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* Added shaders on GLSL 1.2 - Used `glium::program` to create shaders - Moved shaders code to its own sources and include it as str - Added shaders implementation on GLSL which allows run egui on old hardware (Raspberry Pi 1/zero in game again) * Moved webgl shaders code to sources in `shader` subdir * Added GLSL ES shaders to glium backend to support OpenGL ES * Described changes related to GLSL versions support