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egui/crates/epaint/src/texture_handle.rs
Jan Procházka ec671e754f Managed texture loading (#3297)
* add types from proposal

* add load methods on `egui::Context`

* implement loaders from proposal in `egui_extras`

* impl `From<Vec2>` for `SizeHint`

* re-export `SizeHint` from `egui` root

* rework `svg` example to use new managed `Image`

* split loaders into separate files + add logging

* add `log_trace`

* clean up `RetainedImage` from `svg` example

* refactor ehttp loader response to bytes mapping

* remove spammy trace

* load images even without extension

* fix lints

* remove unused imports

* use `Image2` in `download_image`

* use `visuals.error_fg_color` in `Image2` error state

* update lockfile

* use `Arc<ColorImage>` in `ImageData` + add `forget` API

* add `ui.image2`

* add byte size query api

* use iterators to sum loader byte sizes

* add static image loading

* use static image in `svg` example

* small refactor of `Image2::ui` texture loading code

* add `ImageFit` to size images properly

* remove println calls

* add bad image load to `download_image` example

* add loader file extension support tests

* fix lint errors in `loaders`

* remove unused `poll-promise` dependency

* add some docs to `Image2`

* add some docs to `egui_extras::loaders::install`

* explain `loaders::install` in examples

* fix lint

* upgrade `ehttp` to `0.3` for some crates

* Remove some unused dependencies

* Remove unnecessary context clone

* Turn on the `log` create feature of egui_extras in all examples

* rename `forget` and document it

* derive `Debug` on `SizeHint`

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* round when converting SizeHint from vec2

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* add `load` module docs

* docstring `add_loader` methods

* expose + document `load_include_bytes`

* cache texture handles in `DefaultTextureLoader`

* add `image2` doctest + further document `Image2`

* use `Default` for default `Image2` options

* update `image2` doc comment

* mention immediate-mode safety

* more fit calculation into inherent impl

* add hover text on spinner

* add `all-loaders` feature

* clarify `egui_extras::loaders::install` behavior

* explain how to enable image formats

* properly format `uri`

* use `thread::Builder` instead of `spawn`

* use eq op instead of `matches`

* inline `From<Arc<ColorImage>>` for `ImageData`

* allow non-`'static` bytes + `forget` in `DefaultTextureLoader`

* sort features

* change `ehttp` feature to `http`

* update `Image2` docs

* refactor loader cache type

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-09-06 10:51:51 +02:00

128 lines
3.1 KiB
Rust

use std::sync::Arc;
use crate::{
emath::NumExt, mutex::RwLock, textures::TextureOptions, ImageData, ImageDelta, TextureId,
TextureManager,
};
/// Used to paint images.
///
/// An _image_ is pixels stored in RAM, and represented using [`ImageData`].
/// Before you can paint it however, you need to convert it to a _texture_.
///
/// If you are using egui, use `egui::Context::load_texture`.
///
/// The [`TextureHandle`] can be cloned cheaply.
/// When the last [`TextureHandle`] for specific texture is dropped, the texture is freed.
///
/// See also [`TextureManager`].
#[must_use]
pub struct TextureHandle {
tex_mngr: Arc<RwLock<TextureManager>>,
id: TextureId,
}
impl Drop for TextureHandle {
fn drop(&mut self) {
self.tex_mngr.write().free(self.id);
}
}
impl Clone for TextureHandle {
fn clone(&self) -> Self {
self.tex_mngr.write().retain(self.id);
Self {
tex_mngr: self.tex_mngr.clone(),
id: self.id,
}
}
}
impl PartialEq for TextureHandle {
#[inline]
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl Eq for TextureHandle {}
impl std::hash::Hash for TextureHandle {
#[inline]
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.id.hash(state);
}
}
impl TextureHandle {
/// If you are using egui, use `egui::Context::load_texture` instead.
pub fn new(tex_mngr: Arc<RwLock<TextureManager>>, id: TextureId) -> Self {
Self { tex_mngr, id }
}
#[inline]
pub fn id(&self) -> TextureId {
self.id
}
/// Assign a new image to an existing texture.
pub fn set(&mut self, image: impl Into<ImageData>, options: TextureOptions) {
self.tex_mngr
.write()
.set(self.id, ImageDelta::full(image.into(), options));
}
/// Assign a new image to a subregion of the whole texture.
pub fn set_partial(
&mut self,
pos: [usize; 2],
image: impl Into<ImageData>,
options: TextureOptions,
) {
self.tex_mngr
.write()
.set(self.id, ImageDelta::partial(pos, image.into(), options));
}
/// width x height
pub fn size(&self) -> [usize; 2] {
self.tex_mngr.read().meta(self.id).unwrap().size
}
/// width x height
pub fn size_vec2(&self) -> crate::Vec2 {
let [w, h] = self.size();
crate::Vec2::new(w as f32, h as f32)
}
/// `width x height x bytes_per_pixel`
pub fn byte_size(&self) -> usize {
self.tex_mngr.read().meta(self.id).unwrap().bytes_used()
}
/// width / height
pub fn aspect_ratio(&self) -> f32 {
let [w, h] = self.size();
w as f32 / h.at_least(1) as f32
}
/// Debug-name.
pub fn name(&self) -> String {
self.tex_mngr.read().meta(self.id).unwrap().name.clone()
}
}
impl From<&TextureHandle> for TextureId {
#[inline(always)]
fn from(handle: &TextureHandle) -> Self {
handle.id()
}
}
impl From<&mut TextureHandle> for TextureId {
#[inline(always)]
fn from(handle: &mut TextureHandle) -> Self {
handle.id()
}
}