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<!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to test and add commits to your PR. * Remember to run `cargo fmt` and `cargo clippy`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> I removed (I hope so) all wildcard imports I found. For me on my pc this improved the build time: - for egui -5s - for eframe -12s * [x] I have followed the instructions in the PR template
49 lines
1.5 KiB
Rust
49 lines
1.5 KiB
Rust
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
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#![allow(rustdoc::missing_crate_level_docs)] // it's an example
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use eframe::egui;
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use egui::{Key, ScrollArea};
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fn main() -> eframe::Result {
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env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
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let options = eframe::NativeOptions::default();
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eframe::run_native(
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"Keyboard events",
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options,
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Box::new(|_cc| Ok(Box::<Content>::default())),
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)
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}
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#[derive(Default)]
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struct Content {
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text: String,
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}
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impl eframe::App for Content {
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.heading("Press/Hold/Release example. Press A to test.");
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if ui.button("Clear").clicked() {
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self.text.clear();
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}
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ScrollArea::vertical()
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.auto_shrink(false)
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.stick_to_bottom(true)
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.show(ui, |ui| {
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ui.label(&self.text);
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});
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if ctx.input(|i| i.key_pressed(Key::A)) {
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self.text.push_str("\nPressed");
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}
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if ctx.input(|i| i.key_down(Key::A)) {
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self.text.push_str("\nHeld");
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ui.ctx().request_repaint(); // make sure we note the holding.
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}
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if ctx.input(|i| i.key_released(Key::A)) {
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self.text.push_str("\nReleased");
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}
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});
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}
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}
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