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A fully collapsed `show_collapsible` panel now leaves a thin grab handle at its fixed edge, invisible until hovered. Dragging it out past `min_size` (or double-clicking it) reopens the panel. Opt out with `panel.drag_to_open(false)`. --------- Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
496 lines
18 KiB
Rust
496 lines
18 KiB
Rust
//! Snapshot tests for `Panel`'s drag-to-close and drag-to-expand gestures.
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//!
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//! Covers:
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//! * [`Panel::show_collapsible`] — drag-to-close on a `Left` panel.
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//! * [`Panel::show_collapsible`] — drag-to-open via the grab handle a fully
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//! collapsed panel leaves behind, plus [`Panel::drag_to_open`] opting out of it.
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//! * [`Panel::show_switched`] — drag-to-close on the expanded panel
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//! followed by drag-to-expand on the collapsed panel, both via the shared
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//! resize handle.
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use egui::{Panel, Pos2, Vec2};
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use egui_kittest::{Harness, SnapshotResults};
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/// Pure-data state for the kittest UI closure.
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#[derive(Default)]
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struct State {
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is_expanded: bool,
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/// The panel's live _outer_ width, recorded each pass.
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///
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/// `None` while the panel is fully collapsed.
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///
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/// We can't read this back from [`egui::PanelState`], because a panel
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/// deliberately doesn't persist its size while its resize handle is being
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/// dragged — which is exactly when these tests need to observe it.
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panel_width: Option<f32>,
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}
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#[test]
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fn drag_to_close_animated_inside() {
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let mut results = SnapshotResults::new();
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let mut harness = Harness::builder()
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.with_size(Vec2::new(400.0, 200.0))
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.build_ui_state(
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|ui, state: &mut State| {
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Panel::left("test_left_panel")
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.resizable(true)
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.default_size(120.0)
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.min_size(60.0)
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.show_collapsible(ui, &mut state.is_expanded, |ui| {
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ui.label("Left panel content");
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});
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egui::CentralPanel::default().show(ui, |ui| {
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ui.label("Central");
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});
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},
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State {
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is_expanded: true,
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..Default::default()
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},
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);
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harness.run();
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assert!(harness.state().is_expanded, "should start expanded");
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results.add(harness.try_snapshot("panel_drag/inside_initial"));
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// Query the actual resize edge from PanelState (avoids assumptions about
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// Frame margins and the harness's ui padding).
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let panel_state = egui::PanelState::load(&harness.ctx, egui::Id::new("test_left_panel"))
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.expect("PanelState should be persisted after the first frame");
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let resize_x = panel_state.outer_rect.right();
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let resize_y = panel_state.outer_rect.center().y;
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let drag_start = Pos2::new(resize_x, resize_y);
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let drag_end = Pos2::new(resize_x - 200.0, resize_y);
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harness.drag_at(drag_start);
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harness.run();
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harness.hover_at(drag_end);
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harness.run();
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harness.drop_at(drag_end);
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harness.run();
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assert!(
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!harness.state().is_expanded,
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"drag past min_size should have closed the panel"
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);
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results.add(harness.try_snapshot("panel_drag/inside_closed"));
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}
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/// The size range of the collapsible left panel used by the drag-to-open tests.
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const MIN_SIZE: f32 = 60.0;
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const DEFAULT_SIZE: f32 = 80.0;
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/// A harness with a single collapsible, resizable left panel.
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///
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/// `drag_to_open` is passed straight through to [`Panel::drag_to_open`].
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fn collapsible_left_panel_harness(drag_to_open: bool) -> Harness<'static, State> {
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Harness::builder()
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.with_size(Vec2::new(400.0, 200.0))
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.build_ui_state(
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move |ui, state: &mut State| {
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let response = Panel::left("test_left_panel")
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.resizable(true)
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.drag_to_open(drag_to_open)
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.default_size(DEFAULT_SIZE)
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.min_size(MIN_SIZE)
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.show_collapsible(ui, &mut state.is_expanded, |ui| {
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ui.label("Left panel content");
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// Without this the frame shrinks to fit the label, and the
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// panel's rect would report the content width instead of
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// the width the panel was resized to.
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ui.take_available_space();
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});
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state.panel_width = response.map(|response| response.response.rect.width());
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egui::CentralPanel::default().show(ui, |ui| {
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ui.label("Central");
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});
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},
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State {
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is_expanded: true,
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panel_width: None,
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},
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)
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}
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/// The panel's live _outer_ width, as of the last completed pass.
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fn panel_width(harness: &Harness<'_, State>) -> f32 {
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harness
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.state()
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.panel_width
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.expect("the panel should be showing")
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}
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/// Collapse the panel by dragging its resize edge past `min_size`, and return the
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/// panel's fixed (left) edge — where the grab handle it leaves behind sits.
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fn collapse_by_drag(harness: &mut Harness<'_, State>) -> Pos2 {
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harness.run();
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assert!(harness.state().is_expanded, "should start expanded");
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// Query the actual resize edge from PanelState (avoids assumptions about
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// Frame margins and the harness's ui padding).
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let panel_state = egui::PanelState::load(&harness.ctx, egui::Id::new("test_left_panel"))
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.expect("PanelState should be persisted after the first frame");
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let fixed_edge = Pos2::new(
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panel_state.outer_rect.left(),
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panel_state.outer_rect.center().y,
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);
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let drag_start = Pos2::new(panel_state.outer_rect.right(), fixed_edge.y);
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let drag_end = Pos2::new(drag_start.x - 200.0, fixed_edge.y);
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harness.drag_at(drag_start);
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harness.run();
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harness.hover_at(drag_end);
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harness.run();
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harness.drop_at(drag_end);
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harness.run();
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assert!(
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!harness.state().is_expanded,
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"drag past min_size should have closed the panel"
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);
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// Move the pointer away so the handle isn't left hovered.
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harness.hover_at(Pos2::new(300.0, fixed_edge.y));
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harness.run();
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fixed_edge
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}
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#[test]
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fn drag_to_open_collapsed_panel() {
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let mut results = SnapshotResults::new();
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let mut harness = collapsible_left_panel_harness(true);
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let fixed_edge = collapse_by_drag(&mut harness);
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// Grab just inside the fixed edge, where the handle is.
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let handle_pos = fixed_edge + Vec2::new(1.0, 0.0);
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// The handle is invisible until hovered:
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results.add(harness.try_snapshot("panel_drag/collapsed_handle_idle"));
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harness.hover_at(handle_pos);
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harness.run();
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results.add(harness.try_snapshot("panel_drag/collapsed_handle_hovered"));
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// Dragging out but not as far as `min_size` must not reopen the panel.
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harness.drag_at(handle_pos);
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harness.run();
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let short_of_min = Pos2::new(fixed_edge.x + MIN_SIZE - 10.0, fixed_edge.y);
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harness.hover_at(short_of_min);
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harness.run();
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assert!(
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!harness.state().is_expanded,
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"dragging out less than min_size should not reopen the panel"
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);
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// …but continuing past `min_size` should, without releasing the drag. The
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// panel opens at the size the pointer is already at, so it never jumps ahead.
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let past_min = Pos2::new(fixed_edge.x + MIN_SIZE + 20.0, fixed_edge.y);
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harness.hover_at(past_min);
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harness.run();
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assert!(
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harness.state().is_expanded,
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"dragging out past min_size should have reopened the panel"
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);
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assert_eq!(
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panel_width(&harness),
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past_min.x - fixed_edge.x,
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"the reopened panel's edge should sit under the pointer"
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);
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harness.drop_at(past_min);
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harness.run();
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assert!(
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harness.state().is_expanded,
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"the panel should stay open after the drag is released"
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);
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results.add(harness.try_snapshot("panel_drag/collapsed_handle_reopened"));
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}
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#[test]
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fn drag_to_open_can_be_opted_out_of() {
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let mut harness = collapsible_left_panel_harness(false);
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let handle_pos = collapse_by_drag(&mut harness) + Vec2::new(1.0, 0.0);
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harness.drag_at(handle_pos);
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harness.run();
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harness.hover_at(Pos2::new(handle_pos.x + 150.0, handle_pos.y));
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harness.run();
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harness.drop_at(Pos2::new(handle_pos.x + 150.0, handle_pos.y));
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harness.run();
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assert!(
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!harness.state().is_expanded,
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"with `drag_to_open(false)` there should be no grab handle to reopen the panel with"
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);
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}
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#[test]
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fn drag_to_close_and_reopen_animated_between() {
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let mut results = SnapshotResults::new();
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let panel_size = 400.0_f32;
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let expanded_size = 120.0_f32;
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let collapsed_size = 28.0_f32;
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let mut harness = Harness::builder()
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.with_size(Vec2::new(panel_size, 300.0))
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.build_ui_state(
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|ui, state: &mut State| {
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let collapsed = Panel::bottom("between_collapsed")
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.resizable(true)
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.exact_size(collapsed_size);
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let expanded = Panel::bottom("between_expanded")
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.resizable(true)
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.default_size(expanded_size);
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Panel::show_switched(
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ui,
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&mut state.is_expanded,
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collapsed,
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expanded,
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|ui, expanded| {
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if expanded {
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ui.heading("Expanded panel");
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ui.separator();
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for i in 0..6 {
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ui.label(format!(
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"Row {i}: filler content so the \
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expanded panel is clearly taller than the \
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collapsed one in the snapshot."
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));
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}
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} else {
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ui.label("Collapsed");
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}
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},
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);
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egui::CentralPanel::default().show(ui, |ui| {
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ui.label("Central");
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});
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},
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State {
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is_expanded: true,
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..Default::default()
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},
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);
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harness.run();
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assert!(harness.state().is_expanded, "should start expanded");
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results.add(harness.try_snapshot("panel_drag/between_initial_expanded"));
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// Drag-to-close: grab the top edge of the expanded bottom panel and drag
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// it down past the panel's minimum height to collapse.
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let expanded_state = egui::PanelState::load(&harness.ctx, egui::Id::new("between_expanded"))
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.expect("expanded PanelState should be persisted");
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let expanded_resize_y = expanded_state.outer_rect.top();
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let drag_x = expanded_state.outer_rect.center().x;
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let bottom_y = expanded_state.outer_rect.bottom();
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harness.drag_at(Pos2::new(drag_x, expanded_resize_y));
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harness.run();
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harness.hover_at(Pos2::new(drag_x, bottom_y - 1.0));
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harness.run();
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harness.drop_at(Pos2::new(drag_x, bottom_y - 1.0));
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harness.run();
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assert!(
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!harness.state().is_expanded,
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"drag past min should have closed the expanded panel"
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);
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results.add(harness.try_snapshot("panel_drag/between_collapsed"));
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// Drag-to-expand: grab the top edge of the (now visible) collapsed panel
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// and drag it upward past the collapsed panel's exact_size cap.
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let collapsed_state = egui::PanelState::load(&harness.ctx, egui::Id::new("between_collapsed"))
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.expect("collapsed PanelState should be persisted");
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let collapsed_resize_y = collapsed_state.outer_rect.top();
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harness.drag_at(Pos2::new(drag_x, collapsed_resize_y));
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harness.run();
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harness.hover_at(Pos2::new(drag_x, collapsed_resize_y - 200.0));
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harness.run();
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harness.drop_at(Pos2::new(drag_x, collapsed_resize_y - 200.0));
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harness.run();
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assert!(
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harness.state().is_expanded,
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"drag past collapsed exact_size should have reopened the panel"
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);
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results.add(harness.try_snapshot("panel_drag/between_reopened"));
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}
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/// State for the animated-close test: records the panel's live top edge.
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#[derive(Default)]
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struct SwitchedState {
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is_expanded: bool,
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/// Bottom of whatever space is left after the panel — i.e. the top edge of
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/// the panel that is currently showing.
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///
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/// Read from the ui rather than [`egui::PanelState`], which a panel doesn't
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/// persist while its resize handle is held.
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panel_top: f32,
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}
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/// The sizes a `show_switched` bottom panel moves between in these tests.
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///
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/// The expanded minimum sits well above the collapsed size, so the gap between
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/// the two shows up in the panel's edge.
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const SWITCHED_COLLAPSED_SIZE: f32 = 20.0;
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const SWITCHED_EXPANDED_MIN: f32 = 80.0;
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fn switched_bottom_panel_harness(start_expanded: bool) -> Harness<'static, SwitchedState> {
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let mut harness = Harness::builder()
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.with_size(Vec2::new(400.0, 300.0))
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.with_step_dt(1.0 / 60.0)
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.build_ui_state(
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move |ui, state: &mut SwitchedState| {
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Panel::show_switched(
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ui,
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&mut state.is_expanded,
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Panel::bottom("switched_collapsed")
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.resizable(true)
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.exact_size(SWITCHED_COLLAPSED_SIZE),
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Panel::bottom("switched_expanded")
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.resizable(true)
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.default_size(160.0)
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.min_size(SWITCHED_EXPANDED_MIN)
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.max_size(250.0),
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|ui, _expanded| ui.take_available_space(),
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);
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state.panel_top = ui.available_rect_before_wrap().bottom();
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egui::CentralPanel::default().show(ui, |_ui| {});
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},
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SwitchedState {
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is_expanded: start_expanded,
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..Default::default()
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},
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);
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// kittest disables animations by default, and these tests are about one.
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harness
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.ctx
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.all_styles_mut(|style| style.animation_time = 0.25);
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for _ in 0..4 {
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harness.step();
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}
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harness
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}
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/// Assert that the panel edge crossed `gap` gradually, rather than in one frame.
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fn assert_crossed_gradually(tops: &[f32], gap: std::ops::Range<f32>) {
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let frames_in_gap = tops.iter().filter(|top| gap.contains(top)).count();
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assert!(
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3 <= frames_in_gap,
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"expected the panel to be animated across the gap between the collapsed \
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size and the expanded min_size, but only {frames_in_gap} frame(s) landed \
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inside {gap:?}: {tops:?}"
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);
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}
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/// Dragging the expanded panel shut animates it the rest of the way, rather than
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/// snapping, even while the drag is still held.
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///
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/// The expanded panel can't shrink past its own `min_size`, so a drag that goes
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/// below that leaves a gap between where the panel is stuck and the collapsed
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/// panel's size. That gap has to be animated, or the panel jumps.
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#[test]
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fn drag_to_close_switched_animates_while_held() {
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let collapsed_size = SWITCHED_COLLAPSED_SIZE;
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let expanded_min = SWITCHED_EXPANDED_MIN;
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let mut harness = switched_bottom_panel_harness(true);
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let expanded = egui::PanelState::load(&harness.ctx, egui::Id::new("switched_expanded"))
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.expect("PanelState should be persisted after the first frame");
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let (x, bottom) = (expanded.outer_rect.center().x, expanded.outer_rect.bottom());
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let collapsed_top = bottom - collapsed_size;
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// Drag the top edge down well past the collapsed size, and keep holding.
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harness.drag_at(Pos2::new(x, expanded.outer_rect.top()));
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harness.step();
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harness.hover_at(Pos2::new(x, bottom - 10.0));
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harness.step();
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assert!(
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!harness.state().is_expanded,
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"dragging past the collapsed size should have collapsed the panel"
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);
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let top_at_collapse = harness.state().panel_top;
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assert_eq!(
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top_at_collapse,
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bottom - expanded_min,
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"the expanded panel should be stuck at its min_size when the collapse fires"
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);
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// Follow the close, still holding the drag.
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let mut tops = vec![top_at_collapse];
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for _ in 0..40 {
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harness.step();
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tops.push(harness.state().panel_top);
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}
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assert!(
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tops.windows(2).all(|w| w[0] <= w[1]),
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"the panel should only ever move towards being shut, never jump back open: {tops:?}"
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);
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assert!(
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(tops.last().copied().unwrap_or_default() - collapsed_top).abs() < 1.0,
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"the close should end at the collapsed panel's size, got {:?}",
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tops.last()
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);
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// The gap between min_size and the collapsed size must be crossed over
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// several frames, not in one jump.
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assert_crossed_gradually(&tops, (top_at_collapse + 1.0)..(collapsed_top - 1.0));
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}
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/// The mirror image: dragging the collapsed panel open animates across the same
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/// gap, instead of snapping straight out to the expanded panel's `min_size`.
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#[test]
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fn drag_to_open_switched_animates_while_held() {
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let mut harness = switched_bottom_panel_harness(false);
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let collapsed = egui::PanelState::load(&harness.ctx, egui::Id::new("switched_collapsed"))
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.expect("PanelState should be persisted after the first frame");
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let (x, collapsed_top, bottom) = (
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collapsed.outer_rect.center().x,
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collapsed.outer_rect.top(),
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collapsed.outer_rect.bottom(),
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);
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let expanded_min_top = bottom - SWITCHED_EXPANDED_MIN;
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// Nudge the collapsed panel's top edge out past its `exact_size` cap, and keep
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// holding. The pointer stays far short of the expanded panel's `min_size`.
|
|
harness.drag_at(Pos2::new(x, collapsed_top));
|
|
harness.step();
|
|
harness.hover_at(Pos2::new(x, collapsed_top - 10.0));
|
|
harness.step();
|
|
|
|
assert!(
|
|
harness.state().is_expanded,
|
|
"a small outward drag past the collapsed panel's cap should expand it"
|
|
);
|
|
|
|
let mut tops = vec![harness.state().panel_top];
|
|
for _ in 0..40 {
|
|
harness.step();
|
|
tops.push(harness.state().panel_top);
|
|
}
|
|
|
|
assert!(
|
|
tops.windows(2).all(|w| w[1] <= w[0]),
|
|
"the panel should only ever grow, never jump back shut: {tops:?}"
|
|
);
|
|
assert!(
|
|
(tops.last().copied().unwrap_or_default() - expanded_min_top).abs() < 1.0,
|
|
"the panel should settle at the expanded min_size (top {expanded_min_top}), \
|
|
since the pointer never got further out than that, got {:?}",
|
|
tops.last()
|
|
);
|
|
assert_crossed_gradually(&tops, (expanded_min_top + 1.0)..(collapsed_top - 1.0));
|
|
}
|