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* Rename `CursorPair` to `CursorRange` * Easymark editor: add keyboard shortcuts to toggle bold, italics etc * Split up TextEdit into separate files * Add TextEdit::show that returns a rich TextEditOutput object with response, galley and cursor * Rename text_edit::State to TextEditState
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.