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egui/crates/egui
Antoine Cellerier 5a49d895bf Announce pressed state of selectable buttons to screen readers (#8130)
A `Button` used as a toggle (via `Button::selected(true)`,
`Button::selectable(...)`, or `Ui::selectable_label`) now announces its
pressed / not-pressed state to screen readers. Plain buttons that never
call `.selected(...)` stay un-toggled, so their announcement doesn't
change. `Checkbox` and the pre-existing selectable-label code path
already did this; `Button` was the odd one out.

No public API change: the field is private, `Button::selected(bool)`
keeps its signature, and visuals are identical. Internally the field
becomes `Option<bool>` so we can distinguish "plain button" from "toggle
button currently off".

Regression test added in `regression_tests.rs`, do let me know if some
other file would be a better location.

### Note for manual testing

`egui_demo_app` pulls in `eframe` with `default-features = false` and
doesn't re-enable `accesskit`, so `cargo run -p egui_demo_app` publishes
no AccessKit tree at all. To verify manually:
`cargo run -p egui_demo_app --features accessibility_inspector`
Happy to send a small follow-up PR enabling `accesskit` in the demo
app's defaults if that's desirable, since that makes a11y work much
easier to smoke-test locally.

### Use of AI

This PR was drafted with Claude Code. I understand different projects
have different policies regarding AI generated code. Do let me know if
this is not acceptable here. Also happy to take any other feedback.

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-06-24 13:58:30 +02:00
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GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.