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* Follows https://github.com/emilk/egui/pull/7722 * Part of https://github.com/emilk/egui/issues/5605 * Closes https://github.com/emilk/egui/issues/3385 ## What Sets `clip_rect_margin` to zero, and moves the margin of `Window`s with `ScrollAreas`, so that the scroll bars are now on the very edge of the windows they are in. Windows with a bulit-in scroll area now lets the content go all the way to the edges (left image). However, if you just manually add a `ScrollArea` to a `Window`, you won't get this effect (right image). <img width="763" height="345" alt="Screenshot 2026-05-18 at 22 04 01" src="https://github.com/user-attachments/assets/e41cdfcb-b0a6-4e5e-9691-d132a602d6a7" /> ## Required * #7803 * #7804 * #7805 * #7806 * https://github.com/emilk/egui/pull/7807 * https://github.com/emilk/egui/pull/7808
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.