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Inspired by:
44d65f41ac/Cargo.toml (L65)
I took the liberty of removing that comment since I *think* that I got
all "relevant" ones (showing up more than once, sort of).
100 lines
3.4 KiB
TOML
100 lines
3.4 KiB
TOML
[package]
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name = "egui"
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version.workspace = true
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authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "An easy-to-use immediate mode GUI that runs on both web and native"
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edition.workspace = true
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rust-version.workspace = true
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homepage = "https://github.com/emilk/egui"
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license.workspace = true
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readme = "../../README.md"
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repository = "https://github.com/emilk/egui"
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categories = ["gui", "game-development"]
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keywords = ["gui", "imgui", "immediate", "portable", "gamedev"]
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include = ["../LICENSE-APACHE", "../LICENSE-MIT", "**/*.rs", "Cargo.toml"]
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[lints]
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workspace = true
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[package.metadata.docs.rs]
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all-features = true
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[lib]
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[features]
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default = ["default_fonts"]
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## Exposes detailed accessibility implementation required by platform
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## accessibility APIs. Also requires support in the egui integration.
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accesskit = ["dep:accesskit"]
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## [`bytemuck`](https://docs.rs/bytemuck) enables you to cast [`epaint::Vertex`], [`emath::Vec2`] etc to `&[u8]`.
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bytemuck = ["epaint/bytemuck"]
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## Show a debug-ui on hover including the stacktrace to the hovered item.
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## This is very useful in finding the code that creates a part of the UI.
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## Does not work on web.
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callstack = ["dep:backtrace"]
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## [`cint`](https://docs.rs/cint) enables interoperability with other color libraries.
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cint = ["epaint/cint"]
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## Enable the [`hex_color`] macro.
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color-hex = ["epaint/color-hex"]
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## This will automatically detect deadlocks due to double-locking on the same thread.
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## If your app freezes, you may want to enable this!
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## Only affects [`epaint::mutex::RwLock`] (which egui uses a lot).
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deadlock_detection = ["epaint/deadlock_detection"]
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## If set, egui will use `include_bytes!` to bundle some fonts.
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## If you plan on specifying your own fonts you may disable this feature.
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default_fonts = ["epaint/default_fonts"]
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## Turn on the `log` feature, that makes egui log some errors using the [`log`](https://docs.rs/log) crate.
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log = ["dep:log", "epaint/log"]
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## [`mint`](https://docs.rs/mint) enables interoperability with other math libraries such as [`glam`](https://docs.rs/glam) and [`nalgebra`](https://docs.rs/nalgebra).
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mint = ["epaint/mint"]
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## Enable persistence of memory (window positions etc).
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persistence = ["serde", "epaint/serde", "ron"]
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## Enable profiling with the [`puffin`](https://docs.rs/puffin) crate.
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##
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## Only enabled on native, because of the low resolution (1ms) of clocks in browsers.
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puffin = ["dep:puffin", "epaint/puffin"]
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## Enable parallel tessellation using [`rayon`](https://docs.rs/rayon).
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##
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## This can help performance for graphics-intense applications.
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rayon = ["epaint/rayon"]
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## Allow serialization using [`serde`](https://docs.rs/serde).
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serde = ["dep:serde", "epaint/serde", "accesskit?/serde"]
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## Change Vertex layout to be compatible with unity
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unity = ["epaint/unity"]
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[dependencies]
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emath = { workspace = true, default-features = false }
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epaint = { workspace = true, default-features = false }
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ahash.workspace = true
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nohash-hasher.workspace = true
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#! ### Optional dependencies
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accesskit = { version = "0.12", optional = true }
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backtrace = { workspace = true, optional = true }
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## Enable this when generating docs.
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document-features = { workspace = true, optional = true }
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log = { workspace = true, optional = true }
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puffin = { workspace = true, optional = true }
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ron = { workspace = true, optional = true }
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serde = { workspace = true, optional = true, features = ["derive", "rc"] }
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