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egui/crates/egui_glow/Cargo.toml
Valentin 6359ba7e66 forward x11 and wayland features to glutin (#5391)
eframe has features for selecting between x11 and wayland. eframe does
not forward the features to glutin. This makes glutin always compile
with both backends enabled. This change forwards the feature. This
allows users of egui to compile less dependencies when they only need
one of x11, wayland.

To understand this change, read the glutin Cargo.toml [1] and the glutin
build.rs [2]. You always have to enable glutin's glx feature with the
x11 feature. The other default features (egl, wgl) stay enabled. This is
intentional so that everything continues to work as before. We could
further minimize when egl and wgl are enabled, but that is not part of
this change. There is little reason to do so because those feature
already only add dependencies when you compile glutin for the right
platform (for example wgl on windows).

[1]
https://github.com/rust-windowing/glutin/blob/v0.32.1/glutin/Cargo.toml
[2]
https://github.com/rust-windowing/glutin/blob/v0.32.1/glutin/build.rs
2024-11-26 15:22:44 +01:00

87 lines
2.5 KiB
TOML

[package]
name = "egui_glow"
version.workspace = true
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
description = "Bindings for using egui natively using the glow library"
edition.workspace = true
rust-version.workspace = true
homepage = "https://github.com/emilk/egui/tree/master/crates/egui_glow"
license.workspace = true
readme = "README.md"
repository = "https://github.com/emilk/egui/tree/master/crates/egui_glow"
categories = ["gui", "game-development"]
keywords = ["glow", "egui", "gui", "gamedev"]
include = [
"../LICENSE-APACHE",
"../LICENSE-MIT",
"**/*.rs",
"Cargo.toml",
"src/shader/*.glsl",
]
[lints]
workspace = true
[package.metadata.docs.rs]
all-features = true
rustdoc-args = ["--generate-link-to-definition"]
[features]
default = []
## For the `winit` integration:
## enable cut/copy/paste to os clipboard.
##
## if disabled a clipboard will be simulated so you can still copy/paste within the egui app.
clipboard = ["egui-winit?/clipboard"]
## For the `winit` integration:
## enable opening links in a browser when an egui hyperlink is clicked.
links = ["egui-winit?/links"]
## Enable profiling with the [`puffin`](https://docs.rs/puffin) crate.
puffin = ["dep:puffin", "egui-winit?/puffin", "egui/puffin"]
## Enable [`winit`](https://docs.rs/winit) integration. On Linux, requires either `wayland` or `x11`
winit = ["egui-winit", "dep:winit"]
## Enables Wayland support for winit.
wayland = ["winit?/wayland"]
## Enables x11 support for winit.
x11 = ["winit?/x11"]
[dependencies]
egui = { workspace = true, default-features = false, features = ["bytemuck"] }
egui-winit = { workspace = true, optional = true, default-features = false }
ahash.workspace = true
bytemuck.workspace = true
glow.workspace = true
log.workspace = true
memoffset = "0.9"
#! ### Optional dependencies
## Enable this when generating docs.
document-features = { workspace = true, optional = true }
# Native:
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
puffin = { workspace = true, optional = true }
winit = { workspace = true, optional = true, default-features = false, features = ["rwh_06"] }
# Web:
[target.'cfg(target_arch = "wasm32")'.dependencies]
web-sys = { workspace = true, features = ["console"] }
wasm-bindgen.workspace = true
[dev-dependencies]
glutin = { workspace = true, default-features = true } # examples/pure_glow
glutin-winit = { workspace = true, default-features = true }
[[example]]
name = "pure_glow"
required-features = ["winit", "egui/default_fonts"]