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* wgpu renderer now always requires a RenderPass being passed in This also implies that it no longer owns the depth buffer! (why would it anyways!) * wgpu-renderer now passes a command encoder to prepare * add changelog entries * fixup changelogs, fix variable name
egui-wgpu
This crates provides bindings between egui and wgpu.
This was originally hosted at https://github.com/hasenbanck/egui_wgpu_backend