// pub fn to_linear_rgb(self) -> [f32; 3] {
// rgb_from_lab((self.l, self.a, self.b))
// }
// }
// /// Polar form of [`Oklab`], all coordinated in 0-1 range.
// #[derive(Clone, Copy, Debug, Default, PartialEq)]
// struct Oklch {
// /// Perceived lightness in [0, 1] range.
// pub l: f32,
// /// Chroma in [0, 1] range.
// pub c: f32,
// /// Hue in [0, 1] range.
// pub h: f32,
// }
// impl From<Oklab> for Oklch {
// fn from(i: Oklab) -> Oklch {
// use std::f32::consts::TAU;
// Oklch {
// l: i.l,
// c: i.a.hypot(i.b),
// h: (i.b.atan2(i.a) + TAU) % TAU / TAU,
// }
// }
// }
// impl From<Oklch> for Oklab {
// fn from(i: Oklch) -> Oklab {
// use std::f32::consts::TAU;
// let (sin_h, cos_h) = (i.h * TAU).sin_cos();
// Oklab {
// l: i.l,
// a: i.c * cos_h,
// b: i.c * sin_h,
// }
// }
// }
// impl From<Oklab> for Color32 {
// fn from(i: Oklab) -> Color32 {
// let [r, g, b] = i.to_linear_rgb();
// Rgba::from_rgb(r, g, b).into()
// }
// }
// impl From<Oklch> for Color32 {
// fn from(i: Oklch) -> Color32 {
// Oklab::from(i).into()
// }
// }
// #[test]
// // #[ignore] // a bit expensive
// fn test_oklab_roundtrip() {
// for r in 0..=255 {
// for g in 0..=255 {
// for b in 0..=255 {
// let srgba = Color32::from_rgb(r, g, b);
// let rgba = Rgba::from(srgba);
// let oklab = Oklab::from_linear_rgb(rgba.r(), rgba.g(), rgba.b());
// assert_eq!(srgba, Color32::from(oklab));
// let oklch = Oklch::from(oklab);
// assert_eq!(srgba, Color32::from(oklch),);
// }
// }
// }
// }
// ----------------------------------------------------------------------------
/// oklab from linear rgb
fn lab_from_rgb([r, g, b]: [f32; 3]) -> (f32, f32, f32) {
let x = 0.4121656120 * r + 0.5362752080 * g + 0.0514575653 * b;
let y = 0.2118591070 * r + 0.6807189584 * g + 0.1074065790 * b;
let z = 0.0883097947 * r + 0.2818474174 * g + 0.6302613616 * b;
let x = x.cbrt();
let y = y.cbrt();
let z = z.cbrt();
(
0.2104542553 * x + 0.7936177850 * y - 0.0040720468 * z,
1.9779984951 * x - 2.4285922050 * y + 0.4505937099 * z,
0.0259040371 * x + 0.7827717662 * y - 0.8086757660 * z,
)
}
/// linear rgb from oklab
pub fn rgb_from_lab((l, a, b): (f32, f32, f32)) -> [f32; 3] {
let x = l + 0.3963377774 * a + 0.2158037573 * b;
let y = l - 0.1055613458 * a - 0.0638541728 * b;
let z = l - 0.0894841775 * a - 1.2914855480 * b;
let x = x.powi(3);
let y = y.powi(3);
let z = z.powi(3);
[
4.0767245293 * x - 3.3072168827 * y + 0.2307590544 * z,
-1.2681437731 * x + 2.6093323231 * y - 0.3411344290 * z,
-0.0041119885 * x - 0.7034763098 * y + 1.7068625689 * z,
]
}
/// 0-1 normalized lch from oklab.
fn lch_from_lab((l, a, b): (f32, f32, f32)) -> (f32, f32, f32) {
use std::f32::consts::TAU;
let c = a.hypot(b);
let h = (b.atan2(a) + TAU) % TAU / TAU;
(l, c, h)
}
/// Oklab from 0-1 normalized lch.
fn lab_from_lch((l, c, h): (f32, f32, f32)) -> (f32, f32, f32) {
use std::f32::consts::TAU;
let (sin_h, cos_h) = (h * TAU).sin_cos();
let a = c * cos_h;
let b = c * sin_h;
(l, a, b)
}
/// 0-1 normalized lch from linear rgb
fn lch_from_rgb(rgb: [f32; 3]) -> (f32, f32, f32) {
lch_from_lab(lab_from_rgb(rgb))
}
/// linear rgb from 0-1 normalized lch
fn rgb_from_lch(lch: (f32, f32, f32)) -> [f32; 3] {
rgb_from_lab(lab_from_lch(lch))
}
/// Lightness, chroma, hue and alpha. All in the range [0, 1].
/// No premultiplied alpha.
/// Based on the the perceptual color space Oklab (https://bottosson.github.io/posts/oklab/).
#[derive(Clone, Copy, Debug, Default, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct Lcha {
/// Perceived lightness in [0, 1] range.
pub l: f32,
/// Chroma in [0, 1] range.
pub c: f32,
/// Hue in [0, 1] range.
pub h: f32,
/// Alpha in [0, 1] range. A negative value signifies an additive color (and alpha is ignored).
pub a: f32,
}
impl Lcha {
pub fn new(l: f32, c: f32, h: f32, a: f32) -> Self {
Self { l, c, h, a }
}
/// From linear RGB.
pub fn from_rgb(rgb: [f32; 3]) -> Self {
let (l, c, h) = lch_from_rgb(rgb);
Lcha { l, c, h, a: 1.0 }
}
/// From `sRGBA` with premultiplied alpha
pub fn from_srgba_premultiplied(srgba: [u8; 4]) -> Self {
Self::from_rgba_premultiplied([
linear_from_gamma_byte(srgba[0]),
linear_from_gamma_byte(srgba[1]),
linear_from_gamma_byte(srgba[2]),
linear_from_alpha_byte(srgba[3]),
])
}
/// From `sRGBA` without premultiplied alpha
pub fn from_srgba_unmultiplied(srgba: [u8; 4]) -> Self {
Self::from_rgba_unmultiplied([
linear_from_gamma_byte(srgba[0]),
linear_from_gamma_byte(srgba[1]),
linear_from_gamma_byte(srgba[2]),
linear_from_alpha_byte(srgba[3]),
])
}
/// From linear RGBA with premultiplied alpha
pub fn from_rgba_premultiplied(rgba: [f32; 4]) -> Self {
#![allow(clippy::many_single_char_names)]
let [r, g, b, a] = rgba;
if a == 0.0 {
if r == 0.0 && b == 0.0 && a == 0.0 {
Lcha::default()
} else {
Lcha::from_additive_rgb([r, g, b])
}
} else {
let (l, c, h) = lch_from_rgb([r / a, g / a, b / a]);
Lcha { l, c, h, a }
}
}
/// From linear RGBA without premultiplied alpha
pub fn from_rgba_unmultiplied(rgba: [f32; 4]) -> Self {
#![allow(clippy::many_single_char_names)]
let [r, g, b, a] = rgba;
let (l, c, h) = lch_from_rgb([r, g, b]);
Lcha { l, c, h, a }
}
pub fn from_additive_rgb(rgb: [f32; 3]) -> Self {
let (l, c, h) = lch_from_rgb(rgb);
Lcha {
l,
c,
h,
a: -0.5, // anything negative is treated as additive
}
}
// ------------------------------------------------------------------------
pub fn to_rgb(&self) -> [f32; 3] {
rgb_from_lch((self.l, self.c, self.h))
}
pub fn to_rgba_premultiplied(&self) -> [f32; 4] {
let [r, g, b, a] = self.to_rgba_unmultiplied();
let additive = a < 0.0;
if additive {
[r, g, b, 0.0]
} else {
[a * r, a * g, a * b, a]
}
}
pub fn to_rgba_unmultiplied(&self) -> [f32; 4] {
let Lcha { l, c, h, a } = *self;
let [r, g, b] = rgb_from_lch((l, c, h));
[r, g, b, a]
}
pub fn to_srgba_premultiplied(&self) -> [u8; 4] {
let [r, g, b, a] = self.to_rgba_premultiplied();
[
gamma_byte_from_linear(r),
gamma_byte_from_linear(g),
gamma_byte_from_linear(b),
alpha_byte_from_linear(a),
]
}
pub fn to_srgba_unmultiplied(&self) -> [u8; 4] {
let [r, g, b, a] = self.to_rgba_unmultiplied();
[
gamma_byte_from_linear(r),
gamma_byte_from_linear(g),
gamma_byte_from_linear(b),
alpha_byte_from_linear(a.abs()),
]
}
}
impl From<Lcha> for Rgba {
fn from(hsva: Lcha) -> Rgba {
Rgba(hsva.to_rgba_premultiplied())
}
}
impl From<Rgba> for Lcha {
fn from(rgba: Rgba) -> Lcha {
Self::from_rgba_premultiplied(rgba.0)
}
}
impl From<Lcha> for Color32 {
fn from(hsva: Lcha) -> Color32 {
Color32::from(Rgba::from(hsva))
}
}
impl From<Color32> for Lcha {
fn from(srgba: Color32) -> Lcha {
Lcha::from(Rgba::from(srgba))
}
}
#[test]
// #[ignore] // a bit expensive
fn test_lcha_roundtrip() {
for r in 0..=255 {
for g in 0..=255 {
for b in 0..=255 {
let srgba = Color32::from_rgb(r, g, b);
let lcha = Lcha::from(srgba);
assert_eq!(srgba, Color32::from(lcha),);
}
}
}
}