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* Move texture allocation into epaint/egui proper * Add TextureHandle * egui_glow: cast using bytemuck instead of unsafe code * Optimize glium painter * Optimize WebGL * Add example of loading an image from file
epi: the egui application programming interface
epi is a backend-agnostic interface for writing apps using egui (a platform agnostic GUI library).
This crate provides a common interface for programming an app using egui, which can then be easily plugged into eframe (which is a wrapper over egui_web, egui_glium and egui_glow).
This crate is only for those that want to write an app that can be compiled both natively and for the web.