mirror of
https://github.com/emilk/egui.git
synced 2026-06-27 23:13:13 -04:00
2939 lines
119 KiB
Rust
2939 lines
119 KiB
Rust
//! Note that this file contains two similar paths - one for [`glow`], one for [`wgpu`].
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//! When making changes to one you often also want to apply it to the other.
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use std::{cell::RefCell, rc::Rc, sync::Arc, time::Instant};
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use raw_window_handle::{HasRawDisplayHandle as _, HasRawWindowHandle as _};
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use winit::event_loop::{
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ControlFlow, EventLoop, EventLoopBuilder, EventLoopProxy, EventLoopWindowTarget,
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};
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use egui::{epaint::ahash::HashMap, ViewportBuilder, ViewportId};
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#[cfg(feature = "accesskit")]
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use egui_winit::accesskit_winit;
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use egui_winit::winit;
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use crate::{epi, Result};
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use super::epi_integration::{self, EpiIntegration};
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// ----------------------------------------------------------------------------
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pub const IS_DESKTOP: bool = cfg!(any(
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target_os = "freebsd",
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target_os = "linux",
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target_os = "macos",
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target_os = "openbsd",
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target_os = "windows",
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));
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// ----------------------------------------------------------------------------
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thread_local! {
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/// This makes `Context::create_viewport_sync` to have a native window in the same frame!
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pub static WINIT_EVENT_LOOP: RefCell<*const EventLoopWindowTarget<UserEvent>> = RefCell::new(std::ptr::null());
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}
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// ----------------------------------------------------------------------------
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/// The custom even `eframe` uses with the [`winit`] event loop.
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#[derive(Debug)]
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pub enum UserEvent {
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/// A repaint is requested.
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RequestRepaint {
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/// What to repaint.
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viewport_id: ViewportId,
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/// When to repaint.
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when: Instant,
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/// What the frame number was when the repaint was _requested_.
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frame_nr: u64,
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},
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/// A request related to [`accesskit`](https://accesskit.dev/).
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#[cfg(feature = "accesskit")]
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AccessKitActionRequest(accesskit_winit::ActionRequestEvent),
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}
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#[cfg(feature = "accesskit")]
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impl From<accesskit_winit::ActionRequestEvent> for UserEvent {
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fn from(inner: accesskit_winit::ActionRequestEvent) -> Self {
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Self::AccessKitActionRequest(inner)
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}
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}
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// ----------------------------------------------------------------------------
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pub use epi::NativeOptions;
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#[derive(Debug)]
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enum EventResult {
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Wait,
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/// Causes a synchronous repaint inside the event handler. This should only
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/// be used in special situations if the window must be repainted while
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/// handling a specific event. This occurs on Windows when handling resizes.
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///
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/// `RepaintNow` creates a new frame synchronously, and should therefore
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/// only be used for extremely urgent repaints.
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RepaintNow(winit::window::WindowId),
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/// Queues a repaint for once the event loop handles its next redraw. Exists
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/// so that multiple input events can be handled in one frame. Does not
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/// cause any delay like `RepaintNow`.
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RepaintNext(winit::window::WindowId),
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RepaintAt(winit::window::WindowId, Instant),
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Exit,
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}
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trait WinitApp {
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/// The current frame number, as reported by egui.
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fn frame_nr(&self, viewport_id: ViewportId) -> u64;
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fn is_focused(&self, window_id: winit::window::WindowId) -> bool;
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fn integration(&self) -> Option<Rc<RefCell<EpiIntegration>>>;
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fn window(
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&self,
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window_id: winit::window::WindowId,
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) -> Option<Rc<RefCell<winit::window::Window>>>;
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fn window_id_from_viewport_id(&self, id: ViewportId) -> Option<winit::window::WindowId>;
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fn viewport_id_from_window_id(&self, id: &winit::window::WindowId) -> Option<ViewportId>;
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fn save_and_destroy(&mut self);
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fn run_ui_and_paint(&mut self, window_id: winit::window::WindowId) -> EventResult;
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fn on_event(
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&mut self,
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event_loop: &EventLoopWindowTarget<UserEvent>,
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event: &winit::event::Event<'_, UserEvent>,
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) -> Result<EventResult>;
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}
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fn create_event_loop_builder(
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native_options: &mut epi::NativeOptions,
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) -> EventLoopBuilder<UserEvent> {
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crate::profile_function!();
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let mut event_loop_builder = winit::event_loop::EventLoopBuilder::with_user_event();
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if let Some(hook) = std::mem::take(&mut native_options.event_loop_builder) {
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hook(&mut event_loop_builder);
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}
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event_loop_builder
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}
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fn create_event_loop(native_options: &mut epi::NativeOptions) -> EventLoop<UserEvent> {
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crate::profile_function!();
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let mut builder = create_event_loop_builder(native_options);
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crate::profile_scope!("EventLoopBuilder::build");
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builder.build()
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}
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/// Access a thread-local event loop.
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///
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/// We reuse the event-loop so we can support closing and opening an eframe window
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/// multiple times. This is just a limitation of winit.
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fn with_event_loop<R>(
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mut native_options: epi::NativeOptions,
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f: impl FnOnce(&mut EventLoop<UserEvent>, NativeOptions) -> R,
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) -> R {
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thread_local!(static EVENT_LOOP: RefCell<Option<EventLoop<UserEvent>>> = RefCell::new(None));
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EVENT_LOOP.with(|event_loop| {
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// Since we want to reference NativeOptions when creating the EventLoop we can't
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// do that as part of the lazy thread local storage initialization and so we instead
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// create the event loop lazily here
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let mut event_loop = event_loop.borrow_mut();
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let event_loop = event_loop.get_or_insert_with(|| create_event_loop(&mut native_options));
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f(event_loop, native_options)
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})
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}
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#[cfg(not(target_os = "ios"))]
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fn run_and_return(
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event_loop: &mut EventLoop<UserEvent>,
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mut winit_app: impl WinitApp,
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) -> Result<()> {
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use winit::platform::run_return::EventLoopExtRunReturn as _;
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log::debug!("Entering the winit event loop (run_return)…");
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let mut windows_next_repaint_times = HashMap::default();
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let mut next_repaint_time = Option::<Instant>::None;
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let mut returned_result = Ok(());
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event_loop.run_return(|event, event_loop, control_flow| {
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crate::profile_scope!("winit_event", short_event_description(&event));
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WINIT_EVENT_LOOP.with(|row_event_loop| row_event_loop.replace(event_loop));
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let event_result = match &event {
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winit::event::Event::LoopDestroyed => {
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// On Mac, Cmd-Q we get here and then `run_return` doesn't return (despite its name),
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// so we need to save state now:
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log::debug!("Received Event::LoopDestroyed - saving app state…");
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winit_app.save_and_destroy();
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*control_flow = ControlFlow::Exit;
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return;
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}
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winit::event::Event::RedrawRequested(window_id) => {
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windows_next_repaint_times.remove(window_id);
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winit_app.run_ui_and_paint(*window_id)
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}
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winit::event::Event::UserEvent(UserEvent::RequestRepaint {
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when,
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frame_nr,
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viewport_id,
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}) => {
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let current_frame_nr = winit_app.frame_nr(*viewport_id);
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if current_frame_nr == *frame_nr || current_frame_nr == *frame_nr + 1 {
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log::trace!("UserEvent::RequestRepaint scheduling repaint at {when:?}");
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if let Some(window_id) = winit_app.window_id_from_viewport_id(*viewport_id) {
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EventResult::RepaintAt(window_id, *when)
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} else {
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EventResult::Wait
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}
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} else {
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log::trace!("Got outdated UserEvent::RequestRepaint");
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EventResult::Wait // old request - we've already repainted
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}
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}
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winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
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..
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}) => {
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log::trace!("Woke up to check next_repaint_time");
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EventResult::Wait
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}
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winit::event::Event::WindowEvent { window_id, .. }
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if winit_app.window(*window_id).is_none() =>
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{
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// This can happen if we close a window, and then reopen a new one,
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// or if we have multiple windows open.
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EventResult::RepaintNext(*window_id)
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}
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event => match winit_app.on_event(event_loop, event) {
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Ok(event_result) => event_result,
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Err(err) => {
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log::error!("Exiting because of error: {err:?} on event {event:?}");
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returned_result = Err(err);
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EventResult::Exit
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}
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},
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};
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match event_result {
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EventResult::Wait => {
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control_flow.set_wait();
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}
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EventResult::RepaintNow(window_id) => {
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log::trace!("Repaint caused by winit::Event: {:?}", event_result);
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if cfg!(target_os = "windows") {
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// Fix flickering on Windows, see https://github.com/emilk/egui/pull/2280
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windows_next_repaint_times.remove(&window_id);
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winit_app.run_ui_and_paint(window_id);
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} else {
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// Fix for https://github.com/emilk/egui/issues/2425
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windows_next_repaint_times.insert(window_id, Instant::now());
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}
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}
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EventResult::RepaintNext(window_id) => {
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log::trace!("Repaint caused by winit::Event: {:?}", event_result);
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windows_next_repaint_times.insert(window_id, Instant::now());
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}
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EventResult::RepaintAt(window_id, repaint_time) => {
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windows_next_repaint_times.insert(
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window_id,
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windows_next_repaint_times
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.get(&window_id)
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.map_or(repaint_time, |last| (*last).min(repaint_time)),
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);
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}
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EventResult::Exit => {
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log::debug!("Asking to exit event loop…");
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winit_app.save_and_destroy();
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*control_flow = ControlFlow::Exit;
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return;
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}
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}
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// This is for not duplicating redraw requests
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use winit::event::Event;
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if matches!(
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event,
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Event::RedrawEventsCleared | Event::RedrawRequested(_) | Event::Resumed
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) {
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for (window_id, repaint_time) in &windows_next_repaint_times.clone() {
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if *repaint_time <= Instant::now() {
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if let Some(window) = winit_app.window(*window_id) {
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log::trace!("request_redraw");
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window.borrow().request_redraw();
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} else {
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windows_next_repaint_times.remove(window_id);
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}
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control_flow.set_poll();
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} else {
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next_repaint_time = Some(
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next_repaint_time.map_or(*repaint_time, |last| last.min(*repaint_time)),
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);
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}
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}
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}
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if let Some(next_repaint_time) = next_repaint_time {
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let time_until_next = next_repaint_time.saturating_duration_since(Instant::now());
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if time_until_next < std::time::Duration::from_secs(10_000) {
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log::trace!("WaitUntil {time_until_next:?}");
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}
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control_flow.set_wait_until(next_repaint_time);
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};
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});
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log::debug!("eframe window closed");
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drop(winit_app);
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// On Windows this clears out events so that we can later create another window.
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// See https://github.com/emilk/egui/pull/1889 for details.
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//
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// Note that this approach may cause issues on macOS (emilk/egui#2768); therefore,
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// we only apply this approach on Windows to minimize the affect.
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#[cfg(target_os = "windows")]
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{
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event_loop.run_return(|_, _, control_flow| {
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control_flow.set_exit();
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});
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}
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returned_result
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}
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fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp + 'static) -> ! {
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log::debug!("Entering the winit event loop (run)…");
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let mut windows_next_repaint_times = HashMap::default();
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let mut next_repaint_time = Option::<Instant>::None;
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event_loop.run(move |event, event_loop, control_flow| {
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crate::profile_scope!("winit_event", short_event_description(&event));
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WINIT_EVENT_LOOP.with(|row_event_loop| row_event_loop.replace(event_loop));
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let event_result = match &event {
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winit::event::Event::LoopDestroyed => {
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log::debug!("Received Event::LoopDestroyed");
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EventResult::Exit
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}
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winit::event::Event::RedrawRequested(window_id) => {
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windows_next_repaint_times.remove(window_id);
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winit_app.run_ui_and_paint(*window_id)
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}
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winit::event::Event::UserEvent(UserEvent::RequestRepaint {
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when,
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frame_nr,
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viewport_id,
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}) => {
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let current_frame_nr = winit_app.frame_nr(*viewport_id);
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if current_frame_nr == *frame_nr || current_frame_nr == *frame_nr + 1 {
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if let Some(window_id) = winit_app.window_id_from_viewport_id(*viewport_id) {
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EventResult::RepaintAt(window_id, *when)
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} else {
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EventResult::Wait
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}
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} else {
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EventResult::Wait // old request - we've already repainted
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}
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}
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winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
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..
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}) => EventResult::Wait, // We just woke up to check next_repaint_time
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event => match winit_app.on_event(event_loop, event) {
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Ok(event_result) => event_result,
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Err(err) => {
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panic!("eframe encountered a fatal error: {err}");
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}
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},
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};
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match event_result {
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EventResult::Wait => {}
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EventResult::RepaintNow(window_id) => {
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if cfg!(target_os = "windows") {
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// Fix flickering on Windows, see https://github.com/emilk/egui/pull/2280
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windows_next_repaint_times.remove(&window_id);
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winit_app.run_ui_and_paint(window_id);
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} else {
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// Fix for https://github.com/emilk/egui/issues/2425
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windows_next_repaint_times.insert(window_id, Instant::now());
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}
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}
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EventResult::RepaintNext(window_id) => {
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windows_next_repaint_times.insert(window_id, Instant::now());
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}
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EventResult::RepaintAt(window_id, repaint_time) => {
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windows_next_repaint_times.insert(
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window_id,
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windows_next_repaint_times
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.get(&window_id)
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.map_or(repaint_time, |last| (*last).min(repaint_time)),
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);
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}
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EventResult::Exit => {
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log::debug!("Quitting - saving app state…");
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winit_app.save_and_destroy();
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#[allow(clippy::exit)]
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std::process::exit(0);
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}
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}
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// This is for not duplicating redraw requests
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use winit::event::Event;
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if matches!(
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event,
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Event::RedrawEventsCleared | Event::RedrawRequested(_) | Event::Resumed
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) {
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for (window_id, repaint_time) in &windows_next_repaint_times.clone() {
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if *repaint_time <= Instant::now() {
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if let Some(window) = winit_app.window(*window_id) {
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log::trace!("request_redraw");
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window.borrow().request_redraw();
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} else {
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windows_next_repaint_times.remove(window_id);
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}
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control_flow.set_poll();
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} else {
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next_repaint_time = Some(
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next_repaint_time.map_or(*repaint_time, |last| last.min(*repaint_time)),
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);
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}
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}
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}
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if let Some(next_repaint_time) = next_repaint_time {
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let time_until_next = next_repaint_time.saturating_duration_since(Instant::now());
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if time_until_next < std::time::Duration::from_secs(10_000) {
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log::trace!("WaitUntil {time_until_next:?}");
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}
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// WaitUntil seems to not work on iOS
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#[cfg(target_os = "ios")]
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winit_app
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.get_window_winit_id(ViewportId::ROOT)
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.map(|window_id| {
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winit_app
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.window(window_id)
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.map(|window| window.borrow().request_redraw())
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});
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control_flow.set_wait_until(next_repaint_time);
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};
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})
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}
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|
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// ----------------------------------------------------------------------------
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/// Run an egui app
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#[cfg(feature = "glow")]
|
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mod glow_integration {
|
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|
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use egui::{
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epaint::ahash::HashMap, NumExt as _, ViewportIdMap, ViewportIdPair, ViewportIdSet,
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ViewportOutput, ViewportUiCallback,
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};
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use egui_winit::{create_winit_window_builder, process_viewport_commands, EventResponse};
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use glutin::{
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display::GetGlDisplay,
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prelude::{GlDisplay, NotCurrentGlContextSurfaceAccessor, PossiblyCurrentGlContext},
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surface::GlSurface,
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};
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|
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use super::*;
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|
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// Note: that the current Glutin API design tightly couples the GL context with
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// the Window which means it's not practically possible to just destroy the
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// window and re-create a new window while continuing to use the same GL context.
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//
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// For now this means it's not possible to support Android as well as we can with
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// wgpu because we're basically forced to destroy and recreate _everything_ when
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// the application suspends and resumes.
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//
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// There is work in progress to improve the Glutin API so it has a separate Surface
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// API that would allow us to just destroy a Window/Surface when suspending, see:
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// https://github.com/rust-windowing/glutin/pull/1435
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//
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|
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/// State that is initialized when the application is first starts running via
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/// a Resumed event. On Android this ensures that any graphics state is only
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/// initialized once the application has an associated `SurfaceView`.
|
|
struct GlowWinitRunning {
|
|
gl: Arc<glow::Context>,
|
|
painter: Rc<RefCell<egui_glow::Painter>>,
|
|
integration: Rc<RefCell<epi_integration::EpiIntegration>>,
|
|
app: Rc<RefCell<Box<dyn epi::App>>>,
|
|
// Conceptually this will be split out eventually so that the rest of the state
|
|
// can be persistent.
|
|
glutin_ctx: Rc<RefCell<GlutinWindowContext>>,
|
|
}
|
|
|
|
struct Viewport {
|
|
gl_surface: Option<glutin::surface::Surface<glutin::surface::WindowSurface>>,
|
|
window: Option<Rc<RefCell<winit::window::Window>>>,
|
|
id_pair: ViewportIdPair,
|
|
|
|
/// The user-callback that shows the ui.
|
|
viewport_ui_cb: Option<Arc<Box<ViewportUiCallback>>>,
|
|
|
|
egui_winit: Option<egui_winit::State>,
|
|
}
|
|
|
|
/// This struct will contain both persistent and temporary glutin state.
|
|
///
|
|
/// Platform Quirks:
|
|
/// * Microsoft Windows: requires that we create a window before opengl context.
|
|
/// * Android: window and surface should be destroyed when we receive a suspend event. recreate on resume event.
|
|
///
|
|
/// winit guarantees that we will get a Resumed event on startup on all platforms.
|
|
/// * Before Resumed event: `gl_config`, `gl_context` can be created at any time. on windows, a window must be created to get `gl_context`.
|
|
/// * Resumed: `gl_surface` will be created here. `window` will be re-created here for android.
|
|
/// * Suspended: on android, we drop window + surface. on other platforms, we don't get Suspended event.
|
|
///
|
|
/// The setup is divided between the `new` fn and `on_resume` fn. we can just assume that `on_resume` is a continuation of
|
|
/// `new` fn on all platforms. only on android, do we get multiple resumed events because app can be suspended.
|
|
struct GlutinWindowContext {
|
|
swap_interval: glutin::surface::SwapInterval,
|
|
gl_config: glutin::config::Config,
|
|
|
|
max_texture_side: usize,
|
|
|
|
current_gl_context: Option<glutin::context::PossiblyCurrentContext>,
|
|
not_current_gl_context: Option<glutin::context::NotCurrentContext>,
|
|
|
|
viewports: ViewportIdMap<Rc<RefCell<Viewport>>>,
|
|
viewport_maps: HashMap<winit::window::WindowId, ViewportId>,
|
|
window_maps: ViewportIdMap<winit::window::WindowId>,
|
|
|
|
builders: ViewportIdMap<ViewportBuilder>,
|
|
}
|
|
|
|
impl GlutinWindowContext {
|
|
/// There is a lot of complexity with opengl creation, so prefer extensive logging to get all the help we can to debug issues.
|
|
///
|
|
#[allow(unsafe_code)]
|
|
unsafe fn new(
|
|
window_builder: ViewportBuilder,
|
|
native_options: &epi::NativeOptions,
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
) -> Result<Self> {
|
|
crate::profile_function!();
|
|
|
|
use glutin::prelude::*;
|
|
// convert native options to glutin options
|
|
let hardware_acceleration = match native_options.hardware_acceleration {
|
|
crate::HardwareAcceleration::Required => Some(true),
|
|
crate::HardwareAcceleration::Preferred => None,
|
|
crate::HardwareAcceleration::Off => Some(false),
|
|
};
|
|
let swap_interval = if native_options.vsync {
|
|
glutin::surface::SwapInterval::Wait(std::num::NonZeroU32::new(1).unwrap())
|
|
} else {
|
|
glutin::surface::SwapInterval::DontWait
|
|
};
|
|
/* opengl setup flow goes like this:
|
|
1. we create a configuration for opengl "Display" / "Config" creation
|
|
2. choose between special extensions like glx or egl or wgl and use them to create config/display
|
|
3. opengl context configuration
|
|
4. opengl context creation
|
|
*/
|
|
// start building config for gl display
|
|
let config_template_builder = glutin::config::ConfigTemplateBuilder::new()
|
|
.prefer_hardware_accelerated(hardware_acceleration)
|
|
.with_depth_size(native_options.depth_buffer)
|
|
.with_stencil_size(native_options.stencil_buffer)
|
|
.with_transparency(native_options.transparent);
|
|
// we don't know if multi sampling option is set. so, check if its more than 0.
|
|
let config_template_builder = if native_options.multisampling > 0 {
|
|
config_template_builder.with_multisampling(
|
|
native_options
|
|
.multisampling
|
|
.try_into()
|
|
.expect("failed to fit multisamples option of native_options into u8"),
|
|
)
|
|
} else {
|
|
config_template_builder
|
|
};
|
|
|
|
log::debug!(
|
|
"trying to create glutin Display with config: {:?}",
|
|
&config_template_builder
|
|
);
|
|
|
|
// Create GL display. This may probably create a window too on most platforms. Definitely on `MS windows`. Never on Android.
|
|
let display_builder = glutin_winit::DisplayBuilder::new()
|
|
// we might want to expose this option to users in the future. maybe using an env var or using native_options.
|
|
.with_preference(glutin_winit::ApiPrefence::FallbackEgl) // https://github.com/emilk/egui/issues/2520#issuecomment-1367841150
|
|
.with_window_builder(Some(create_winit_window_builder(&window_builder)));
|
|
|
|
let (window, gl_config) = {
|
|
crate::profile_scope!("DisplayBuilder::build");
|
|
|
|
display_builder
|
|
.build(
|
|
event_loop,
|
|
config_template_builder.clone(),
|
|
|mut config_iterator| {
|
|
let config = config_iterator.next().expect(
|
|
"failed to find a matching configuration for creating glutin config",
|
|
);
|
|
log::debug!(
|
|
"using the first config from config picker closure. config: {:?}",
|
|
&config
|
|
);
|
|
config
|
|
},
|
|
)
|
|
.map_err(|e| {
|
|
crate::Error::NoGlutinConfigs(config_template_builder.build(), e)
|
|
})?
|
|
};
|
|
|
|
let gl_display = gl_config.display();
|
|
log::debug!(
|
|
"successfully created GL Display with version: {} and supported features: {:?}",
|
|
gl_display.version_string(),
|
|
gl_display.supported_features()
|
|
);
|
|
let raw_window_handle = window.as_ref().map(|w| w.raw_window_handle());
|
|
log::debug!(
|
|
"creating gl context using raw window handle: {:?}",
|
|
raw_window_handle
|
|
);
|
|
|
|
// create gl context. if core context cannot be created, try gl es context as fallback.
|
|
let context_attributes =
|
|
glutin::context::ContextAttributesBuilder::new().build(raw_window_handle);
|
|
let fallback_context_attributes = glutin::context::ContextAttributesBuilder::new()
|
|
.with_context_api(glutin::context::ContextApi::Gles(None))
|
|
.build(raw_window_handle);
|
|
|
|
let gl_context_result = {
|
|
crate::profile_scope!("create_context");
|
|
gl_config
|
|
.display()
|
|
.create_context(&gl_config, &context_attributes)
|
|
};
|
|
|
|
let gl_context = match gl_context_result {
|
|
Ok(it) => it,
|
|
Err(err) => {
|
|
log::warn!("failed to create context using default context attributes {context_attributes:?} due to error: {err}");
|
|
log::debug!("retrying with fallback context attributes: {fallback_context_attributes:?}");
|
|
gl_config
|
|
.display()
|
|
.create_context(&gl_config, &fallback_context_attributes)?
|
|
}
|
|
};
|
|
let not_current_gl_context = Some(gl_context);
|
|
|
|
let mut viewport_maps = HashMap::default();
|
|
let mut window_maps = ViewportIdMap::default();
|
|
if let Some(window) = &window {
|
|
viewport_maps.insert(window.id(), ViewportId::ROOT);
|
|
window_maps.insert(ViewportId::ROOT, window.id());
|
|
}
|
|
|
|
let mut windows = ViewportIdMap::default();
|
|
windows.insert(
|
|
ViewportId::ROOT,
|
|
Rc::new(RefCell::new(Viewport {
|
|
gl_surface: None,
|
|
window: window.map(|w| Rc::new(RefCell::new(w))),
|
|
egui_winit: None,
|
|
viewport_ui_cb: None,
|
|
id_pair: ViewportIdPair::ROOT,
|
|
})),
|
|
);
|
|
|
|
let mut builders = ViewportIdMap::default();
|
|
builders.insert(ViewportId::ROOT, window_builder);
|
|
|
|
// the fun part with opengl gl is that we never know whether there is an error. the context creation might have failed, but
|
|
// it could keep working until we try to make surface current or swap buffers or something else. future glutin improvements might
|
|
// help us start from scratch again if we fail context creation and go back to preferEgl or try with different config etc..
|
|
// https://github.com/emilk/egui/pull/2541#issuecomment-1370767582
|
|
Ok(GlutinWindowContext {
|
|
swap_interval,
|
|
gl_config,
|
|
current_gl_context: None,
|
|
not_current_gl_context,
|
|
viewports: windows,
|
|
builders,
|
|
viewport_maps,
|
|
// This is initialize in init_run_state
|
|
max_texture_side: 0,
|
|
window_maps,
|
|
})
|
|
}
|
|
|
|
/// This will be run after `new`. on android, it might be called multiple times over the course of the app's lifetime.
|
|
/// roughly,
|
|
/// 1. check if window already exists. otherwise, create one now.
|
|
/// 2. create attributes for surface creation.
|
|
/// 3. create surface.
|
|
/// 4. make surface and context current.
|
|
///
|
|
/// we presently assume that we will
|
|
fn on_resume(&mut self, event_loop: &EventLoopWindowTarget<UserEvent>) -> Result<()> {
|
|
crate::profile_function!();
|
|
|
|
let windows = self
|
|
.viewports
|
|
.values()
|
|
.cloned()
|
|
.collect::<Vec<Rc<RefCell<Viewport>>>>();
|
|
for window in windows {
|
|
if window.borrow().gl_surface.is_some() {
|
|
continue;
|
|
}
|
|
self.init_window(&window, event_loop)?;
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
#[allow(unsafe_code)]
|
|
pub(crate) fn init_window(
|
|
&mut self,
|
|
win: &Rc<RefCell<Viewport>>,
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
) -> Result<()> {
|
|
let builder = &self.builders[&win.borrow().id_pair.this];
|
|
let mut win = win.borrow_mut();
|
|
// make sure we have a window or create one.
|
|
let window = win.window.take().unwrap_or_else(|| {
|
|
log::debug!("window doesn't exist yet. creating one now with finalize_window");
|
|
Rc::new(RefCell::new(
|
|
glutin_winit::finalize_window(
|
|
event_loop,
|
|
create_winit_window_builder(builder),
|
|
&self.gl_config,
|
|
)
|
|
.expect("failed to finalize glutin window"),
|
|
))
|
|
});
|
|
{
|
|
let window = window.borrow();
|
|
// surface attributes
|
|
let (width, height): (u32, u32) = window.inner_size().into();
|
|
let width = std::num::NonZeroU32::new(width.at_least(1)).unwrap();
|
|
let height = std::num::NonZeroU32::new(height.at_least(1)).unwrap();
|
|
let surface_attributes = glutin::surface::SurfaceAttributesBuilder::<
|
|
glutin::surface::WindowSurface,
|
|
>::new()
|
|
.build(window.raw_window_handle(), width, height);
|
|
log::debug!(
|
|
"creating surface with attributes: {:?}",
|
|
&surface_attributes
|
|
);
|
|
// create surface
|
|
let gl_surface = unsafe {
|
|
self.gl_config
|
|
.display()
|
|
.create_window_surface(&self.gl_config, &surface_attributes)?
|
|
};
|
|
log::debug!("surface created successfully: {gl_surface:?}.making context current");
|
|
// make surface and context current.
|
|
let not_current_gl_context =
|
|
if let Some(not_current_context) = self.not_current_gl_context.take() {
|
|
not_current_context
|
|
} else {
|
|
self.current_gl_context
|
|
.take()
|
|
.unwrap()
|
|
.make_not_current()
|
|
.unwrap()
|
|
};
|
|
let current_gl_context = not_current_gl_context.make_current(&gl_surface)?;
|
|
// try setting swap interval. but its not absolutely necessary, so don't panic on failure.
|
|
log::debug!("made context current. setting swap interval for surface");
|
|
if let Err(e) =
|
|
gl_surface.set_swap_interval(¤t_gl_context, self.swap_interval)
|
|
{
|
|
log::error!("failed to set swap interval due to error: {e:?}");
|
|
}
|
|
// we will reach this point only once in most platforms except android.
|
|
// create window/surface/make context current once and just use them forever.
|
|
|
|
let native_pixels_per_point = window.scale_factor() as f32;
|
|
|
|
if win.egui_winit.is_none() {
|
|
let mut egui_winit = egui_winit::State::new(event_loop);
|
|
egui_winit.set_max_texture_side(self.max_texture_side);
|
|
egui_winit.set_pixels_per_point(native_pixels_per_point);
|
|
win.egui_winit = Some(egui_winit);
|
|
}
|
|
|
|
win.gl_surface = Some(gl_surface);
|
|
self.current_gl_context = Some(current_gl_context);
|
|
self.viewport_maps.insert(window.id(), win.id_pair.this);
|
|
self.window_maps.insert(win.id_pair.this, window.id());
|
|
}
|
|
win.window = Some(window);
|
|
Ok(())
|
|
}
|
|
|
|
/// only applies for android. but we basically drop surface + window and make context not current
|
|
fn on_suspend(&mut self) -> Result<()> {
|
|
log::debug!("received suspend event. dropping window and surface");
|
|
for window in self.viewports.values() {
|
|
let mut window = window.borrow_mut();
|
|
window.gl_surface.take();
|
|
window.window.take();
|
|
}
|
|
if let Some(current) = self.current_gl_context.take() {
|
|
log::debug!("context is current, so making it non-current");
|
|
self.not_current_gl_context = Some(current.make_not_current()?);
|
|
} else {
|
|
log::debug!("context is already not current??? could be duplicate suspend event");
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
fn window(&self, viewport_id: ViewportId) -> Rc<RefCell<Viewport>> {
|
|
self.viewports
|
|
.get(&viewport_id)
|
|
.cloned()
|
|
.expect("winit window doesn't exist")
|
|
}
|
|
|
|
fn resize(
|
|
&mut self,
|
|
viewport_id: ViewportId,
|
|
physical_size: winit::dpi::PhysicalSize<u32>,
|
|
) {
|
|
let width = std::num::NonZeroU32::new(physical_size.width.at_least(1)).unwrap();
|
|
let height = std::num::NonZeroU32::new(physical_size.height.at_least(1)).unwrap();
|
|
|
|
if let Some(viewport) = self.viewports.get(&viewport_id) {
|
|
let viewport = viewport.borrow();
|
|
if let Some(gl_surface) = &viewport.gl_surface {
|
|
self.current_gl_context = Some(
|
|
self.current_gl_context
|
|
.take()
|
|
.unwrap()
|
|
.make_not_current()
|
|
.unwrap()
|
|
.make_current(gl_surface)
|
|
.unwrap(),
|
|
);
|
|
gl_surface.resize(
|
|
self.current_gl_context
|
|
.as_ref()
|
|
.expect("failed to get current context to resize surface"),
|
|
width,
|
|
height,
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn get_proc_address(&self, addr: &std::ffi::CStr) -> *const std::ffi::c_void {
|
|
self.gl_config.display().get_proc_address(addr)
|
|
}
|
|
}
|
|
|
|
struct GlowWinitApp {
|
|
repaint_proxy: Arc<egui::mutex::Mutex<EventLoopProxy<UserEvent>>>,
|
|
app_name: String,
|
|
native_options: epi::NativeOptions,
|
|
running: Rc<RefCell<Option<GlowWinitRunning>>>,
|
|
|
|
// Note that since this `AppCreator` is FnOnce we are currently unable to support
|
|
// re-initializing the `GlowWinitRunning` state on Android if the application
|
|
// suspends and resumes.
|
|
app_creator: Option<epi::AppCreator>,
|
|
is_focused: Rc<RefCell<Option<ViewportId>>>,
|
|
}
|
|
|
|
impl GlowWinitApp {
|
|
fn new(
|
|
event_loop: &EventLoop<UserEvent>,
|
|
app_name: &str,
|
|
native_options: epi::NativeOptions,
|
|
app_creator: epi::AppCreator,
|
|
) -> Self {
|
|
crate::profile_function!();
|
|
Self {
|
|
repaint_proxy: Arc::new(egui::mutex::Mutex::new(event_loop.create_proxy())),
|
|
app_name: app_name.to_owned(),
|
|
native_options,
|
|
running: Rc::new(RefCell::new(None)),
|
|
app_creator: Some(app_creator),
|
|
is_focused: Rc::new(RefCell::new(Some(ViewportId::ROOT))),
|
|
}
|
|
}
|
|
|
|
#[allow(unsafe_code)]
|
|
fn create_glutin_windowed_context(
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
storage: Option<&dyn epi::Storage>,
|
|
title: &str,
|
|
native_options: &mut NativeOptions,
|
|
) -> Result<(GlutinWindowContext, glow::Context)> {
|
|
crate::profile_function!();
|
|
|
|
let window_settings = epi_integration::load_window_settings(storage);
|
|
|
|
let winit_window_builder =
|
|
epi_integration::window_builder(event_loop, title, native_options, window_settings);
|
|
let mut glutin_window_context = unsafe {
|
|
GlutinWindowContext::new(winit_window_builder, native_options, event_loop)?
|
|
};
|
|
glutin_window_context.on_resume(event_loop)?;
|
|
|
|
if let Some(window) = &glutin_window_context.viewports.get(&ViewportId::ROOT) {
|
|
let window = window.borrow();
|
|
if let Some(window) = &window.window {
|
|
epi_integration::apply_native_options_to_window(
|
|
&window.borrow(),
|
|
native_options,
|
|
window_settings,
|
|
);
|
|
}
|
|
}
|
|
|
|
let gl = unsafe {
|
|
crate::profile_scope!("glow::Context::from_loader_function");
|
|
glow::Context::from_loader_function(|s| {
|
|
let s = std::ffi::CString::new(s)
|
|
.expect("failed to construct C string from string for gl proc address");
|
|
|
|
glutin_window_context.get_proc_address(&s)
|
|
})
|
|
};
|
|
|
|
Ok((glutin_window_context, gl))
|
|
}
|
|
|
|
fn init_run_state(&mut self, event_loop: &EventLoopWindowTarget<UserEvent>) -> Result<()> {
|
|
crate::profile_function!();
|
|
let storage = epi_integration::create_storage(
|
|
self.native_options
|
|
.app_id
|
|
.as_ref()
|
|
.unwrap_or(&self.app_name),
|
|
);
|
|
|
|
let (mut glutin_ctx, gl) = Self::create_glutin_windowed_context(
|
|
event_loop,
|
|
storage.as_deref(),
|
|
&self.app_name,
|
|
&mut self.native_options,
|
|
)?;
|
|
let gl = Arc::new(gl);
|
|
|
|
let painter =
|
|
egui_glow::Painter::new(gl.clone(), "", self.native_options.shader_version)
|
|
.unwrap_or_else(|err| panic!("An OpenGL error occurred: {err}\n"));
|
|
|
|
glutin_ctx.max_texture_side = painter.max_texture_side();
|
|
glutin_ctx.viewports[&ViewportId::ROOT]
|
|
.borrow_mut()
|
|
.egui_winit
|
|
.as_mut()
|
|
.unwrap()
|
|
.set_max_texture_side(glutin_ctx.max_texture_side);
|
|
|
|
let system_theme = system_theme(
|
|
&glutin_ctx
|
|
.window(ViewportId::ROOT)
|
|
.borrow()
|
|
.window
|
|
.as_ref()
|
|
.unwrap()
|
|
.borrow(),
|
|
&self.native_options,
|
|
);
|
|
let mut integration = epi_integration::EpiIntegration::new(
|
|
&glutin_ctx
|
|
.window(ViewportId::ROOT)
|
|
.borrow()
|
|
.window
|
|
.as_ref()
|
|
.unwrap()
|
|
.borrow(),
|
|
system_theme,
|
|
&self.app_name,
|
|
&self.native_options,
|
|
storage,
|
|
IS_DESKTOP,
|
|
Some(gl.clone()),
|
|
#[cfg(feature = "wgpu")]
|
|
None,
|
|
);
|
|
|
|
{
|
|
let event_loop_proxy = self.repaint_proxy.clone();
|
|
integration
|
|
.egui_ctx
|
|
.set_request_repaint_callback(move |info| {
|
|
log::trace!("request_repaint_callback: {info:?}");
|
|
let when = Instant::now() + info.after;
|
|
let frame_nr = info.current_frame_nr;
|
|
event_loop_proxy
|
|
.lock()
|
|
.send_event(UserEvent::RequestRepaint {
|
|
viewport_id: info.viewport_id,
|
|
when,
|
|
frame_nr,
|
|
})
|
|
.ok();
|
|
});
|
|
}
|
|
|
|
#[cfg(feature = "accesskit")]
|
|
{
|
|
let event_loop_proxy = self.repaint_proxy.lock().clone();
|
|
let window = &glutin_ctx.viewports[&ViewportId::ROOT];
|
|
let window = &mut *window.borrow_mut();
|
|
integration.init_accesskit(
|
|
window.egui_winit.as_mut().unwrap(),
|
|
&window.window.as_ref().unwrap().borrow(),
|
|
event_loop_proxy,
|
|
);
|
|
}
|
|
let theme = system_theme.unwrap_or(self.native_options.default_theme);
|
|
integration.egui_ctx.set_visuals(theme.egui_visuals());
|
|
|
|
if self.native_options.mouse_passthrough {
|
|
glutin_ctx
|
|
.window(ViewportId::ROOT)
|
|
.borrow()
|
|
.window
|
|
.as_ref()
|
|
.unwrap()
|
|
.borrow()
|
|
.set_cursor_hittest(false)
|
|
.unwrap();
|
|
}
|
|
|
|
let app_creator = std::mem::take(&mut self.app_creator)
|
|
.expect("Single-use AppCreator has unexpectedly already been taken");
|
|
let mut app;
|
|
{
|
|
let window = glutin_ctx.window(ViewportId::ROOT);
|
|
let window = &mut *window.borrow_mut();
|
|
app = app_creator(&epi::CreationContext {
|
|
egui_ctx: integration.egui_ctx.clone(),
|
|
integration_info: integration.frame.info().clone(),
|
|
storage: integration.frame.storage(),
|
|
gl: Some(gl.clone()),
|
|
#[cfg(feature = "wgpu")]
|
|
wgpu_render_state: None,
|
|
raw_display_handle: window
|
|
.window
|
|
.as_ref()
|
|
.unwrap()
|
|
.borrow()
|
|
.raw_display_handle(),
|
|
raw_window_handle: window.window.as_ref().unwrap().borrow().raw_window_handle(),
|
|
});
|
|
|
|
if app.warm_up_enabled() {
|
|
integration.warm_up(
|
|
app.as_mut(),
|
|
&window.window.as_ref().unwrap().borrow(),
|
|
window.egui_winit.as_mut().unwrap(),
|
|
);
|
|
}
|
|
}
|
|
|
|
let glutin_ctx = Rc::new(RefCell::new(glutin_ctx));
|
|
let painter = Rc::new(RefCell::new(painter));
|
|
|
|
{
|
|
// Create weak pointers so that we don't keep
|
|
// state alive for too long.
|
|
let glutin = Rc::downgrade(&glutin_ctx);
|
|
let gl = Arc::downgrade(&gl);
|
|
let painter = Rc::downgrade(&painter);
|
|
let beginning = integration.beginning;
|
|
|
|
integration.egui_ctx.set_render_sync_callback(
|
|
move |egui_ctx, viewport_builder, id_pair, viewport_ui_cb| {
|
|
if let (Some(glutin), Some(gl), Some(painter)) =
|
|
(glutin.upgrade(), gl.upgrade(), painter.upgrade())
|
|
{
|
|
Self::render_sync_viewport(
|
|
egui_ctx,
|
|
viewport_builder,
|
|
id_pair,
|
|
viewport_ui_cb,
|
|
&glutin,
|
|
&gl,
|
|
&painter,
|
|
beginning,
|
|
);
|
|
} else {
|
|
log::warn!("render_sync_callback called after window closed");
|
|
}
|
|
},
|
|
);
|
|
}
|
|
|
|
*self.running.borrow_mut() = Some(GlowWinitRunning {
|
|
glutin_ctx,
|
|
gl,
|
|
painter,
|
|
integration: Rc::new(RefCell::new(integration)),
|
|
app: Rc::new(RefCell::new(app)),
|
|
});
|
|
|
|
Ok(())
|
|
}
|
|
|
|
#[inline(always)]
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn render_sync_viewport(
|
|
egui_ctx: &egui::Context,
|
|
mut viewport_builder: ViewportBuilder,
|
|
id_pair: ViewportIdPair,
|
|
viewport_ui_cb: Box<dyn FnOnce(&egui::Context) + '_>,
|
|
glutin: &RefCell<GlutinWindowContext>,
|
|
gl: &glow::Context,
|
|
painter: &RefCell<egui_glow::Painter>,
|
|
beginning: Instant,
|
|
) {
|
|
crate::profile_function!();
|
|
|
|
let has_window = glutin.borrow().viewports.get(&id_pair.this).is_some();
|
|
|
|
// This will create a new native window if is needed
|
|
if !has_window {
|
|
let mut glutin = glutin.borrow_mut();
|
|
|
|
// Inherit parent icon if none
|
|
{
|
|
if viewport_builder.icon.is_none()
|
|
&& glutin.builders.get(&id_pair.this).is_none()
|
|
{
|
|
viewport_builder.icon = glutin
|
|
.builders
|
|
.get(&id_pair.parent)
|
|
.and_then(|b| b.icon.clone());
|
|
}
|
|
}
|
|
|
|
{
|
|
glutin
|
|
.viewports
|
|
.entry(id_pair.this)
|
|
.or_insert(Rc::new(RefCell::new(Viewport {
|
|
gl_surface: None,
|
|
window: None,
|
|
id_pair,
|
|
viewport_ui_cb: None,
|
|
egui_winit: None,
|
|
})));
|
|
glutin
|
|
.builders
|
|
.entry(id_pair.this)
|
|
.or_insert(viewport_builder);
|
|
}
|
|
|
|
let win = glutin.viewports[&id_pair.this].clone();
|
|
|
|
#[allow(unsafe_code)]
|
|
let event_loop = unsafe {
|
|
WINIT_EVENT_LOOP.with(|event_loop| {
|
|
event_loop.borrow().as_ref().expect("No winit event loop")
|
|
})
|
|
};
|
|
glutin
|
|
.init_window(&win, event_loop)
|
|
.expect("Cannot init window on egui::Context::create_viewport_sync");
|
|
}
|
|
|
|
// Rendering the sync viewport
|
|
|
|
let window = glutin.borrow().viewports.get(&id_pair.this).cloned();
|
|
let Some(window) = window else { return };
|
|
|
|
let window = &mut *window.borrow_mut();
|
|
let Some(winit_state) = &mut window.egui_winit else {
|
|
return;
|
|
};
|
|
let Some(win) = window.window.clone() else {
|
|
return;
|
|
};
|
|
let win = win.borrow();
|
|
let mut input = winit_state.take_egui_input(&win);
|
|
input.time = Some(beginning.elapsed().as_secs_f64());
|
|
let output = egui_ctx.run(input, id_pair, |ctx| {
|
|
viewport_ui_cb(ctx);
|
|
});
|
|
|
|
let screen_size_in_pixels: [u32; 2] = win.inner_size().into();
|
|
|
|
let clipped_primitives = egui_ctx.tessellate(output.shapes, id_pair.this);
|
|
|
|
let mut glutin = glutin.borrow_mut();
|
|
let mut painter = painter.borrow_mut();
|
|
|
|
glutin.current_gl_context = Some(
|
|
glutin
|
|
.current_gl_context
|
|
.take()
|
|
.unwrap()
|
|
.make_not_current()
|
|
.unwrap()
|
|
.make_current(window.gl_surface.as_ref().unwrap())
|
|
.unwrap(),
|
|
);
|
|
|
|
if !window
|
|
.gl_surface
|
|
.as_ref()
|
|
.unwrap()
|
|
.is_current(glutin.current_gl_context.as_ref().unwrap())
|
|
{
|
|
let builder = &&glutin.builders[&window.id_pair.this];
|
|
log::error!("egui::create_viewport_sync with title: `{:?}` is not created in main thread, try to use wgpu!", builder.title.clone().unwrap_or_default());
|
|
}
|
|
|
|
egui_glow::painter::clear(gl, screen_size_in_pixels, [0.0, 0.0, 0.0, 0.0]);
|
|
|
|
let pixels_per_point = egui_ctx.input_for(id_pair.this, |i| i.pixels_per_point());
|
|
painter.paint_and_update_textures(
|
|
screen_size_in_pixels,
|
|
pixels_per_point,
|
|
&clipped_primitives,
|
|
&output.textures_delta,
|
|
);
|
|
crate::profile_scope!("swap_buffers");
|
|
if let Err(err) = window
|
|
.gl_surface
|
|
.as_ref()
|
|
.expect("failed to get surface to swap buffers")
|
|
.swap_buffers(
|
|
glutin
|
|
.current_gl_context
|
|
.as_ref()
|
|
.expect("failed to get current context to swap buffers"),
|
|
)
|
|
{
|
|
log::error!("swap_buffers failed: {err}");
|
|
}
|
|
winit_state.handle_platform_output(
|
|
&win,
|
|
id_pair.this,
|
|
egui_ctx,
|
|
output.platform_output,
|
|
);
|
|
}
|
|
|
|
fn process_viewport_builders(
|
|
glutin_ctx: &Rc<RefCell<GlutinWindowContext>>,
|
|
mut viewports: Vec<ViewportOutput>,
|
|
) {
|
|
let mut active_viewports_ids = ViewportIdSet::default();
|
|
active_viewports_ids.insert(ViewportId::ROOT);
|
|
|
|
viewports.retain_mut(
|
|
|ViewportOutput {
|
|
builder: new_builder,
|
|
id_pair: ViewportIdPair { this: id, parent },
|
|
viewport_ui_cb,
|
|
}| {
|
|
let mut glutin = glutin_ctx.borrow_mut();
|
|
let builder = glutin.builders.entry(*id).or_insert(new_builder.clone());
|
|
let (commands, recreate) = builder.patch(new_builder);
|
|
drop(glutin);
|
|
if let Some(viewport) = glutin_ctx.borrow().viewports.get(id) {
|
|
let mut viewport = viewport.borrow_mut();
|
|
|
|
viewport.id_pair.parent = *parent;
|
|
viewport.viewport_ui_cb = viewport_ui_cb.clone(); // always update the latest callback
|
|
|
|
if recreate {
|
|
viewport.window = None;
|
|
viewport.gl_surface = None;
|
|
} else if let Some(w) = viewport.window.clone() {
|
|
process_viewport_commands(commands, *id, None, &w.borrow());
|
|
}
|
|
active_viewports_ids.insert(*id);
|
|
false
|
|
} else {
|
|
true
|
|
}
|
|
},
|
|
);
|
|
|
|
for ViewportOutput {
|
|
mut builder,
|
|
id_pair,
|
|
viewport_ui_cb,
|
|
} in viewports
|
|
{
|
|
if builder.icon.is_none() {
|
|
// Inherit from parent as fallback.
|
|
builder.icon = glutin_ctx
|
|
.borrow()
|
|
.builders
|
|
.get(&id_pair.parent)
|
|
.and_then(|b| b.icon.clone());
|
|
}
|
|
{
|
|
let mut glutin = glutin_ctx.borrow_mut();
|
|
glutin.viewports.insert(
|
|
id_pair.this,
|
|
Rc::new(RefCell::new(Viewport {
|
|
gl_surface: None,
|
|
window: None,
|
|
egui_winit: None,
|
|
viewport_ui_cb,
|
|
id_pair,
|
|
})),
|
|
);
|
|
glutin.builders.insert(id_pair.this, builder);
|
|
}
|
|
active_viewports_ids.insert(id_pair.this);
|
|
}
|
|
|
|
let mut glutin = glutin_ctx.borrow_mut();
|
|
glutin
|
|
.viewports
|
|
.retain(|id, _| active_viewports_ids.contains(id));
|
|
glutin
|
|
.builders
|
|
.retain(|id, _| active_viewports_ids.contains(id));
|
|
glutin
|
|
.viewport_maps
|
|
.retain(|_, id| active_viewports_ids.contains(id));
|
|
glutin
|
|
.window_maps
|
|
.retain(|id, _| active_viewports_ids.contains(id));
|
|
}
|
|
}
|
|
|
|
impl WinitApp for GlowWinitApp {
|
|
fn frame_nr(&self, viewport_id: ViewportId) -> u64 {
|
|
self.running.borrow().as_ref().map_or(0, |r| {
|
|
r.integration.borrow().egui_ctx.frame_nr_for(viewport_id)
|
|
})
|
|
}
|
|
|
|
fn is_focused(&self, window_id: winit::window::WindowId) -> bool {
|
|
if let Some(is_focused) = self.is_focused.borrow().as_ref() {
|
|
if let Some(running) = self.running.borrow().as_ref() {
|
|
if let Some(window_id) =
|
|
running.glutin_ctx.borrow().viewport_maps.get(&window_id)
|
|
{
|
|
return *is_focused == *window_id;
|
|
}
|
|
}
|
|
}
|
|
false
|
|
}
|
|
|
|
fn integration(&self) -> Option<Rc<RefCell<EpiIntegration>>> {
|
|
self.running
|
|
.borrow()
|
|
.as_ref()
|
|
.map(|r| r.integration.clone())
|
|
}
|
|
|
|
fn window(
|
|
&self,
|
|
window_id: winit::window::WindowId,
|
|
) -> Option<Rc<RefCell<winit::window::Window>>> {
|
|
self.running.borrow().as_ref().and_then(|r| {
|
|
let glutin_ctx = r.glutin_ctx.borrow();
|
|
if let Some(viewport_id) = glutin_ctx.viewport_maps.get(&window_id) {
|
|
if let Some(viewport) = glutin_ctx.viewports.get(viewport_id) {
|
|
if let Some(window) = viewport.borrow().window.as_ref() {
|
|
return Some(window.clone());
|
|
}
|
|
}
|
|
}
|
|
None
|
|
})
|
|
}
|
|
|
|
fn window_id_from_viewport_id(&self, id: ViewportId) -> Option<winit::window::WindowId> {
|
|
self.running
|
|
.borrow()
|
|
.as_ref()
|
|
.and_then(|r| r.glutin_ctx.borrow().window_maps.get(&id).copied())
|
|
}
|
|
|
|
fn viewport_id_from_window_id(&self, id: &winit::window::WindowId) -> Option<ViewportId> {
|
|
self.running
|
|
.borrow()
|
|
.as_ref()
|
|
.and_then(|r| r.glutin_ctx.borrow().viewport_maps.get(id).copied())
|
|
}
|
|
|
|
fn save_and_destroy(&mut self) {
|
|
crate::profile_function!();
|
|
if let Some(running) = self.running.borrow_mut().take() {
|
|
crate::profile_function!();
|
|
|
|
running.integration.borrow_mut().save(
|
|
running.app.borrow_mut().as_mut(),
|
|
running
|
|
.glutin_ctx
|
|
.borrow()
|
|
.window(ViewportId::ROOT)
|
|
.borrow()
|
|
.window
|
|
.as_ref()
|
|
.map(|w| w.borrow())
|
|
.as_deref(),
|
|
);
|
|
running.app.borrow_mut().on_exit(Some(&running.gl));
|
|
running.painter.borrow_mut().destroy();
|
|
}
|
|
}
|
|
|
|
fn run_ui_and_paint(&mut self, window_id: winit::window::WindowId) -> EventResult {
|
|
if self.running.borrow().is_none() {
|
|
return EventResult::Wait;
|
|
}
|
|
|
|
if let Some(viewport_id) = self.viewport_id_from_window_id(&window_id) {
|
|
#[cfg(feature = "puffin")]
|
|
puffin::GlobalProfiler::lock().new_frame();
|
|
crate::profile_scope!("frame");
|
|
|
|
let (integration, app, glutin, painter) = {
|
|
let running = self.running.borrow();
|
|
let running = running.as_ref().unwrap();
|
|
(
|
|
running.integration.clone(),
|
|
running.app.clone(),
|
|
running.glutin_ctx.clone(),
|
|
running.painter.clone(),
|
|
)
|
|
};
|
|
|
|
// This will only happen if the viewport is sync
|
|
// That means that the viewport cannot be rendered by itself and needs his parent to be rendered
|
|
{
|
|
let glutin = glutin.borrow();
|
|
let viewport = &glutin.viewports[&viewport_id].clone();
|
|
if viewport.borrow().viewport_ui_cb.is_none() && viewport_id != ViewportId::ROOT
|
|
{
|
|
if let Some(parent_viewport) =
|
|
glutin.viewports.get(&viewport.borrow().id_pair.parent)
|
|
{
|
|
if let Some(window) = parent_viewport.borrow().window.as_ref() {
|
|
return EventResult::RepaintNext(window.borrow().id());
|
|
}
|
|
}
|
|
return EventResult::Wait;
|
|
}
|
|
}
|
|
|
|
let egui::FullOutput {
|
|
platform_output,
|
|
textures_delta,
|
|
shapes,
|
|
viewports,
|
|
viewport_commands,
|
|
};
|
|
|
|
let control_flow;
|
|
{
|
|
let viewport = glutin.borrow().viewports.get(&viewport_id).cloned();
|
|
let viewport = viewport.unwrap();
|
|
|
|
let screen_size_in_pixels: [u32; 2] = viewport
|
|
.borrow()
|
|
.window
|
|
.as_ref()
|
|
.unwrap()
|
|
.borrow()
|
|
.inner_size()
|
|
.into();
|
|
|
|
{
|
|
let viewport = &mut *viewport.borrow_mut();
|
|
let window = viewport.window.as_ref().unwrap().borrow();
|
|
let egui_winit = viewport.egui_winit.as_mut().unwrap();
|
|
|
|
egui::FullOutput {
|
|
platform_output,
|
|
textures_delta,
|
|
shapes,
|
|
viewports,
|
|
viewport_commands,
|
|
} = integration.borrow_mut().update(
|
|
app.borrow_mut().as_mut(),
|
|
&window,
|
|
egui_winit,
|
|
&viewport.viewport_ui_cb.clone(),
|
|
viewport.id_pair,
|
|
);
|
|
|
|
integration.borrow_mut().handle_platform_output(
|
|
&window,
|
|
viewport_id,
|
|
platform_output,
|
|
egui_winit,
|
|
);
|
|
}
|
|
|
|
let clipped_primitives = {
|
|
crate::profile_scope!("tessellate");
|
|
integration
|
|
.borrow()
|
|
.egui_ctx
|
|
.tessellate(shapes, viewport_id)
|
|
};
|
|
{
|
|
let mut glutin = glutin.borrow_mut();
|
|
glutin.current_gl_context = Some(
|
|
glutin
|
|
.current_gl_context
|
|
.take()
|
|
.unwrap()
|
|
.make_not_current()
|
|
.unwrap()
|
|
.make_current(viewport.borrow().gl_surface.as_ref().unwrap())
|
|
.unwrap(),
|
|
);
|
|
};
|
|
|
|
let gl = self.running.borrow().as_ref().unwrap().gl.clone();
|
|
|
|
egui_glow::painter::clear(
|
|
&gl,
|
|
screen_size_in_pixels,
|
|
app.borrow()
|
|
.clear_color(&integration.borrow().egui_ctx.style().visuals),
|
|
);
|
|
|
|
let pixels_per_point = integration
|
|
.borrow()
|
|
.egui_ctx
|
|
.input_for(viewport_id, |i| i.pixels_per_point());
|
|
|
|
painter.borrow_mut().paint_and_update_textures(
|
|
screen_size_in_pixels,
|
|
pixels_per_point,
|
|
&clipped_primitives,
|
|
&textures_delta,
|
|
);
|
|
|
|
let mut integration = integration.borrow_mut();
|
|
{
|
|
let screenshot_requested =
|
|
&mut integration.frame.output.screenshot_requested;
|
|
|
|
if *screenshot_requested {
|
|
*screenshot_requested = false;
|
|
let screenshot =
|
|
painter.borrow().read_screen_rgba(screen_size_in_pixels);
|
|
integration.frame.screenshot.set(Some(screenshot));
|
|
}
|
|
|
|
integration.post_rendering(
|
|
app.borrow_mut().as_mut(),
|
|
&viewport.borrow().window.as_ref().unwrap().borrow(),
|
|
);
|
|
}
|
|
|
|
{
|
|
crate::profile_scope!("swap_buffers");
|
|
if let Err(err) = viewport
|
|
.borrow()
|
|
.gl_surface
|
|
.as_ref()
|
|
.expect("failed to get surface to swap buffers")
|
|
.swap_buffers(
|
|
glutin
|
|
.borrow()
|
|
.current_gl_context
|
|
.as_ref()
|
|
.expect("failed to get current context to swap buffers"),
|
|
)
|
|
{
|
|
log::error!("swap_buffers failed: {err}");
|
|
}
|
|
}
|
|
|
|
integration.post_present(&viewport.borrow().window.as_ref().unwrap().borrow());
|
|
|
|
#[cfg(feature = "__screenshot")]
|
|
// give it time to settle:
|
|
if integration.egui_ctx.frame_nr() == 2 {
|
|
if let Ok(path) = std::env::var("EFRAME_SCREENSHOT_TO") {
|
|
assert!(
|
|
path.ends_with(".png"),
|
|
"Expected EFRAME_SCREENSHOT_TO to end with '.png', got {path:?}"
|
|
);
|
|
let screenshot =
|
|
painter.borrow().read_screen_rgba(screen_size_in_pixels);
|
|
image::save_buffer(
|
|
&path,
|
|
screenshot.as_raw(),
|
|
screenshot.width() as u32,
|
|
screenshot.height() as u32,
|
|
image::ColorType::Rgba8,
|
|
)
|
|
.unwrap_or_else(|err| {
|
|
panic!("Failed to save screenshot to {path:?}: {err}");
|
|
});
|
|
eprintln!("Screenshot saved to {path:?}.");
|
|
std::process::exit(0);
|
|
}
|
|
}
|
|
|
|
control_flow = if integration.should_close() {
|
|
EventResult::Exit
|
|
} else {
|
|
EventResult::Wait
|
|
};
|
|
|
|
integration.maybe_autosave(
|
|
app.borrow_mut().as_mut(),
|
|
viewport
|
|
.borrow()
|
|
.window
|
|
.as_ref()
|
|
.map(|w| w.borrow())
|
|
.as_deref(),
|
|
);
|
|
|
|
if viewport
|
|
.borrow()
|
|
.window
|
|
.as_ref()
|
|
.unwrap()
|
|
.borrow()
|
|
.is_minimized()
|
|
== Some(true)
|
|
{
|
|
// On Mac, a minimized Window uses up all CPU:
|
|
// https://github.com/emilk/egui/issues/325
|
|
crate::profile_scope!("minimized_sleep");
|
|
std::thread::sleep(std::time::Duration::from_millis(10));
|
|
}
|
|
}
|
|
|
|
Self::process_viewport_builders(&glutin, viewports);
|
|
|
|
for (viewport_id, command) in viewport_commands {
|
|
if let Some(window) = glutin
|
|
.borrow()
|
|
.viewports
|
|
.get(&viewport_id)
|
|
.and_then(|viewport| viewport.borrow().window.clone())
|
|
{
|
|
egui_winit::process_viewport_commands(
|
|
vec![command],
|
|
viewport_id,
|
|
*self.is_focused.borrow(),
|
|
&window.borrow(),
|
|
);
|
|
}
|
|
}
|
|
|
|
control_flow
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
|
|
fn on_event(
|
|
&mut self,
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
event: &winit::event::Event<'_, UserEvent>,
|
|
) -> Result<EventResult> {
|
|
crate::profile_function!();
|
|
|
|
Ok(match event {
|
|
winit::event::Event::Resumed => {
|
|
// first resume event.
|
|
// we can actually move this outside of event loop.
|
|
// and just run the on_resume fn of gl_window
|
|
if self.running.borrow().is_none() {
|
|
self.init_run_state(event_loop)?;
|
|
} else {
|
|
// not the first resume event. create whatever you need.
|
|
self.running
|
|
.borrow_mut()
|
|
.as_mut()
|
|
.unwrap()
|
|
.glutin_ctx
|
|
.borrow_mut()
|
|
.on_resume(event_loop)?;
|
|
}
|
|
EventResult::RepaintNow(
|
|
self.running
|
|
.borrow()
|
|
.as_ref()
|
|
.unwrap()
|
|
.glutin_ctx
|
|
.borrow()
|
|
.window_maps
|
|
.get(&ViewportId::ROOT)
|
|
.copied()
|
|
.unwrap(),
|
|
)
|
|
}
|
|
winit::event::Event::Suspended => {
|
|
self.running
|
|
.borrow_mut()
|
|
.as_mut()
|
|
.unwrap()
|
|
.glutin_ctx
|
|
.borrow_mut()
|
|
.on_suspend()?;
|
|
|
|
EventResult::Wait
|
|
}
|
|
|
|
winit::event::Event::MainEventsCleared => {
|
|
if let Some(running) = self.running.borrow().as_ref() {
|
|
if let Err(err) = running.glutin_ctx.borrow_mut().on_resume(event_loop) {
|
|
log::warn!("on_resume failed {err}");
|
|
}
|
|
}
|
|
EventResult::Wait
|
|
}
|
|
|
|
winit::event::Event::WindowEvent { event, window_id } => {
|
|
if let Some(running) = self.running.borrow_mut().as_mut() {
|
|
// On Windows, if a window is resized by the user, it should repaint synchronously, inside the
|
|
// event handler.
|
|
//
|
|
// If this is not done, the compositor will assume that the window does not want to redraw,
|
|
// and continue ahead.
|
|
//
|
|
// In eframe's case, that causes the window to rapidly flicker, as it struggles to deliver
|
|
// new frames to the compositor in time.
|
|
//
|
|
// The flickering is technically glutin or glow's fault, but we should be responding properly
|
|
// to resizes anyway, as doing so avoids dropping frames.
|
|
//
|
|
// See: https://github.com/emilk/egui/issues/903
|
|
let mut repaint_asap = false;
|
|
|
|
match &event {
|
|
winit::event::WindowEvent::Focused(new_focused) => {
|
|
*self.is_focused.borrow_mut() = new_focused
|
|
.then(|| {
|
|
running
|
|
.glutin_ctx
|
|
.borrow_mut()
|
|
.viewport_maps
|
|
.get(window_id)
|
|
.copied()
|
|
})
|
|
.flatten();
|
|
}
|
|
winit::event::WindowEvent::Resized(physical_size) => {
|
|
repaint_asap = true;
|
|
|
|
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
|
// See: https://github.com/rust-windowing/winit/issues/208
|
|
// This solves an issue where the app would panic when minimizing on Windows.
|
|
let glutin = &mut *running.glutin_ctx.borrow_mut();
|
|
if 0 < physical_size.width && 0 < physical_size.height {
|
|
if let Some(id) = glutin.viewport_maps.get(window_id) {
|
|
glutin.resize(*id, *physical_size);
|
|
}
|
|
}
|
|
}
|
|
winit::event::WindowEvent::ScaleFactorChanged {
|
|
new_inner_size,
|
|
..
|
|
} => {
|
|
let glutin = &mut *running.glutin_ctx.borrow_mut();
|
|
repaint_asap = true;
|
|
if let Some(id) = glutin.viewport_maps.get(window_id) {
|
|
glutin.resize(*id, **new_inner_size);
|
|
}
|
|
}
|
|
winit::event::WindowEvent::CloseRequested
|
|
if running
|
|
.glutin_ctx
|
|
.borrow()
|
|
.viewport_maps
|
|
.get(window_id)
|
|
.map_or(false, |id| *id == ViewportId::ROOT)
|
|
&& running.integration.borrow().should_close() =>
|
|
{
|
|
log::debug!("Received WindowEvent::CloseRequested");
|
|
return Ok(EventResult::Exit);
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
let event_response = 'res: {
|
|
let glutin = running.glutin_ctx.borrow();
|
|
if let Some(viewport_id) = glutin.viewport_maps.get(window_id).copied()
|
|
{
|
|
if let Some(viewport) = glutin.viewports.get(&viewport_id).cloned()
|
|
{
|
|
let viewport = &mut *viewport.borrow_mut();
|
|
|
|
break 'res running.integration.borrow_mut().on_event(
|
|
running.app.borrow_mut().as_mut(),
|
|
event,
|
|
viewport.egui_winit.as_mut().unwrap(),
|
|
viewport.id_pair.this,
|
|
);
|
|
}
|
|
}
|
|
|
|
EventResponse {
|
|
consumed: false,
|
|
repaint: false,
|
|
}
|
|
};
|
|
|
|
if running.integration.borrow().should_close() {
|
|
EventResult::Exit
|
|
} else if event_response.repaint {
|
|
if repaint_asap {
|
|
EventResult::RepaintNow(*window_id)
|
|
} else {
|
|
EventResult::RepaintNext(*window_id)
|
|
}
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "accesskit")]
|
|
winit::event::Event::UserEvent(UserEvent::AccessKitActionRequest(
|
|
accesskit_winit::ActionRequestEvent { request, window_id },
|
|
)) => {
|
|
if let Some(running) = self.running.borrow().as_ref() {
|
|
crate::profile_scope!("on_accesskit_action_request");
|
|
|
|
let glutin = running.glutin_ctx.borrow();
|
|
if let Some(viewport_id) = glutin.viewport_maps.get(window_id).copied() {
|
|
if let Some(viewport) = glutin.viewports.get(&viewport_id).cloned() {
|
|
let mut viewport = viewport.borrow_mut();
|
|
viewport
|
|
.egui_winit
|
|
.as_mut()
|
|
.unwrap()
|
|
.on_accesskit_action_request(request.clone());
|
|
}
|
|
}
|
|
// As a form of user input, accessibility actions should
|
|
// lead to a repaint.
|
|
EventResult::RepaintNext(*window_id)
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
_ => EventResult::Wait,
|
|
})
|
|
}
|
|
}
|
|
|
|
pub fn run_glow(
|
|
app_name: &str,
|
|
mut native_options: epi::NativeOptions,
|
|
app_creator: epi::AppCreator,
|
|
) -> Result<()> {
|
|
#[cfg(not(target_os = "ios"))]
|
|
if native_options.run_and_return {
|
|
return with_event_loop(native_options, |event_loop, native_options| {
|
|
let glow_eframe =
|
|
GlowWinitApp::new(event_loop, app_name, native_options, app_creator);
|
|
run_and_return(event_loop, glow_eframe)
|
|
});
|
|
}
|
|
|
|
let event_loop = create_event_loop(&mut native_options);
|
|
let glow_eframe = GlowWinitApp::new(&event_loop, app_name, native_options, app_creator);
|
|
run_and_exit(event_loop, glow_eframe);
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "glow")]
|
|
pub use glow_integration::run_glow;
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#[cfg(feature = "wgpu")]
|
|
mod wgpu_integration {
|
|
use parking_lot::Mutex;
|
|
|
|
use egui::{ViewportIdMap, ViewportIdPair, ViewportIdSet, ViewportOutput, ViewportUiCallback};
|
|
use egui_winit::{create_winit_window_builder, process_viewport_commands};
|
|
|
|
use super::*;
|
|
|
|
#[derive(Clone)]
|
|
pub struct Viewport {
|
|
window: Option<Rc<RefCell<winit::window::Window>>>,
|
|
|
|
state: Rc<RefCell<Option<egui_winit::State>>>,
|
|
|
|
/// `None` for sync viewports.
|
|
viewport_ui_cb: Option<Arc<Box<ViewportUiCallback>>>,
|
|
|
|
parent_id: ViewportId,
|
|
}
|
|
|
|
#[derive(Clone, Default)]
|
|
pub struct Viewports(ViewportIdMap<Viewport>);
|
|
|
|
impl std::ops::Deref for Viewports {
|
|
type Target = ViewportIdMap<Viewport>;
|
|
|
|
fn deref(&self) -> &Self::Target {
|
|
&self.0
|
|
}
|
|
}
|
|
|
|
impl std::ops::DerefMut for Viewports {
|
|
fn deref_mut(&mut self) -> &mut Self::Target {
|
|
&mut self.0
|
|
}
|
|
}
|
|
|
|
/// State that is initialized when the application is first starts running via
|
|
/// a Resumed event. On Android this ensures that any graphics state is only
|
|
/// initialized once the application has an associated `SurfaceView`.
|
|
struct WgpuWinitRunning {
|
|
painter: Rc<RefCell<egui_wgpu::winit::Painter>>,
|
|
integration: Rc<RefCell<epi_integration::EpiIntegration>>,
|
|
app: Box<dyn epi::App>,
|
|
viewports: Rc<RefCell<Viewports>>,
|
|
builders: Rc<RefCell<ViewportIdMap<ViewportBuilder>>>,
|
|
viewport_maps: Rc<RefCell<HashMap<winit::window::WindowId, ViewportId>>>,
|
|
}
|
|
|
|
struct WgpuWinitApp {
|
|
repaint_proxy: Arc<Mutex<EventLoopProxy<UserEvent>>>,
|
|
app_name: String,
|
|
native_options: epi::NativeOptions,
|
|
app_creator: Option<epi::AppCreator>,
|
|
running: Option<WgpuWinitRunning>,
|
|
|
|
/// Window surface state that's initialized when the app starts running via a Resumed event
|
|
/// and on Android will also be destroyed if the application is paused.
|
|
is_focused: Rc<RefCell<Option<ViewportId>>>,
|
|
}
|
|
|
|
impl WgpuWinitApp {
|
|
fn new(
|
|
event_loop: &EventLoop<UserEvent>,
|
|
app_name: &str,
|
|
native_options: epi::NativeOptions,
|
|
app_creator: epi::AppCreator,
|
|
) -> Self {
|
|
crate::profile_function!();
|
|
#[cfg(feature = "__screenshot")]
|
|
assert!(
|
|
std::env::var("EFRAME_SCREENSHOT_TO").is_err(),
|
|
"EFRAME_SCREENSHOT_TO not yet implemented for wgpu backend"
|
|
);
|
|
|
|
Self {
|
|
repaint_proxy: Arc::new(Mutex::new(event_loop.create_proxy())),
|
|
app_name: app_name.to_owned(),
|
|
native_options,
|
|
running: None,
|
|
app_creator: Some(app_creator),
|
|
is_focused: Rc::new(RefCell::new(Some(ViewportId::ROOT))),
|
|
}
|
|
}
|
|
|
|
fn create_window(
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
storage: Option<&dyn epi::Storage>,
|
|
title: &str,
|
|
native_options: &mut NativeOptions,
|
|
) -> std::result::Result<(winit::window::Window, ViewportBuilder), winit::error::OsError>
|
|
{
|
|
crate::profile_function!();
|
|
|
|
let window_settings = epi_integration::load_window_settings(storage);
|
|
let window_builder =
|
|
epi_integration::window_builder(event_loop, title, native_options, window_settings);
|
|
let window = {
|
|
crate::profile_scope!("WindowBuilder::build");
|
|
create_winit_window_builder(&window_builder).build(event_loop)?
|
|
};
|
|
epi_integration::apply_native_options_to_window(
|
|
&window,
|
|
native_options,
|
|
window_settings,
|
|
);
|
|
Ok((window, window_builder))
|
|
}
|
|
|
|
fn build_windows(&mut self, event_loop: &EventLoopWindowTarget<UserEvent>) {
|
|
let Some(running) = &mut self.running else {
|
|
return;
|
|
};
|
|
let viewport_builders = running.builders.borrow();
|
|
|
|
for (id, Viewport { window, state, .. }) in running.viewports.borrow_mut().iter_mut() {
|
|
let builder = viewport_builders.get(id).unwrap();
|
|
if window.is_some() {
|
|
continue;
|
|
}
|
|
|
|
Self::init_window(
|
|
*id,
|
|
builder,
|
|
&mut running.viewport_maps.borrow_mut(),
|
|
&mut running.painter.borrow_mut(),
|
|
window,
|
|
&mut state.borrow_mut(),
|
|
event_loop,
|
|
);
|
|
}
|
|
}
|
|
|
|
fn init_window(
|
|
id: ViewportId,
|
|
builder: &ViewportBuilder,
|
|
windows_id: &mut HashMap<winit::window::WindowId, ViewportId>,
|
|
painter: &mut egui_wgpu::winit::Painter,
|
|
window: &mut Option<Rc<RefCell<winit::window::Window>>>,
|
|
state: &mut Option<egui_winit::State>,
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
) {
|
|
if let Ok(new_window) = create_winit_window_builder(builder).build(event_loop) {
|
|
windows_id.insert(new_window.id(), id);
|
|
|
|
if let Err(err) = pollster::block_on(painter.set_window(id, Some(&new_window))) {
|
|
log::error!("on set_window: viewport_id {id:?} {err}");
|
|
}
|
|
*window = Some(Rc::new(RefCell::new(new_window)));
|
|
*state = Some(egui_winit::State::new(event_loop));
|
|
}
|
|
}
|
|
|
|
fn set_window(&mut self, id: ViewportId) -> std::result::Result<(), egui_wgpu::WgpuError> {
|
|
if let Some(running) = &mut self.running {
|
|
crate::profile_function!();
|
|
if let Some(Viewport { window, .. }) = running.viewports.borrow().get(&id) {
|
|
let window = window.clone();
|
|
if let Some(window) = &window {
|
|
return pollster::block_on(
|
|
running
|
|
.painter
|
|
.borrow_mut()
|
|
.set_window(id, Some(&*window.borrow())),
|
|
);
|
|
} else {
|
|
return pollster::block_on(
|
|
running.painter.borrow_mut().set_window(id, None),
|
|
);
|
|
};
|
|
}
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
#[allow(unsafe_code)]
|
|
#[cfg(target_os = "android")]
|
|
fn drop_window(&mut self) -> std::result::Result<(), egui_wgpu::WgpuError> {
|
|
if let Some(running) = &mut self.running {
|
|
running.viewports.borrow_mut().remove(&ViewportId::ROOT);
|
|
pollster::block_on(
|
|
running
|
|
.painter
|
|
.borrow_mut()
|
|
.set_window(ViewportId::ROOT, None),
|
|
)?;
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
fn init_run_state(
|
|
&mut self,
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
storage: Option<Box<dyn epi::Storage>>,
|
|
window: winit::window::Window,
|
|
builder: ViewportBuilder,
|
|
) -> std::result::Result<(), egui_wgpu::WgpuError> {
|
|
crate::profile_function!();
|
|
|
|
#[allow(unsafe_code, unused_mut, unused_unsafe)]
|
|
let mut painter = egui_wgpu::winit::Painter::new(
|
|
self.native_options.wgpu_options.clone(),
|
|
self.native_options.multisampling.max(1) as _,
|
|
egui_wgpu::depth_format_from_bits(
|
|
self.native_options.depth_buffer,
|
|
self.native_options.stencil_buffer,
|
|
),
|
|
self.native_options.transparent,
|
|
);
|
|
pollster::block_on(painter.set_window(ViewportId::ROOT, Some(&window)))?;
|
|
|
|
let wgpu_render_state = painter.render_state();
|
|
|
|
let system_theme = system_theme(&window, &self.native_options);
|
|
let mut integration = epi_integration::EpiIntegration::new(
|
|
&window,
|
|
system_theme,
|
|
&self.app_name,
|
|
&self.native_options,
|
|
storage,
|
|
IS_DESKTOP,
|
|
#[cfg(feature = "glow")]
|
|
None,
|
|
wgpu_render_state.clone(),
|
|
);
|
|
|
|
{
|
|
let event_loop_proxy = self.repaint_proxy.clone();
|
|
|
|
integration
|
|
.egui_ctx
|
|
.set_request_repaint_callback(move |info| {
|
|
log::trace!("request_repaint_callback: {info:?}");
|
|
let when = Instant::now() + info.after;
|
|
let frame_nr = info.current_frame_nr;
|
|
|
|
event_loop_proxy
|
|
.lock()
|
|
.send_event(UserEvent::RequestRepaint {
|
|
when,
|
|
frame_nr,
|
|
viewport_id: info.viewport_id,
|
|
})
|
|
.ok();
|
|
});
|
|
}
|
|
|
|
let mut state = egui_winit::State::new(event_loop);
|
|
#[cfg(feature = "accesskit")]
|
|
{
|
|
let event_loop_proxy = self.repaint_proxy.lock().clone();
|
|
integration.init_accesskit(&mut state, &window, event_loop_proxy);
|
|
}
|
|
let theme = system_theme.unwrap_or(self.native_options.default_theme);
|
|
integration.egui_ctx.set_visuals(theme.egui_visuals());
|
|
|
|
let app_creator = std::mem::take(&mut self.app_creator)
|
|
.expect("Single-use AppCreator has unexpectedly already been taken");
|
|
let cc = epi::CreationContext {
|
|
egui_ctx: integration.egui_ctx.clone(),
|
|
integration_info: integration.frame.info().clone(),
|
|
storage: integration.frame.storage(),
|
|
#[cfg(feature = "glow")]
|
|
gl: None,
|
|
wgpu_render_state,
|
|
raw_display_handle: window.raw_display_handle(),
|
|
raw_window_handle: window.raw_window_handle(),
|
|
};
|
|
let mut app = {
|
|
crate::profile_scope!("user_app_creator");
|
|
app_creator(&cc)
|
|
};
|
|
|
|
if app.warm_up_enabled() {
|
|
integration.warm_up(app.as_mut(), &window, &mut state);
|
|
}
|
|
|
|
let mut viewport_maps = HashMap::default();
|
|
viewport_maps.insert(window.id(), ViewportId::ROOT);
|
|
let viewport_maps = Rc::new(RefCell::new(viewport_maps));
|
|
|
|
let viewports = Rc::new(RefCell::new(Viewports::default()));
|
|
viewports.borrow_mut().insert(
|
|
ViewportId::ROOT,
|
|
Viewport {
|
|
window: Some(Rc::new(RefCell::new(window))),
|
|
state: Rc::new(RefCell::new(Some(state))),
|
|
viewport_ui_cb: None,
|
|
parent_id: ViewportId::ROOT,
|
|
},
|
|
);
|
|
|
|
let builders = Rc::new(RefCell::new(ViewportIdMap::default()));
|
|
builders.borrow_mut().insert(ViewportId::ROOT, builder);
|
|
|
|
let painter = Rc::new(RefCell::new(painter));
|
|
|
|
{
|
|
// Create weak pointers so that we don't keep
|
|
// state alive for too long.
|
|
let viewports = Rc::downgrade(&viewports);
|
|
let builders = Rc::downgrade(&builders);
|
|
let painter = Rc::downgrade(&painter);
|
|
let viewport_maps = Rc::downgrade(&viewport_maps);
|
|
let beginning = integration.beginning;
|
|
|
|
integration.egui_ctx.set_render_sync_callback(
|
|
move |egui_ctx, viewport_builder, id_pair, viewport_ui_cb| {
|
|
if let (
|
|
Some(viewports),
|
|
Some(builders),
|
|
Some(painter),
|
|
Some(viewport_maps),
|
|
) = (
|
|
viewports.upgrade(),
|
|
builders.upgrade(),
|
|
painter.upgrade(),
|
|
viewport_maps.upgrade(),
|
|
) {
|
|
Self::render_sync_viewport(
|
|
egui_ctx,
|
|
viewport_builder,
|
|
id_pair,
|
|
viewport_ui_cb,
|
|
&viewports,
|
|
&builders,
|
|
beginning,
|
|
&painter,
|
|
&viewport_maps,
|
|
);
|
|
} else {
|
|
log::warn!("render_sync_callback called after window closed");
|
|
}
|
|
},
|
|
);
|
|
}
|
|
|
|
self.running = Some(WgpuWinitRunning {
|
|
painter,
|
|
integration: Rc::new(RefCell::new(integration)),
|
|
app,
|
|
viewports,
|
|
viewport_maps,
|
|
builders,
|
|
});
|
|
|
|
Ok(())
|
|
}
|
|
|
|
#[inline(always)]
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn render_sync_viewport(
|
|
egui_ctx: &egui::Context,
|
|
mut viewport_builder: ViewportBuilder,
|
|
id_pair: ViewportIdPair,
|
|
viewport_ui_cb: Box<dyn FnOnce(&egui::Context) + '_>,
|
|
viewports: &RefCell<Viewports>,
|
|
builders: &RefCell<ViewportIdMap<ViewportBuilder>>,
|
|
beginning: Instant,
|
|
painter: &RefCell<egui_wgpu::winit::Painter>,
|
|
viewport_maps: &RefCell<HashMap<winit::window::WindowId, ViewportId>>,
|
|
) {
|
|
crate::profile_function!();
|
|
|
|
// Creating a new native window if is needed
|
|
if viewports.borrow().get(&id_pair.this).is_none() {
|
|
let mut builders = builders.borrow_mut();
|
|
|
|
{
|
|
if viewport_builder.icon.is_none() && builders.get(&id_pair.this).is_none() {
|
|
viewport_builder.icon =
|
|
builders.get(&id_pair.parent).and_then(|b| b.icon.clone());
|
|
}
|
|
}
|
|
|
|
let mut viewports = viewports.borrow_mut();
|
|
|
|
let Viewport { window, state, .. } =
|
|
viewports.entry(id_pair.this).or_insert(Viewport {
|
|
window: None,
|
|
state: Rc::new(RefCell::new(None)),
|
|
viewport_ui_cb: None,
|
|
parent_id: id_pair.parent,
|
|
});
|
|
builders
|
|
.entry(id_pair.this)
|
|
.or_insert(viewport_builder.clone());
|
|
|
|
#[allow(unsafe_code)]
|
|
let event_loop = unsafe {
|
|
WINIT_EVENT_LOOP.with(|event_loop| {
|
|
event_loop.borrow().as_ref().expect("No winit event loop")
|
|
})
|
|
};
|
|
|
|
Self::init_window(
|
|
id_pair.this,
|
|
&viewport_builder,
|
|
&mut viewport_maps.borrow_mut(),
|
|
&mut painter.borrow_mut(),
|
|
window,
|
|
&mut state.borrow_mut(),
|
|
event_loop,
|
|
);
|
|
}
|
|
|
|
// Render sync viewport:
|
|
let viewport = viewports.borrow().get(&id_pair.this).cloned();
|
|
let Some(viewport) = viewport else { return };
|
|
let Some(winit_state) = &mut *viewport.state.borrow_mut() else {
|
|
return;
|
|
};
|
|
let Some(window) = viewport.window else {
|
|
return;
|
|
};
|
|
let win = window.borrow();
|
|
let mut input = winit_state.take_egui_input(&win);
|
|
input.time = Some(beginning.elapsed().as_secs_f64());
|
|
let output = egui_ctx.run(input, id_pair, |ctx| {
|
|
viewport_ui_cb(ctx);
|
|
});
|
|
|
|
let mut painter = painter.borrow_mut();
|
|
|
|
if let Err(err) = pollster::block_on(painter.set_window(id_pair.this, Some(&win))) {
|
|
log::error!(
|
|
"when rendering viewport_id={:?}, set_window Error {err}",
|
|
id_pair.this
|
|
);
|
|
}
|
|
|
|
let pixels_per_point = egui_ctx.input_for(id_pair.this, |i| i.pixels_per_point());
|
|
let clipped_primitives = egui_ctx.tessellate(output.shapes, id_pair.this);
|
|
painter.paint_and_update_textures(
|
|
id_pair.this,
|
|
pixels_per_point,
|
|
[0.0, 0.0, 0.0, 0.0],
|
|
&clipped_primitives,
|
|
&output.textures_delta,
|
|
false,
|
|
);
|
|
|
|
winit_state.handle_platform_output(
|
|
&win,
|
|
id_pair.this,
|
|
egui_ctx,
|
|
output.platform_output,
|
|
);
|
|
}
|
|
}
|
|
|
|
impl WinitApp for WgpuWinitApp {
|
|
fn frame_nr(&self, viewport_id: ViewportId) -> u64 {
|
|
self.running.as_ref().map_or(0, |r| {
|
|
r.integration.borrow().egui_ctx.frame_nr_for(viewport_id)
|
|
})
|
|
}
|
|
|
|
fn is_focused(&self, window_id: winit::window::WindowId) -> bool {
|
|
if let Some(focus) = *self.is_focused.borrow() {
|
|
self.viewport_id_from_window_id(&window_id)
|
|
.map_or(false, |i| i == focus)
|
|
} else {
|
|
false
|
|
}
|
|
}
|
|
|
|
fn integration(&self) -> Option<Rc<RefCell<EpiIntegration>>> {
|
|
self.running.as_ref().map(|r| r.integration.clone())
|
|
}
|
|
|
|
fn window(
|
|
&self,
|
|
window_id: winit::window::WindowId,
|
|
) -> Option<Rc<RefCell<winit::window::Window>>> {
|
|
self.running
|
|
.as_ref()
|
|
.and_then(|r| {
|
|
r.viewport_maps
|
|
.borrow()
|
|
.get(&window_id)
|
|
.and_then(|id| r.viewports.borrow().get(id).map(|w| w.window.clone()))
|
|
})
|
|
.flatten()
|
|
}
|
|
|
|
fn window_id_from_viewport_id(&self, id: ViewportId) -> Option<winit::window::WindowId> {
|
|
self.running.as_ref().and_then(|r| {
|
|
r.viewports
|
|
.borrow()
|
|
.get(&id)
|
|
.and_then(|w| w.window.as_ref().map(|w| w.borrow().id()))
|
|
})
|
|
}
|
|
|
|
fn save_and_destroy(&mut self) {
|
|
if let Some(mut running) = self.running.take() {
|
|
crate::profile_function!();
|
|
if let Some(Viewport { window, .. }) =
|
|
running.viewports.borrow().get(&ViewportId::ROOT)
|
|
{
|
|
running.integration.borrow_mut().save(
|
|
running.app.as_mut(),
|
|
window.as_ref().map(|w| w.borrow()).as_deref(),
|
|
);
|
|
}
|
|
|
|
#[cfg(feature = "glow")]
|
|
running.app.on_exit(None);
|
|
|
|
#[cfg(not(feature = "glow"))]
|
|
running.app.on_exit();
|
|
|
|
running.painter.borrow_mut().destroy();
|
|
}
|
|
}
|
|
|
|
fn run_ui_and_paint(&mut self, window_id: winit::window::WindowId) -> EventResult {
|
|
if let Some(running) = &mut self.running {
|
|
#[cfg(feature = "puffin")]
|
|
puffin::GlobalProfiler::lock().new_frame();
|
|
crate::profile_scope!("frame");
|
|
|
|
let WgpuWinitRunning {
|
|
app,
|
|
integration,
|
|
painter,
|
|
viewports,
|
|
viewport_maps,
|
|
builders,
|
|
} = running;
|
|
|
|
let egui::FullOutput {
|
|
platform_output,
|
|
textures_delta,
|
|
shapes,
|
|
viewports: mut out_viewports,
|
|
viewport_commands,
|
|
};
|
|
|
|
{
|
|
let Some((
|
|
viewport_id,
|
|
Viewport {
|
|
window: Some(window),
|
|
state,
|
|
viewport_ui_cb,
|
|
parent_id,
|
|
},
|
|
)) = viewport_maps
|
|
.borrow()
|
|
.get(&window_id)
|
|
.and_then(|id| (viewports.borrow().get(id).map(|w| (*id, w.clone()))))
|
|
else {
|
|
return EventResult::Wait;
|
|
};
|
|
// This is used to not render a viewport if is sync
|
|
if viewport_id != ViewportId::ROOT && viewport_ui_cb.is_none() {
|
|
if let Some(viewport) = running.viewports.borrow().get(&parent_id) {
|
|
if let Some(window) = viewport.window.as_ref() {
|
|
return EventResult::RepaintNext(window.borrow().id());
|
|
}
|
|
}
|
|
return EventResult::Wait;
|
|
}
|
|
|
|
let _ = pollster::block_on(
|
|
painter
|
|
.borrow_mut()
|
|
.set_window(viewport_id, Some(&window.borrow())),
|
|
);
|
|
|
|
egui::FullOutput {
|
|
platform_output,
|
|
textures_delta,
|
|
shapes,
|
|
viewports: out_viewports,
|
|
viewport_commands,
|
|
} = integration.borrow_mut().update(
|
|
app.as_mut(),
|
|
&window.borrow(),
|
|
state.borrow_mut().as_mut().unwrap(),
|
|
&viewport_ui_cb.clone(),
|
|
ViewportIdPair {
|
|
this: viewport_id,
|
|
parent: parent_id,
|
|
},
|
|
);
|
|
|
|
integration.borrow_mut().handle_platform_output(
|
|
&window.borrow(),
|
|
viewport_id,
|
|
platform_output,
|
|
state.borrow_mut().as_mut().unwrap(),
|
|
);
|
|
|
|
let clipped_primitives = {
|
|
crate::profile_scope!("tessellate");
|
|
integration
|
|
.borrow()
|
|
.egui_ctx
|
|
.tessellate(shapes, viewport_id)
|
|
};
|
|
|
|
let integration = &mut *integration.borrow_mut();
|
|
let screenshot_requested = &mut integration.frame.output.screenshot_requested;
|
|
|
|
let pixels_per_point = integration
|
|
.egui_ctx
|
|
.input_for(viewport_id, |i| i.pixels_per_point());
|
|
|
|
let screenshot = painter.borrow_mut().paint_and_update_textures(
|
|
viewport_id,
|
|
pixels_per_point,
|
|
app.clear_color(&integration.egui_ctx.style().visuals),
|
|
&clipped_primitives,
|
|
&textures_delta,
|
|
*screenshot_requested,
|
|
);
|
|
*screenshot_requested = false;
|
|
integration.frame.screenshot.set(screenshot);
|
|
|
|
integration.post_rendering(app.as_mut(), &window.borrow());
|
|
integration.post_present(&window.borrow());
|
|
}
|
|
|
|
let mut active_viewports_ids = ViewportIdSet::default();
|
|
active_viewports_ids.insert(ViewportId::ROOT);
|
|
|
|
out_viewports.retain_mut(
|
|
|ViewportOutput {
|
|
id_pair: ViewportIdPair { this, parent },
|
|
viewport_ui_cb,
|
|
..
|
|
}| {
|
|
if let Some(viewport) = viewports.borrow_mut().get_mut(this) {
|
|
viewport.viewport_ui_cb = viewport_ui_cb.clone();
|
|
viewport.parent_id = *parent;
|
|
active_viewports_ids.insert(*this);
|
|
false
|
|
} else {
|
|
true
|
|
}
|
|
},
|
|
);
|
|
|
|
for ViewportOutput {
|
|
builder: mut new_builder,
|
|
id_pair,
|
|
viewport_ui_cb,
|
|
} in out_viewports
|
|
{
|
|
let mut builders = builders.borrow_mut();
|
|
let mut viewports = viewports.borrow_mut();
|
|
|
|
if new_builder.icon.is_none() {
|
|
new_builder.icon = builders
|
|
.get_mut(&id_pair.parent)
|
|
.and_then(|w| w.icon.clone());
|
|
}
|
|
|
|
if let Some(builder) = builders.get_mut(&id_pair.this) {
|
|
let (commands, recreate) = builder.patch(&new_builder);
|
|
|
|
if recreate {
|
|
if let Some(viewport) = viewports.get_mut(&id_pair.this) {
|
|
viewport.window = None;
|
|
viewport.state.replace(None);
|
|
}
|
|
} else if let Some(Viewport {
|
|
window: Some(window),
|
|
..
|
|
}) = viewports.get(&id_pair.this)
|
|
{
|
|
process_viewport_commands(
|
|
commands,
|
|
id_pair.this,
|
|
None,
|
|
&window.borrow(),
|
|
);
|
|
}
|
|
} else {
|
|
viewports.insert(
|
|
id_pair.this,
|
|
Viewport {
|
|
window: None,
|
|
state: Rc::new(RefCell::new(None)),
|
|
viewport_ui_cb,
|
|
parent_id: id_pair.parent,
|
|
},
|
|
);
|
|
builders.insert(id_pair.this, new_builder);
|
|
}
|
|
|
|
active_viewports_ids.insert(id_pair.this);
|
|
}
|
|
|
|
for (viewport_id, command) in viewport_commands {
|
|
if let Some(window) = viewports
|
|
.borrow()
|
|
.get(&viewport_id)
|
|
.and_then(|w| w.window.clone())
|
|
{
|
|
egui_winit::process_viewport_commands(
|
|
vec![command],
|
|
viewport_id,
|
|
*self.is_focused.borrow(),
|
|
&window.borrow(),
|
|
);
|
|
}
|
|
}
|
|
|
|
viewports
|
|
.borrow_mut()
|
|
.retain(|id, _| active_viewports_ids.contains(id));
|
|
builders
|
|
.borrow_mut()
|
|
.retain(|id, _| active_viewports_ids.contains(id));
|
|
viewport_maps
|
|
.borrow_mut()
|
|
.retain(|_, id| active_viewports_ids.contains(id));
|
|
painter.borrow_mut().clean_surfaces(&active_viewports_ids);
|
|
|
|
let Some(
|
|
Viewport {
|
|
window: Some(window),
|
|
..
|
|
},
|
|
) = viewport_maps
|
|
.borrow()
|
|
.get(&window_id)
|
|
.and_then(|id| viewports.borrow().get(id).cloned())
|
|
else {
|
|
return EventResult::Wait;
|
|
};
|
|
integration
|
|
.borrow_mut()
|
|
.maybe_autosave(app.as_mut(), Some(&*window.borrow()));
|
|
|
|
if window.borrow().is_minimized() == Some(true) {
|
|
// On Mac, a minimized Window uses up all CPU:
|
|
// https://github.com/emilk/egui/issues/325
|
|
crate::profile_scope!("minimized_sleep");
|
|
std::thread::sleep(std::time::Duration::from_millis(10));
|
|
}
|
|
|
|
if integration.borrow().should_close() {
|
|
EventResult::Exit
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
|
|
fn on_event(
|
|
&mut self,
|
|
event_loop: &EventLoopWindowTarget<UserEvent>,
|
|
event: &winit::event::Event<'_, UserEvent>,
|
|
) -> Result<EventResult> {
|
|
crate::profile_function!();
|
|
self.build_windows(event_loop);
|
|
|
|
Ok(match event {
|
|
winit::event::Event::Resumed => {
|
|
if let Some(running) = &self.running {
|
|
if running.viewports.borrow().get(&ViewportId::ROOT).is_none() {
|
|
let _ = Self::create_window(
|
|
event_loop,
|
|
running.integration.borrow().frame.storage(),
|
|
&self.app_name,
|
|
&mut self.native_options,
|
|
)?;
|
|
self.set_window(ViewportId::ROOT)?;
|
|
}
|
|
} else {
|
|
let storage = epi_integration::create_storage(
|
|
self.native_options
|
|
.app_id
|
|
.as_ref()
|
|
.unwrap_or(&self.app_name),
|
|
);
|
|
let (window, builder) = Self::create_window(
|
|
event_loop,
|
|
storage.as_deref(),
|
|
&self.app_name,
|
|
&mut self.native_options,
|
|
)?;
|
|
self.init_run_state(event_loop, storage, window, builder)?;
|
|
}
|
|
EventResult::RepaintNow(
|
|
self.running
|
|
.as_ref()
|
|
.unwrap()
|
|
.viewports
|
|
.borrow()
|
|
.get(&ViewportId::ROOT)
|
|
.unwrap()
|
|
.window
|
|
.as_ref()
|
|
.unwrap()
|
|
.borrow()
|
|
.id(),
|
|
)
|
|
}
|
|
winit::event::Event::Suspended => {
|
|
#[cfg(target_os = "android")]
|
|
self.drop_window()?;
|
|
EventResult::Wait
|
|
}
|
|
|
|
winit::event::Event::WindowEvent { event, window_id } => {
|
|
let viewport_id = self.viewport_id_from_window_id(window_id);
|
|
if let Some(running) = &mut self.running {
|
|
// On Windows, if a window is resized by the user, it should repaint synchronously, inside the
|
|
// event handler.
|
|
//
|
|
// If this is not done, the compositor will assume that the window does not want to redraw,
|
|
// and continue ahead.
|
|
//
|
|
// In eframe's case, that causes the window to rapidly flicker, as it struggles to deliver
|
|
// new frames to the compositor in time.
|
|
//
|
|
// The flickering is technically glutin or glow's fault, but we should be responding properly
|
|
// to resizes anyway, as doing so avoids dropping frames.
|
|
//
|
|
// See: https://github.com/emilk/egui/issues/903
|
|
let mut repaint_asap = false;
|
|
|
|
match &event {
|
|
winit::event::WindowEvent::Focused(new_focused) => {
|
|
*self.is_focused.borrow_mut() =
|
|
new_focused.then(|| viewport_id).flatten();
|
|
}
|
|
winit::event::WindowEvent::Resized(physical_size) => {
|
|
repaint_asap = true;
|
|
|
|
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
|
// See: https://github.com/rust-windowing/winit/issues/208
|
|
// This solves an issue where the app would panic when minimizing on Windows.
|
|
if let Some(viewport_id) = viewport_id {
|
|
use std::num::NonZeroU32;
|
|
if let (Some(width), Some(height)) = (
|
|
NonZeroU32::new(physical_size.width),
|
|
NonZeroU32::new(physical_size.height),
|
|
) {
|
|
running.painter.borrow_mut().on_window_resized(
|
|
viewport_id,
|
|
width,
|
|
height,
|
|
);
|
|
}
|
|
}
|
|
}
|
|
winit::event::WindowEvent::ScaleFactorChanged {
|
|
new_inner_size,
|
|
..
|
|
} => {
|
|
use std::num::NonZeroU32;
|
|
if let (Some(width), Some(height), Some(viewport_id)) = (
|
|
NonZeroU32::new(new_inner_size.width),
|
|
NonZeroU32::new(new_inner_size.height),
|
|
running.viewport_maps.borrow().get(window_id).copied(),
|
|
) {
|
|
repaint_asap = true;
|
|
running.painter.borrow_mut().on_window_resized(
|
|
viewport_id,
|
|
width,
|
|
height,
|
|
);
|
|
}
|
|
}
|
|
winit::event::WindowEvent::CloseRequested
|
|
if running.integration.borrow().should_close() =>
|
|
{
|
|
log::debug!("Received WindowEvent::CloseRequested");
|
|
return Ok(EventResult::Exit);
|
|
}
|
|
_ => {}
|
|
};
|
|
|
|
let event_response = if let Some((id, Viewport { state, .. })) = viewport_id
|
|
.and_then(|id| {
|
|
running.viewports.borrow().get(&id).map(|w| (id, w.clone()))
|
|
}) {
|
|
if let Some(state) = &mut *state.borrow_mut() {
|
|
Some(running.integration.borrow_mut().on_event(
|
|
running.app.as_mut(),
|
|
event,
|
|
state,
|
|
id,
|
|
))
|
|
} else {
|
|
None
|
|
}
|
|
} else {
|
|
None
|
|
};
|
|
|
|
if running.integration.borrow().should_close() {
|
|
EventResult::Exit
|
|
} else if let Some(event_response) = event_response {
|
|
if event_response.repaint {
|
|
if repaint_asap {
|
|
EventResult::RepaintNow(*window_id)
|
|
} else {
|
|
EventResult::RepaintNext(*window_id)
|
|
}
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
#[cfg(feature = "accesskit")]
|
|
winit::event::Event::UserEvent(UserEvent::AccessKitActionRequest(
|
|
accesskit_winit::ActionRequestEvent { request, window_id },
|
|
)) => {
|
|
if let Some(running) = &mut self.running {
|
|
if let Some(Viewport { state, .. }) = running
|
|
.viewport_maps
|
|
.borrow()
|
|
.get(window_id)
|
|
.and_then(|id| running.viewports.borrow().get(id).cloned())
|
|
{
|
|
if let Some(state) = &mut *state.borrow_mut() {
|
|
state.on_accesskit_action_request(request.clone());
|
|
}
|
|
}
|
|
// As a form of user input, accessibility actions should
|
|
// lead to a repaint.
|
|
EventResult::RepaintNext(*window_id)
|
|
} else {
|
|
EventResult::Wait
|
|
}
|
|
}
|
|
_ => EventResult::Wait,
|
|
})
|
|
}
|
|
|
|
fn viewport_id_from_window_id(&self, id: &winit::window::WindowId) -> Option<ViewportId> {
|
|
self.running
|
|
.as_ref()
|
|
.and_then(|r| r.viewport_maps.borrow().get(id).copied())
|
|
}
|
|
}
|
|
|
|
pub fn run_wgpu(
|
|
app_name: &str,
|
|
mut native_options: epi::NativeOptions,
|
|
app_creator: epi::AppCreator,
|
|
) -> Result<()> {
|
|
#[cfg(not(target_os = "ios"))]
|
|
if native_options.run_and_return {
|
|
return with_event_loop(native_options, |event_loop, native_options| {
|
|
let wgpu_eframe =
|
|
WgpuWinitApp::new(event_loop, app_name, native_options, app_creator);
|
|
run_and_return(event_loop, wgpu_eframe)
|
|
});
|
|
}
|
|
|
|
let event_loop = create_event_loop(&mut native_options);
|
|
let wgpu_eframe = WgpuWinitApp::new(&event_loop, app_name, native_options, app_creator);
|
|
run_and_exit(event_loop, wgpu_eframe);
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "wgpu")]
|
|
pub use wgpu_integration::run_wgpu;
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
fn system_theme(window: &winit::window::Window, options: &NativeOptions) -> Option<crate::Theme> {
|
|
if options.follow_system_theme {
|
|
window
|
|
.theme()
|
|
.map(super::epi_integration::theme_from_winit_theme)
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
// For the puffin profiler!
|
|
#[allow(dead_code)] // Only used for profiling
|
|
fn short_event_description(event: &winit::event::Event<'_, UserEvent>) -> &'static str {
|
|
use winit::event::{DeviceEvent, Event, StartCause, WindowEvent};
|
|
|
|
match event {
|
|
Event::Suspended => "Event::Suspended",
|
|
Event::Resumed => "Event::Resumed",
|
|
Event::MainEventsCleared => "Event::MainEventsCleared",
|
|
Event::RedrawRequested(_) => "Event::RedrawRequested",
|
|
Event::RedrawEventsCleared => "Event::RedrawEventsCleared",
|
|
Event::LoopDestroyed => "Event::LoopDestroyed",
|
|
Event::UserEvent(user_event) => match user_event {
|
|
UserEvent::RequestRepaint { .. } => "UserEvent::RequestRepaint",
|
|
#[cfg(feature = "accesskit")]
|
|
UserEvent::AccessKitActionRequest(_) => "UserEvent::AccessKitActionRequest",
|
|
},
|
|
Event::DeviceEvent { event, .. } => match event {
|
|
DeviceEvent::Added { .. } => "DeviceEvent::Added",
|
|
DeviceEvent::Removed { .. } => "DeviceEvent::Removed",
|
|
DeviceEvent::MouseMotion { .. } => "DeviceEvent::MouseMotion",
|
|
DeviceEvent::MouseWheel { .. } => "DeviceEvent::MouseWheel",
|
|
DeviceEvent::Motion { .. } => "DeviceEvent::Motion",
|
|
DeviceEvent::Button { .. } => "DeviceEvent::Button",
|
|
DeviceEvent::Key { .. } => "DeviceEvent::Key",
|
|
DeviceEvent::Text { .. } => "DeviceEvent::Text",
|
|
},
|
|
Event::NewEvents(start_cause) => match start_cause {
|
|
StartCause::ResumeTimeReached { .. } => "NewEvents::ResumeTimeReached",
|
|
StartCause::WaitCancelled { .. } => "NewEvents::WaitCancelled",
|
|
StartCause::Poll => "NewEvents::Poll",
|
|
StartCause::Init => "NewEvents::Init",
|
|
},
|
|
Event::WindowEvent { event, .. } => match event {
|
|
WindowEvent::Resized { .. } => "WindowEvent::Resized",
|
|
WindowEvent::Moved { .. } => "WindowEvent::Moved",
|
|
WindowEvent::CloseRequested { .. } => "WindowEvent::CloseRequested",
|
|
WindowEvent::Destroyed { .. } => "WindowEvent::Destroyed",
|
|
WindowEvent::DroppedFile { .. } => "WindowEvent::DroppedFile",
|
|
WindowEvent::HoveredFile { .. } => "WindowEvent::HoveredFile",
|
|
WindowEvent::HoveredFileCancelled { .. } => "WindowEvent::HoveredFileCancelled",
|
|
WindowEvent::ReceivedCharacter { .. } => "WindowEvent::ReceivedCharacter",
|
|
WindowEvent::Focused { .. } => "WindowEvent::Focused",
|
|
WindowEvent::KeyboardInput { .. } => "WindowEvent::KeyboardInput",
|
|
WindowEvent::ModifiersChanged { .. } => "WindowEvent::ModifiersChanged",
|
|
WindowEvent::Ime { .. } => "WindowEvent::Ime",
|
|
WindowEvent::CursorMoved { .. } => "WindowEvent::CursorMoved",
|
|
WindowEvent::CursorEntered { .. } => "WindowEvent::CursorEntered",
|
|
WindowEvent::CursorLeft { .. } => "WindowEvent::CursorLeft",
|
|
WindowEvent::MouseWheel { .. } => "WindowEvent::MouseWheel",
|
|
WindowEvent::MouseInput { .. } => "WindowEvent::MouseInput",
|
|
WindowEvent::TouchpadMagnify { .. } => "WindowEvent::TouchpadMagnify",
|
|
WindowEvent::SmartMagnify { .. } => "WindowEvent::SmartMagnify",
|
|
WindowEvent::TouchpadRotate { .. } => "WindowEvent::TouchpadRotate",
|
|
WindowEvent::TouchpadPressure { .. } => "WindowEvent::TouchpadPressure",
|
|
WindowEvent::AxisMotion { .. } => "WindowEvent::AxisMotion",
|
|
WindowEvent::Touch { .. } => "WindowEvent::Touch",
|
|
WindowEvent::ScaleFactorChanged { .. } => "WindowEvent::ScaleFactorChanged",
|
|
WindowEvent::ThemeChanged { .. } => "WindowEvent::ThemeChanged",
|
|
WindowEvent::Occluded { .. } => "WindowEvent::Occluded",
|
|
},
|
|
}
|
|
}
|