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https://github.com/emilk/egui.git
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⚠️ Removes `Context::translate_layer`, replacing it with a sticky `set_transform_layer` Adds the capability to scale layers. Allows interaction with scaled and transformed widgets inside transformed layers. I've also added a demo of how to have zooming and panning in a window (see the video below). This probably closes #1811. Having a panning and zooming container would just be creating a new `Area` with a new id, and applying zooming and panning with `ctx.transform_layer`. I've run the github workflow scripts in my repository, so hopefully the formatting and `cargo cranky` is satisfied. I'm not sure if all call sites where transforms would be relevant have been handled. This might also be missing are transforming clipping rects, but I'm not sure where / how to accomplish that. In the demo, the clipping rect is transformed to match, which seems to work. https://github.com/emilk/egui/assets/70821802/77e7e743-cdfe-402f-86e3-7744b3ee7b0f --------- Co-authored-by: tweoss <fchua@puffer5.stanford.edu> Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
62 lines
1.4 KiB
Rust
62 lines
1.4 KiB
Rust
//! Demo-code for showing how egui is used.
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//!
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//! The demo-code is also used in benchmarks and tests.
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// ----------------------------------------------------------------------------
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pub mod about;
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pub mod code_editor;
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pub mod code_example;
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pub mod context_menu;
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pub mod dancing_strings;
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pub mod demo_app_windows;
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pub mod drag_and_drop;
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pub mod extra_viewport;
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pub mod font_book;
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pub mod highlighting;
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pub mod layout_test;
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pub mod misc_demo_window;
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pub mod multi_touch;
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pub mod paint_bezier;
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pub mod painting;
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pub mod pan_zoom;
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pub mod panels;
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pub mod password;
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pub mod plot_demo;
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pub mod scrolling;
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pub mod sliders;
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pub mod strip_demo;
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pub mod table_demo;
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pub mod tests;
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pub mod text_edit;
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pub mod text_layout;
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pub mod toggle_switch;
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pub mod widget_gallery;
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pub mod window_options;
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pub use {
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about::About, demo_app_windows::DemoWindows, misc_demo_window::MiscDemoWindow,
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widget_gallery::WidgetGallery,
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};
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// ----------------------------------------------------------------------------
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/// Something to view in the demo windows
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pub trait View {
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fn ui(&mut self, ui: &mut egui::Ui);
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}
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/// Something to view
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pub trait Demo {
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/// Is the demo enabled for this integration?
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fn is_enabled(&self, _ctx: &egui::Context) -> bool {
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true
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}
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/// `&'static` so we can also use it as a key to store open/close state.
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fn name(&self) -> &'static str;
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/// Show windows, etc
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fn show(&mut self, ctx: &egui::Context, open: &mut bool);
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}
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