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Use `UiBuilder::new().sizing_pass().invisible()` instead. Also changes `UiBuilder::sizing_pass` to no longer turn the ui invisible. You'll have to opt-in to that instead when it makes sense, e.g. for the first frame of a tooltip, but not when auto-sizing a column in a `Table`.
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.