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* Part of https://github.com/emilk/egui/issues/5112 * Part of https://github.com/emilk/egui/issues/5113 * Part of https://github.com/emilk/egui/issues/5136 Once we support calling `App::logic` when an app is occluded or minimized, it is useful to know that it is, in fact, occluded or minimized. --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
65 lines
1.6 KiB
Rust
65 lines
1.6 KiB
Rust
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
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#![expect(rustdoc::missing_crate_level_docs)]
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#![allow(clippy::print_stderr)]
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use std::time::Duration;
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use eframe::egui::{self, ViewportInfo};
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fn main() {
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env_logger::init();
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let _ = eframe::run_native(
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"Background Logic Test",
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eframe::NativeOptions {
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viewport: egui::ViewportBuilder::default().with_inner_size([400.0, 200.0]),
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..Default::default()
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},
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Box::new(|_cc| Ok(Box::new(App))),
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);
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}
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struct App;
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impl eframe::App for App {
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fn logic(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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eprintln!("App::logic called {}", viewport_info(ctx));
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ctx.request_repaint_after(Duration::from_secs(1));
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}
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fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
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eprintln!("App::ui called {}", viewport_info(ui.ctx()));
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ui.centered_and_justified(|ui| {
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ui.heading("Minimize this window");
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});
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}
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}
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fn viewport_info(ctx: &egui::Context) -> String {
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ctx.input(|i| {
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let ViewportInfo {
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minimized,
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focused,
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occluded,
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..
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} = i.viewport();
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let visible = i.viewport().visible();
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let mut s = String::new();
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let flags = [
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("focused", focused),
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("occluded", occluded),
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("minimized", minimized),
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("visible", &visible),
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];
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for (name, value) in flags {
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if let Some(value) = value {
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s += &format!(" {name}={value}");
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}
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}
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s
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})
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}
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