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egui/crates/emath/src/ts_transform.rs
Francis Chua 069d7a634d Add layer transforms, interaction in layer (#3906)
⚠️ Removes `Context::translate_layer`, replacing it with a sticky
`set_transform_layer`

Adds the capability to scale layers.
Allows interaction with scaled and transformed widgets inside
transformed layers.

I've also added a demo of how to have zooming and panning in a window
(see the video below).

This probably closes #1811. Having a panning and zooming container would
just be creating a new
`Area` with a new id, and applying zooming and panning with
`ctx.transform_layer`.

I've run the github workflow scripts in my repository, so hopefully the
formatting and `cargo cranky` is satisfied.

I'm not sure if all call sites where transforms would be relevant have
been handled. This might also be missing are transforming clipping
rects, but I'm not sure where / how to accomplish that. In the demo, the
clipping rect is transformed to match, which seems to work.


https://github.com/emilk/egui/assets/70821802/77e7e743-cdfe-402f-86e3-7744b3ee7b0f

---------

Co-authored-by: tweoss <fchua@puffer5.stanford.edu>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-17 11:02:56 +01:00

147 lines
3.9 KiB
Rust

use crate::{Pos2, Rect, Vec2};
/// Linearly transforms positions via a translation, then a scaling.
///
/// [`TSTransform`] first scales points with the scaling origin at `0, 0`
/// (the top left corner), then translates them.
#[repr(C)]
#[derive(Clone, Copy, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
pub struct TSTransform {
/// Scaling applied first, scaled around (0, 0).
pub scaling: f32,
/// Translation amount, applied after scaling.
pub translation: Vec2,
}
impl Eq for TSTransform {}
impl Default for TSTransform {
#[inline]
fn default() -> Self {
Self::IDENTITY
}
}
impl TSTransform {
pub const IDENTITY: Self = Self {
translation: Vec2::ZERO,
scaling: 1.0,
};
#[inline]
/// Creates a new translation that first scales points around
/// `(0, 0)`, then translates them.
pub fn new(translation: Vec2, scaling: f32) -> Self {
Self {
translation,
scaling,
}
}
#[inline]
pub fn from_translation(translation: Vec2) -> Self {
Self::new(translation, 1.0)
}
#[inline]
pub fn from_scaling(scaling: f32) -> Self {
Self::new(Vec2::ZERO, scaling)
}
/// Inverts the transform.
///
/// ```
/// # use emath::{pos2, vec2, TSTransform};
/// let p1 = pos2(2.0, 3.0);
/// let p2 = pos2(12.0, 5.0);
/// let ts = TSTransform::new(vec2(2.0, 3.0), 2.0);
/// let inv = ts.inverse();
/// assert_eq!(inv.mul_pos(p1), pos2(0.0, 0.0));
/// assert_eq!(inv.mul_pos(p2), pos2(5.0, 1.0));
///
/// assert_eq!(ts.inverse().inverse(), ts);
/// ```
#[inline]
pub fn inverse(&self) -> Self {
Self::new(-self.translation / self.scaling, 1.0 / self.scaling)
}
/// Transforms the given coordinate.
///
/// ```
/// # use emath::{pos2, vec2, TSTransform};
/// let p1 = pos2(0.0, 0.0);
/// let p2 = pos2(5.0, 1.0);
/// let ts = TSTransform::new(vec2(2.0, 3.0), 2.0);
/// assert_eq!(ts.mul_pos(p1), pos2(2.0, 3.0));
/// assert_eq!(ts.mul_pos(p2), pos2(12.0, 5.0));
/// ```
#[inline]
pub fn mul_pos(&self, pos: Pos2) -> Pos2 {
self.scaling * pos + self.translation
}
/// Transforms the given rectangle.
///
/// ```
/// # use emath::{pos2, vec2, Rect, TSTransform};
/// let rect = Rect::from_min_max(pos2(5.0, 5.0), pos2(15.0, 10.0));
/// let ts = TSTransform::new(vec2(1.0, 0.0), 3.0);
/// let transformed = ts.mul_rect(rect);
/// assert_eq!(transformed.min, pos2(16.0, 15.0));
/// assert_eq!(transformed.max, pos2(46.0, 30.0));
/// ```
#[inline]
pub fn mul_rect(&self, rect: Rect) -> Rect {
Rect {
min: self.mul_pos(rect.min),
max: self.mul_pos(rect.max),
}
}
}
/// Transforms the position.
impl std::ops::Mul<Pos2> for TSTransform {
type Output = Pos2;
#[inline]
fn mul(self, pos: Pos2) -> Pos2 {
self.mul_pos(pos)
}
}
/// Transforms the rectangle.
impl std::ops::Mul<Rect> for TSTransform {
type Output = Rect;
#[inline]
fn mul(self, rect: Rect) -> Rect {
self.mul_rect(rect)
}
}
impl std::ops::Mul<Self> for TSTransform {
type Output = Self;
#[inline]
/// Applies the right hand side transform, then the left hand side.
///
/// ```
/// # use emath::{TSTransform, vec2};
/// let ts1 = TSTransform::new(vec2(1.0, 0.0), 2.0);
/// let ts2 = TSTransform::new(vec2(-1.0, -1.0), 3.0);
/// let ts_combined = TSTransform::new(vec2(2.0, -1.0), 6.0);
/// assert_eq!(ts_combined, ts2 * ts1);
/// ```
fn mul(self, rhs: Self) -> Self::Output {
// Apply rhs first.
Self {
scaling: self.scaling * rhs.scaling,
translation: self.translation + self.scaling * rhs.translation,
}
}
}