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* Closes <https://github.com/emilk/egui/issues/8266> * Alternative to #8385 Not the most simple or beautiful code, but it works, and makes sense. What makes it complex: `app.logic` should still see some input (e.g. what viewports are visible) and emit some output (e.g. "open this link", or "focus and repaint"). ## TODO * [x] test multiple viewports ## Clanker says Instead of teaching egui to skip book-keeping during a pass where no ui is shown, we simply run no pass at all. Then there is nothing to special-case: all ui state is left untouched, and the app finds everything where it left it when the window is shown again. * New `Context::run_logic(&raw_input, f)`: ticks app logic without a pass, returning the `LogicOutput` (platform output + viewport commands) that a pass would otherwise have carried, so e.g. `ViewportCommand::Focus` still reaches the integration. * All three eframe backends (glow, wgpu, web) call `run_logic` instead of `run_ui` when the viewport is minimized/occluded (and has no visible descendant viewport) or, on web, when the tab is hidden. * `App::logic` is still called from inside the pass when the window is visible, so it sees the current frame's input. While hidden, `run_logic` fills in only the window state (`RawInput::viewports` / `focused`), so the app can tell that it is hidden. The ui input (events, time, …) is not interpreted, and is instead given to the next real pass. --------- Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
Test apps
Some application to tests various parts of egui and eframe.
At some point it would be nice to have automatic screenshot regression tests for these.