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egui/crates/egui/src/widgets/image_button.rs
Stelios Kourlis 5fd452310b Deprecated ImageButton and removed WidgetType::ImageButton (#7483)
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* Closes <https://github.com/emilk/egui/issues/7466>
* [x] I have followed the instructions in the PR template
* I have ran `./scripts/check.sh` and it has no fails
* I have run `cargo fmt` and `cargo clippy`

Added the deprecated tag to ImageButton struct
Removed the `WidgetType::ImageButton` variant. ImageButton will use
`WidgetType::Button` for its WidgetInfo

*This is my first PR ever, please let me know if I did something wrong
so I can change it*

---------

Co-authored-by: Nicolas <bircni@icloud.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
2025-09-04 15:03:10 +02:00

165 lines
5.1 KiB
Rust

use crate::{
Color32, CornerRadius, Image, Rect, Response, Sense, Ui, Vec2, Widget, WidgetInfo, WidgetType,
widgets,
};
/// A clickable image within a frame.
#[must_use = "You should put this widget in a ui with `ui.add(widget);`"]
#[derive(Clone, Debug)]
#[deprecated(since = "0.33.0", note = "Use egui::Button::image instead")]
pub struct ImageButton<'a> {
pub(crate) image: Image<'a>,
sense: Sense,
frame: bool,
selected: bool,
alt_text: Option<String>,
}
#[expect(deprecated, reason = "Deprecated in egui 0.33.0")]
impl<'a> ImageButton<'a> {
pub fn new(image: impl Into<Image<'a>>) -> Self {
Self {
image: image.into(),
sense: Sense::click(),
frame: true,
selected: false,
alt_text: None,
}
}
/// Select UV range. Default is (0,0) in top-left, (1,1) bottom right.
#[inline]
pub fn uv(mut self, uv: impl Into<Rect>) -> Self {
self.image = self.image.uv(uv);
self
}
/// Multiply image color with this. Default is WHITE (no tint).
#[inline]
pub fn tint(mut self, tint: impl Into<Color32>) -> Self {
self.image = self.image.tint(tint);
self
}
/// If `true`, mark this button as "selected".
#[inline]
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
/// Turn off the frame
#[inline]
pub fn frame(mut self, frame: bool) -> Self {
self.frame = frame;
self
}
/// By default, buttons senses clicks.
/// Change this to a drag-button with `Sense::drag()`.
#[inline]
pub fn sense(mut self, sense: Sense) -> Self {
self.sense = sense;
self
}
/// Set rounding for the `ImageButton`.
///
/// If the underlying image already has rounding, this
/// will override that value.
#[inline]
pub fn corner_radius(mut self, corner_radius: impl Into<CornerRadius>) -> Self {
self.image = self.image.corner_radius(corner_radius.into());
self
}
/// Set rounding for the `ImageButton`.
///
/// If the underlying image already has rounding, this
/// will override that value.
#[inline]
#[deprecated = "Renamed to `corner_radius`"]
pub fn rounding(self, corner_radius: impl Into<CornerRadius>) -> Self {
self.corner_radius(corner_radius)
}
}
#[expect(deprecated, reason = "Deprecated in egui 0.33.0")]
impl Widget for ImageButton<'_> {
fn ui(self, ui: &mut Ui) -> Response {
let padding = if self.frame {
// so we can see that it is a button:
Vec2::splat(ui.spacing().button_padding.x)
} else {
Vec2::ZERO
};
let available_size_for_image = ui.available_size() - 2.0 * padding;
let tlr = self.image.load_for_size(ui.ctx(), available_size_for_image);
let image_source_size = tlr.as_ref().ok().and_then(|t| t.size());
let image_size = self
.image
.calc_size(available_size_for_image, image_source_size);
let padded_size = image_size + 2.0 * padding;
let (rect, response) = ui.allocate_exact_size(padded_size, self.sense);
response.widget_info(|| {
let mut info = WidgetInfo::new(WidgetType::Button);
info.label = self.alt_text.clone();
info
});
if ui.is_rect_visible(rect) {
let (expansion, rounding, fill, stroke) = if self.selected {
let selection = ui.visuals().selection;
(
Vec2::ZERO,
self.image.image_options().corner_radius,
selection.bg_fill,
selection.stroke,
)
} else if self.frame {
let visuals = ui.style().interact(&response);
let expansion = Vec2::splat(visuals.expansion);
(
expansion,
self.image.image_options().corner_radius,
visuals.weak_bg_fill,
visuals.bg_stroke,
)
} else {
Default::default()
};
// Draw frame background (for transparent images):
ui.painter()
.rect_filled(rect.expand2(expansion), rounding, fill);
let image_rect = ui
.layout()
.align_size_within_rect(image_size, rect.shrink2(padding));
// let image_rect = image_rect.expand2(expansion); // can make it blurry, so let's not
let image_options = self.image.image_options().clone();
widgets::image::paint_texture_load_result(
ui,
&tlr,
image_rect,
None,
&image_options,
self.alt_text.as_deref(),
);
// Draw frame outline:
ui.painter().rect_stroke(
rect.expand2(expansion),
rounding,
stroke,
epaint::StrokeKind::Inside,
);
}
widgets::image::texture_load_result_response(&self.image.source(ui.ctx()), &tlr, response)
}
}