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* now every viewport has his own frame_nr eframe: * some refactoring * now on Windows spinner will make the async viewport refresh, this problem was only for async viewport in Windows * problem found there are two redraw systems, one was broken now is fixed, the one that was broken on Linux X11 was not needed, but for Windows both are needed! 1: The egui repaint_callback system 2: The egui repaint_after from FullOutput