mirror of
https://github.com/emilk/egui.git
synced 2026-06-26 22:53:14 -04:00
I love egui! Thank you Emil <3 This request specifically enables an `eframe::App` which stores a lifetime. In general, I believe this is necessary because `eframe::App` currently does not seem to provide a good place to allocate and then borrow from long-lived data between `update()` calls. To attempt to borrow such long-lived data from a field of the `App` itself would be to create a self-referential struct. A hacky alternative is to allocate long-lived data with `Box::leak`, but that's a code smell and would cause problems if a program ever creates multiple Apps. As a more specific motivating example, I am developing with the [inkwell](https://github.com/TheDan64/inkwell/) crate which requires creating a `inkwell::context::Context` instance which is then borrowed from by a bazillion things with a dedicated `'ctx` lifetime. I need such a `inkwell::context::Context` for the duration of my `eframe::App` but I can't store it as a field of the app. The most natural solution to me is to simply to lift the inkwell context outside of the App and borrow from it, but that currently fails because the AppCreator implicitly has a `'static` lifetime requirement due to the use of `dyn` trait objects. Here is a simpler, self-contained motivating example adapted from the current [hello world example](https://docs.rs/eframe/latest/eframe/): ```rust use eframe::egui; struct LongLivedThing { message: String, } fn main() { let long_lived_thing = LongLivedThing { message: "Hello World!".to_string(), }; let native_options = eframe::NativeOptions::default(); eframe::run_native( "My egui App", native_options, Box::new(|cc| Ok(Box::new(MyEguiApp::new(cc, &long_lived_thing)))), // ^^^^^^^^^^^^^^^^^ // BORROWING from long_lived_thing in App ); } struct MyEguiApp<'a> { long_lived_thing: &'a LongLivedThing, } impl<'a> MyEguiApp<'a> { fn new(cc: &eframe::CreationContext<'_>, long_lived_thing: &'a LongLivedThing) -> Self { // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals. // Restore app state using cc.storage (requires the "persistence" feature). // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use // for e.g. egui::PaintCallback. MyEguiApp { long_lived_thing } } } impl<'a> eframe::App for MyEguiApp<'a> { fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) { egui::CentralPanel::default().show(ctx, |ui| { ui.heading(&self.long_lived_thing.message); }); } } ``` This currently fails to compile with: ```plaintext error[E0597]: `long_lived_thing` does not live long enough --> src/main.rs:16:55 | 16 | Box::new(|cc| Ok(Box::new(MyEguiApp::new(cc, &long_lived_thing)))), | ----------------------------------------------^^^^^^^^^^^^^^^^---- | | | | | | | borrowed value does not live long enough | | value captured here | cast requires that `long_lived_thing` is borrowed for `'static` 17 | ); 18 | } | - `long_lived_thing` dropped here while still borrowed | = note: due to object lifetime defaults, `Box<dyn for<'a, 'b> FnOnce(&'a CreationContext<'b>) -> Result<Box<dyn App>, Box<dyn std::error::Error + Send + Sync>>>` actually means `Box<(dyn for<'a, 'b> FnOnce(&'a CreationContext<'b>) -> Result<Box<dyn App>, Box<dyn std::error::Error + Send + Sync>> + 'static)>` ``` With the added lifetimes in this request, I'm able to compile and run this as expected on Ubuntu + Wayland. I see the CI has been emailing me about some build failures and I'll do what I can to address those. Currently running the check.sh script as well. This is intended to resolve https://github.com/emilk/egui/issues/2152 <!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to test and add commits to your PR. * Remember to run `cargo fmt` and `cargo clippy`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> * Closes https://github.com/emilk/egui/issues/2152 * [x] I have followed the instructions in the PR template
478 lines
15 KiB
Rust
478 lines
15 KiB
Rust
//! eframe - the [`egui`] framework crate
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//!
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//! If you are planning to write an app for web or native,
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//! and want to use [`egui`] for everything, then `eframe` is for you!
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//!
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//! To get started, see the [examples](https://github.com/emilk/egui/tree/master/examples).
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//! To learn how to set up `eframe` for web and native, go to <https://github.com/emilk/eframe_template/> and follow the instructions there!
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//!
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//! In short, you implement [`App`] (especially [`App::update`]) and then
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//! call [`crate::run_native`] from your `main.rs`, and/or use `eframe::WebRunner` from your `lib.rs`.
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//!
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//! ## Compiling for web
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//! You need to install the `wasm32` target with `rustup target add wasm32-unknown-unknown`.
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//!
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//! Build the `.wasm` using `cargo build --target wasm32-unknown-unknown`
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//! and then use [`wasm-bindgen`](https://github.com/rustwasm/wasm-bindgen) to generate the JavaScript glue code.
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//!
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//! See the [`eframe_template` repository](https://github.com/emilk/eframe_template/) for more.
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//!
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//! ## Simplified usage
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//! If your app is only for native, and you don't need advanced features like state persistence,
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//! then you can use the simpler function [`run_simple_native`].
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//!
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//! ## Usage, native:
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//! ``` no_run
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//! use eframe::egui;
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//!
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//! fn main() {
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//! let native_options = eframe::NativeOptions::default();
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//! eframe::run_native("My egui App", native_options, Box::new(|cc| Ok(Box::new(MyEguiApp::new(cc)))));
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//! }
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//!
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//! #[derive(Default)]
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//! struct MyEguiApp {}
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//!
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//! impl MyEguiApp {
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//! fn new(cc: &eframe::CreationContext<'_>) -> Self {
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//! // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
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//! // Restore app state using cc.storage (requires the "persistence" feature).
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//! // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
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//! // for e.g. egui::PaintCallback.
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//! Self::default()
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//! }
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//! }
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//!
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//! impl eframe::App for MyEguiApp {
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//! fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
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//! egui::CentralPanel::default().show(ctx, |ui| {
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//! ui.heading("Hello World!");
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//! });
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//! }
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//! }
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//! ```
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//!
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//! ## Usage, web:
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//! ``` no_run
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//! # #[cfg(target_arch = "wasm32")]
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//! use wasm_bindgen::prelude::*;
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//!
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//! /// Your handle to the web app from JavaScript.
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//! # #[cfg(target_arch = "wasm32")]
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//! #[derive(Clone)]
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//! #[wasm_bindgen]
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//! pub struct WebHandle {
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//! runner: eframe::WebRunner,
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//! }
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//!
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//! # #[cfg(target_arch = "wasm32")]
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//! #[wasm_bindgen]
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//! impl WebHandle {
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//! /// Installs a panic hook, then returns.
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//! #[allow(clippy::new_without_default)]
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//! #[wasm_bindgen(constructor)]
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//! pub fn new() -> Self {
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//! // Redirect [`log`] message to `console.log` and friends:
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//! eframe::WebLogger::init(log::LevelFilter::Debug).ok();
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//!
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//! Self {
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//! runner: eframe::WebRunner::new(),
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//! }
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//! }
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//!
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//! /// Call this once from JavaScript to start your app.
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//! #[wasm_bindgen]
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//! pub async fn start(&self, canvas: web_sys::HtmlCanvasElement) -> Result<(), wasm_bindgen::JsValue> {
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//! self.runner
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//! .start(
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//! canvas,
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//! eframe::WebOptions::default(),
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//! Box::new(|cc| Ok(Box::new(MyEguiApp::new(cc))),)
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//! )
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//! .await
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//! }
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//!
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//! // The following are optional:
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//!
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//! /// Shut down eframe and clean up resources.
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//! #[wasm_bindgen]
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//! pub fn destroy(&self) {
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//! self.runner.destroy();
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//! }
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//!
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//! /// Example on how to call into your app from JavaScript.
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//! #[wasm_bindgen]
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//! pub fn example(&self) {
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//! if let Some(app) = self.runner.app_mut::<MyEguiApp>() {
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//! app.example();
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//! }
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//! }
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//!
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//! /// The JavaScript can check whether or not your app has crashed:
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//! #[wasm_bindgen]
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//! pub fn has_panicked(&self) -> bool {
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//! self.runner.has_panicked()
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//! }
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//!
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//! #[wasm_bindgen]
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//! pub fn panic_message(&self) -> Option<String> {
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//! self.runner.panic_summary().map(|s| s.message())
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//! }
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//!
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//! #[wasm_bindgen]
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//! pub fn panic_callstack(&self) -> Option<String> {
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//! self.runner.panic_summary().map(|s| s.callstack())
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//! }
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//! }
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//! ```
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//!
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//! ## Feature flags
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#![doc = document_features::document_features!()]
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//!
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#![warn(missing_docs)] // let's keep eframe well-documented
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#![allow(clippy::needless_doctest_main)]
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// Re-export all useful libraries:
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pub use {egui, egui::emath, egui::epaint};
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#[cfg(feature = "glow")]
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pub use {egui_glow, glow};
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#[cfg(feature = "wgpu")]
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pub use {egui_wgpu, wgpu};
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mod epi;
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// Re-export everything in `epi` so `eframe` users don't have to care about what `epi` is:
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pub use epi::*;
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pub(crate) mod stopwatch;
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// ----------------------------------------------------------------------------
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// When compiling for web
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#[cfg(target_arch = "wasm32")]
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pub use wasm_bindgen;
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#[cfg(target_arch = "wasm32")]
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pub use web_sys;
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#[cfg(target_arch = "wasm32")]
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pub mod web;
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#[cfg(target_arch = "wasm32")]
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pub use web::{WebLogger, WebRunner};
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// ----------------------------------------------------------------------------
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// When compiling natively
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#[cfg(not(target_arch = "wasm32"))]
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#[cfg(any(feature = "glow", feature = "wgpu"))]
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mod native;
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#[cfg(not(target_arch = "wasm32"))]
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#[cfg(any(feature = "glow", feature = "wgpu"))]
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#[cfg(feature = "persistence")]
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pub use native::file_storage::storage_dir;
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#[cfg(not(target_arch = "wasm32"))]
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pub mod icon_data;
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/// This is how you start a native (desktop) app.
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///
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/// The first argument is name of your app, which is a an identifier
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/// used for the save location of persistence (see [`App::save`]).
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/// It is also used as the application id on wayland.
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/// If you set no title on the viewport, the app id will be used
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/// as the title.
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///
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/// For details about application ID conventions, see the
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/// [Desktop Entry Spec](https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#desktop-file-id)
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///
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/// Call from `fn main` like this:
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/// ``` no_run
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/// use eframe::egui;
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///
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/// fn main() -> eframe::Result {
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/// let native_options = eframe::NativeOptions::default();
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/// eframe::run_native("MyApp", native_options, Box::new(|cc| Ok(Box::new(MyEguiApp::new(cc)))))
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/// }
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///
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/// #[derive(Default)]
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/// struct MyEguiApp {}
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///
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/// impl MyEguiApp {
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/// fn new(cc: &eframe::CreationContext<'_>) -> Self {
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/// // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
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/// // Restore app state using cc.storage (requires the "persistence" feature).
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/// // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
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/// // for e.g. egui::PaintCallback.
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/// Self::default()
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/// }
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/// }
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///
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/// impl eframe::App for MyEguiApp {
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/// fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
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/// egui::CentralPanel::default().show(ctx, |ui| {
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/// ui.heading("Hello World!");
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/// });
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/// }
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/// }
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/// ```
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///
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/// # Errors
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/// This function can fail if we fail to set up a graphics context.
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#[cfg(not(target_arch = "wasm32"))]
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#[cfg(any(feature = "glow", feature = "wgpu"))]
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#[allow(clippy::needless_pass_by_value)]
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pub fn run_native(
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app_name: &str,
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mut native_options: NativeOptions,
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app_creator: AppCreator<'_>,
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) -> Result {
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#[cfg(not(feature = "__screenshot"))]
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assert!(
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std::env::var("EFRAME_SCREENSHOT_TO").is_err(),
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"EFRAME_SCREENSHOT_TO found without compiling with the '__screenshot' feature"
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);
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if native_options.viewport.title.is_none() {
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native_options.viewport.title = Some(app_name.to_owned());
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}
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let renderer = native_options.renderer;
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#[cfg(all(feature = "glow", feature = "wgpu"))]
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{
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match renderer {
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Renderer::Glow => "glow",
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Renderer::Wgpu => "wgpu",
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};
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log::info!("Both the glow and wgpu renderers are available. Using {renderer}.");
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}
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match renderer {
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#[cfg(feature = "glow")]
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Renderer::Glow => {
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log::debug!("Using the glow renderer");
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native::run::run_glow(app_name, native_options, app_creator)
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}
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#[cfg(feature = "wgpu")]
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Renderer::Wgpu => {
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log::debug!("Using the wgpu renderer");
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native::run::run_wgpu(app_name, native_options, app_creator)
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}
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}
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}
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// ----------------------------------------------------------------------------
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/// The simplest way to get started when writing a native app.
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///
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/// This does NOT support persistence of custom user data. For that you need to use [`run_native`].
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/// However, it DOES support persistence of egui data (window positions and sizes, how far the user has scrolled in a
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/// [`ScrollArea`](egui::ScrollArea), etc.) if the persistence feature is enabled.
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///
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/// # Example
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/// ``` no_run
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/// fn main() -> eframe::Result {
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/// // Our application state:
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/// let mut name = "Arthur".to_owned();
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/// let mut age = 42;
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///
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/// let options = eframe::NativeOptions::default();
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/// eframe::run_simple_native("My egui App", options, move |ctx, _frame| {
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/// egui::CentralPanel::default().show(ctx, |ui| {
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/// ui.heading("My egui Application");
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/// ui.horizontal(|ui| {
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/// let name_label = ui.label("Your name: ");
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/// ui.text_edit_singleline(&mut name)
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/// .labelled_by(name_label.id);
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/// });
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/// ui.add(egui::Slider::new(&mut age, 0..=120).text("age"));
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/// if ui.button("Increment").clicked() {
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/// age += 1;
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/// }
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/// ui.label(format!("Hello '{name}', age {age}"));
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/// });
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/// })
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/// }
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/// ```
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///
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/// # Errors
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/// This function can fail if we fail to set up a graphics context.
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#[cfg(not(target_arch = "wasm32"))]
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#[cfg(any(feature = "glow", feature = "wgpu"))]
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pub fn run_simple_native(
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app_name: &str,
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native_options: NativeOptions,
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update_fun: impl FnMut(&egui::Context, &mut Frame) + 'static,
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) -> Result {
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struct SimpleApp<U> {
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update_fun: U,
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}
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impl<U: FnMut(&egui::Context, &mut Frame) + 'static> App for SimpleApp<U> {
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fn update(&mut self, ctx: &egui::Context, frame: &mut Frame) {
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(self.update_fun)(ctx, frame);
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}
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}
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run_native(
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app_name,
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native_options,
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Box::new(|_cc| Ok(Box::new(SimpleApp { update_fun }))),
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)
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}
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// ----------------------------------------------------------------------------
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/// The different problems that can occur when trying to run `eframe`.
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#[derive(Debug)]
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pub enum Error {
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/// Something went wrong in user code when creating the app.
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AppCreation(Box<dyn std::error::Error + Send + Sync>),
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/// An error from [`winit`].
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#[cfg(not(target_arch = "wasm32"))]
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Winit(winit::error::OsError),
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/// An error from [`winit::event_loop::EventLoop`].
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#[cfg(not(target_arch = "wasm32"))]
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WinitEventLoop(winit::error::EventLoopError),
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/// An error from [`glutin`] when using [`glow`].
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#[cfg(all(feature = "glow", not(target_arch = "wasm32")))]
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Glutin(glutin::error::Error),
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/// An error from [`glutin`] when using [`glow`].
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#[cfg(all(feature = "glow", not(target_arch = "wasm32")))]
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NoGlutinConfigs(glutin::config::ConfigTemplate, Box<dyn std::error::Error>),
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/// An error from [`glutin`] when using [`glow`].
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#[cfg(feature = "glow")]
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OpenGL(egui_glow::PainterError),
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/// An error from [`wgpu`].
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#[cfg(feature = "wgpu")]
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Wgpu(egui_wgpu::WgpuError),
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}
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impl std::error::Error for Error {}
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#[cfg(not(target_arch = "wasm32"))]
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impl From<winit::error::OsError> for Error {
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#[inline]
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fn from(err: winit::error::OsError) -> Self {
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Self::Winit(err)
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl From<winit::error::EventLoopError> for Error {
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#[inline]
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fn from(err: winit::error::EventLoopError) -> Self {
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Self::WinitEventLoop(err)
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}
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}
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#[cfg(all(feature = "glow", not(target_arch = "wasm32")))]
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impl From<glutin::error::Error> for Error {
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#[inline]
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fn from(err: glutin::error::Error) -> Self {
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Self::Glutin(err)
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}
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}
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#[cfg(feature = "glow")]
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impl From<egui_glow::PainterError> for Error {
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#[inline]
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fn from(err: egui_glow::PainterError) -> Self {
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Self::OpenGL(err)
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}
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}
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#[cfg(feature = "wgpu")]
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impl From<egui_wgpu::WgpuError> for Error {
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#[inline]
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fn from(err: egui_wgpu::WgpuError) -> Self {
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Self::Wgpu(err)
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}
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}
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impl std::fmt::Display for Error {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Self::AppCreation(err) => write!(f, "app creation error: {err}"),
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|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
Self::Winit(err) => {
|
|
write!(f, "winit error: {err}")
|
|
}
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
Self::WinitEventLoop(err) => {
|
|
write!(f, "winit EventLoopError: {err}")
|
|
}
|
|
|
|
#[cfg(all(feature = "glow", not(target_arch = "wasm32")))]
|
|
Self::Glutin(err) => {
|
|
write!(f, "glutin error: {err}")
|
|
}
|
|
|
|
#[cfg(all(feature = "glow", not(target_arch = "wasm32")))]
|
|
Self::NoGlutinConfigs(template, err) => {
|
|
write!(
|
|
f,
|
|
"Found no glutin configs matching the template: {template:?}. Error: {err}"
|
|
)
|
|
}
|
|
|
|
#[cfg(feature = "glow")]
|
|
Self::OpenGL(err) => {
|
|
write!(f, "egui_glow: {err}")
|
|
}
|
|
|
|
#[cfg(feature = "wgpu")]
|
|
Self::Wgpu(err) => {
|
|
write!(f, "WGPU error: {err}")
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Short for `Result<T, eframe::Error>`.
|
|
pub type Result<T = (), E = Error> = std::result::Result<T, E>;
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
mod profiling_scopes {
|
|
#![allow(unused_macros)]
|
|
#![allow(unused_imports)]
|
|
|
|
/// Profiling macro for feature "puffin"
|
|
macro_rules! profile_function {
|
|
($($arg: tt)*) => {
|
|
#[cfg(feature = "puffin")]
|
|
#[cfg(not(target_arch = "wasm32"))] // Disabled on web because of the coarse 1ms clock resolution there.
|
|
puffin::profile_function!($($arg)*);
|
|
};
|
|
}
|
|
pub(crate) use profile_function;
|
|
|
|
/// Profiling macro for feature "puffin"
|
|
macro_rules! profile_scope {
|
|
($($arg: tt)*) => {
|
|
#[cfg(feature = "puffin")]
|
|
#[cfg(not(target_arch = "wasm32"))] // Disabled on web because of the coarse 1ms clock resolution there.
|
|
puffin::profile_scope!($($arg)*);
|
|
};
|
|
}
|
|
pub(crate) use profile_scope;
|
|
}
|
|
|
|
#[allow(unused_imports)]
|
|
pub(crate) use profiling_scopes::{profile_function, profile_scope};
|