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## Short bluesky announcement: We just released egui 0.33.0! Highlights: - `egui::Plugin` a improved way to create and access egui plugins - [kitdiff](https://github.com/rerun-io/kitdiff), a viewer for egui_kittest image snapshots (and a general image diff tool) - better kerning (check the diff on [kitdiff](https://rerun-io.github.io/kitdiff/?url=https://github.com/emilk/egui/pull/7431)) https://github.com/user-attachments/assets/971f0493-6dae-42e5-8019-58b74cf5d203 ## Relaese Changelog: egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native. Try it now: <https://www.egui.rs/> egui development is sponsored by [Rerun](https://www.rerun.io/), a startup building an SDK for visualizing streams of multimodal data. # egui 0.33.0 changelog Highlights from this release: - `egui::Plugin` a improved way to create and access egui plugins - [kitdiff](https://github.com/rerun-io/kitdiff), a viewer for egui_kittest image snapshots (and a general image diff tool) - better kerning ### Improved kerning As a step towards using [parley](https://github.com/linebender/parley) for font rendering, @valadaptive has refactored the font loading and rendering code. A result of this (next to the font rendering code being much nicer now) is improved kerning. Notice how the c moved away from the k:  ### `egui::Plugin` trait We've added a new trait-based plugin api, meant to replace `Context::on_begin_pass` and `Context::on_end_pass`. This makes it a lot easier to handle state in your plugins. Instead of having to write to egui memory it can live right on your plugin struct. The trait based api also makes easier to add new hooks that plugins can use. In addition to `on_begin_pass` and `on_end_pass`, the `Plugin` trait now has a `input_hook` and `output_hook` which you can use to inspect / modify the `RawInput` / `FullOutput`. ### kitdiff, a image diff viewer At rerun we have a ton of snapshots. Some PRs will change most of them (e.g. [the](https://github.com/rerun-io/rerun/pull/11253/files) [one](https://rerun-io.github.io/kitdiff/?url=https://github.com/rerun-io/rerun/pull/11253/files) that updated egui and introduced the kerning improvements, ~500 snapshots changed!). If you really want to look at every changed snapshot it better be as efficient as possible, and the experience on github, fiddeling with the sliders, is kind of frustrating. In order to fix this, we've made [kitdiff](https://rerun-io.github.io/kitdiff/). You can use it locally via - `kitdiff files .` will search for .new.png and .diff.png files - `kitdiff git` will compare the current files to the default branch (main/master) Or in the browser via - going to https://rerun-io.github.io/kitdiff/ and pasting a PR or github artifact url - linking to kitdiff via e.g. a github workflow `https://rerun-io.github.io/kitdiff/?url=<link_to_pr_or_artefact>` To install kitdiff run `cargo install --git https://github.com/rerun-io/kitdiff` Here is a video showing the kerning changes in kitdiff ([try it yourself](https://rerun-io.github.io/kitdiff/?url=https://github.com/rerun-io/rerun/pull/11253/files)): https://github.com/user-attachments/assets/74640af1-09ba-435a-9d0c-2cbeee140c8f ### Migration guide - `egui::Mutex` now has a timeout as a simple deadlock detection - If you use a `egui::Mutex` in some place where it's held for longer than a single frame, you should switch to the std mutex or parking_lot instead (egui mutexes are wrappers around parking lot) - `screen_rect` is deprecated - In order to support safe areas, egui now has `viewport_rect` and `content_rect`. - Update all usages of `screen_rect` to `content_rect`, unless you are sure that you want to draw outside the `safe area` (which would mean your Ui may be covered by notches, system ui, etc.)
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Changelog for egui_glow
All notable changes to the egui_glow integration will be noted in this file.
This file is updated upon each release.
Changes since the last release can be found at https://github.com/emilk/egui/compare/latest...HEAD or by running the scripts/generate_changelog.py script.
0.33.0 - 2025-10-09
0.32.3 - 2025-09-12
Nothing new
0.32.2 - 2025-09-04
Nothing new
0.32.1 - 2025-08-15
Nothing new
0.32.0 - 2025-07-10
- Fix text distortion on mobile devices/browsers with
glowbackend #6893 by @wareya - Improve texture filtering by doing it in gamma space #7311 by @emilk
0.31.1 - 2025-03-05
Nothing new
0.31.0 - 2025-02-04
Nothing new
0.30.0 - 2024-12-16
0.29.1 - 2024-10-01
Nothing new
0.29.0 - 2024-09-26 - glow 0.14
- Update
glowto 0.14 #4952 by @bircni - Introduce dithering to reduce banding #4497 by @jwagner
- Fix missing
winitfeature inegui_glow#4916 by @bash - Add support for mipmap textures #5146 by @nolanderc
0.28.1 - 2024-07-05
Nothing new
0.28.0 - 2024-07-03
- Enable
egui_glow'swinitfeature on Wasm (#4420) #4421 by @simon-frankau
0.27.2 - 2024-04-02
- Nothing new
0.27.1 - 2024-03-29
- Nothing new
0.27.0 - 2024-03-26
- Only disable sRGB framebuffer on supported platforms #3994 (thanks @Nopey!)
- Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps #4036 (thanks @Nopey!)
0.26.2 - 2024-02-14
- Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps #4036 (thanks @Nopey!)
0.26.1 - 2024-02-11
0.26.0 - 2024-02-05
- Add
x11andwaylandfeatures #3909 (thanks @YgorSouza!)
0.25.0 - 2024-01-08
0.24.1 - 2023-11-30
- Improve a docstring
0.24.0 - 2023-11-23
- Change
Arc<glow::Context>toRc<glow::Context>#3598 - Update MSRV to Rust 1.72 #3595
- Clamp viewport values #3604 (thanks @Wumpf!)
0.23.0 - 2023-09-27
- Update
egui
0.22.0 - 2023-05-23
- Update
egui
0.21.0 - 2023-02-08
0.20.1 - 2022-12-11
0.20.0 - 2022-12-08
- Allow empty textures.
- Added
shader_versionvariable onEguiGlow::newfor easier cross compiling on different OpenGL | ES targets (#1993).
0.19.0 - 2022-08-20
- MSRV (Minimum Supported Rust Version) is now
1.61.0(#1846). EguiGlow::newnow takes anEventLoopWindowTarget<E>instead of awinit::Window(#1634).- Use
Arcforglow::Contextinstead ofRc(#1640). - Fixed
glClearon WebGL1 (#1658). - Add
Painter::intermediate_fbowhich tells callbacks where to render. This is only needed if the callbacks use their own FBO:s and need to know what to restore to.
0.18.1 - 2022-05-05
- Remove calls to
gl.get_errorin release builds to speed up rendering (#1583).
0.18.0 - 2022-04-30
- Improved logging on rendering failures.
- Added new
NativeOptions:vsync,multisampling,depth_buffer,stencil_buffer. - Fixed potential scale bug when DPI scaling changes (e.g. when dragging a window between different displays) (#1441).
- MSRV (Minimum Supported Rust Version) is now
1.60.0(#1467). clipboard,links,winitare now all opt-in features (#1467).- Added new feature
puffinto addpuffin profilerscopes (#1483). - Removed the features
dark-light,default_fontsandpersistence(#1542).
0.17.0 - 2022-02-22
EguiGlow::runno longer returns the shapes to paint, but stores them internally until you callEguiGlow::paint(#1110).- Added
set_texture_filtermethod toPainter(#1041). - Fixed failure to run in Chrome (#1092).
EguiGlow::newandEguiGlow::paintnow takes&winit::Window(#1151).- Automatically detect and apply dark or light mode from system (#1045).
0.16.0 - 2021-12-29
- Made winit/glutin an optional dependency (#868).
- Simplified
EguiGlowinterface (#871). - Removed
EguiGlow::is_quit_event(#881). - Updated
glutinto 0.28 (#930). - Changed the
Painterinterface slightly (#999).
0.15.0 - 2021-10-24
egui_glow has been newly created, with feature parity to egui_glium.
As glow is a set of lower-level bindings to OpenGL, this crate is potentially less stable than egui_glium,
but hopefully this will one day replace egui_glium as the default backend for eframe.