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Prefer `core::` over `std::` where either work * Part of https://github.com/emilk/egui/issues/5735
188 lines
5.8 KiB
Rust
188 lines
5.8 KiB
Rust
struct HistoryEntry {
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text: String,
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repeated: usize,
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}
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#[derive(Default)]
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struct DeduplicatedHistory {
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history: std::collections::VecDeque<HistoryEntry>,
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}
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impl DeduplicatedHistory {
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fn add(&mut self, text: String) {
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if let Some(entry) = self.history.back_mut()
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&& entry.text == text
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{
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entry.repeated += 1;
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return;
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}
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self.history.push_back(HistoryEntry { text, repeated: 1 });
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if self.history.len() > 100 {
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self.history.pop_front();
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}
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}
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fn ui(&self, ui: &mut egui::Ui) {
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egui::ScrollArea::vertical()
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.auto_shrink(false)
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.show(ui, |ui| {
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ui.spacing_mut().item_spacing.y = 4.0;
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for HistoryEntry { text, repeated } in self.history.iter().rev() {
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ui.horizontal(|ui| {
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if text.is_empty() {
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ui.weak("(empty)");
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} else {
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ui.label(text);
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}
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if 1 < *repeated {
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ui.weak(format!(" x{repeated}"));
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}
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});
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}
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});
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}
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}
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[derive(Default)]
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pub struct InputTest {
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#[cfg_attr(feature = "serde", serde(skip))]
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history: [DeduplicatedHistory; 4],
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late_interaction: bool,
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show_hovers: bool,
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}
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impl crate::Demo for InputTest {
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fn name(&self) -> &'static str {
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"Input Test"
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}
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fn show(&mut self, ui: &mut egui::Ui, open: &mut bool) {
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egui::Window::new(self.name())
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.default_width(800.0)
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.open(open)
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.resizable(true)
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.scroll(false)
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.constrain_to(ui.available_rect_before_wrap())
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.show(ui, |ui| {
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use crate::View as _;
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self.ui(ui);
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});
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}
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}
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impl crate::View for InputTest {
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fn ui(&mut self, ui: &mut egui::Ui) {
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ui.spacing_mut().item_spacing.y = 8.0;
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ui.vertical_centered(|ui| {
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ui.add(crate::egui_github_link_file!());
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});
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ui.horizontal(|ui| {
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if ui.button("Clear").clicked() {
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*self = Default::default();
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}
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ui.checkbox(&mut self.show_hovers, "Show hover state");
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});
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ui.checkbox(&mut self.late_interaction, "Use Response::interact");
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ui.label("This tests how egui::Response reports events.\n\
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The different buttons are sensitive to different things.\n\
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Try interacting with them with any mouse button by clicking, double-clicking, triple-clicking, or dragging them.");
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ui.columns(4, |columns| {
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for (i, (sense_name, sense)) in [
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("Sense::hover", egui::Sense::hover()),
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("Sense::click", egui::Sense::click()),
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("Sense::drag", egui::Sense::drag()),
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("Sense::click_and_drag", egui::Sense::click_and_drag()),
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]
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.into_iter()
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.enumerate()
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{
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columns[i].push_id(i, |ui| {
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let response = if self.late_interaction {
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let first_response =
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ui.add(egui::Button::new(sense_name).sense(egui::Sense::hover()));
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first_response.interact(sense)
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} else {
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ui.add(egui::Button::new(sense_name).sense(sense))
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};
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let info = response_summary(&response, self.show_hovers);
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self.history[i].add(info.trim().to_owned());
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self.history[i].ui(ui);
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});
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}
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});
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}
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}
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fn response_summary(response: &egui::Response, show_hovers: bool) -> String {
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use core::fmt::Write as _;
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let mut new_info = String::new();
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if show_hovers {
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if response.hovered() {
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writeln!(new_info, "hovered").ok();
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}
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if response.contains_pointer() {
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writeln!(new_info, "contains_pointer").ok();
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}
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if response.is_pointer_button_down_on() {
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writeln!(new_info, "pointer_down_on").ok();
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}
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if let Some(pos) = response.interact_pointer_pos() {
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writeln!(new_info, "response.interact_pointer_pos: {pos:?}").ok();
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}
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}
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for &button in &[
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egui::PointerButton::Primary,
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egui::PointerButton::Secondary,
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egui::PointerButton::Middle,
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egui::PointerButton::Extra1,
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egui::PointerButton::Extra2,
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] {
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let button_suffix = if button == egui::PointerButton::Primary {
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// Reduce visual clutter in common case:
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String::default()
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} else {
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format!(" by {button:?} button")
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};
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// These are in inverse logical/chonological order, because we show them in the ui that way:
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if response.triple_clicked_by(button) {
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writeln!(new_info, "Triple-clicked{button_suffix}").ok();
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}
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if response.double_clicked_by(button) {
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writeln!(new_info, "Double-clicked{button_suffix}").ok();
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}
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if response.clicked_by(button) {
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writeln!(new_info, "Clicked{button_suffix}").ok();
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}
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if response.drag_stopped_by(button) {
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writeln!(new_info, "Drag stopped{button_suffix}").ok();
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}
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if response.dragged_by(button) {
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writeln!(new_info, "Dragged{button_suffix}").ok();
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}
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if response.drag_started_by(button) {
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writeln!(new_info, "Drag started{button_suffix}").ok();
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}
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}
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if response.long_touched() {
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writeln!(new_info, "Clicked with long-press").ok();
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}
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new_info
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}
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