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<!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to test and add commits to your PR. * Remember to run `cargo fmt` and `cargo clippy`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> Closes <https://github.com/emilk/egui/issues/3862>. Factoring the `bool` members of `Response` into a bitfield, the size of `Response` is now 96 bytes (down from 104). I gave `Sense` the same treatment, however this has no effects on `Response` due to padding. I've decided not to pursue `PointerState`, as it is quite large (_many_ members that are sized and aligned to multiples of 8 bytes), so I don't expect any noticeable benefit from making handful of `bool`s slightly leaner. In any case, the changes to `Sense` are already quite a bit more intrusive than those to `Response`. The previous implementation overloaded the names of the attributes `click` and `drag` with similarly named methods that _construct_ `Sense` with the corresponding flag set. Now, that the attributes can no longer be accessed directly, I had to introduce methods with new names (`senses_click()`, `senses_drag()` and `is_focusable()`). I don't think this is the cleanest solution: the old methods are essentially redundant now that the named constants like `Sense::CLICK` exist. I did however not want to needlessly break backwards compatibility. I am happy to revert it (or go further 🙂) if there are concerns.
102 lines
3.4 KiB
TOML
102 lines
3.4 KiB
TOML
[package]
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name = "egui"
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version.workspace = true
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authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "An easy-to-use immediate mode GUI that runs on both web and native"
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edition.workspace = true
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rust-version.workspace = true
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homepage = "https://github.com/emilk/egui"
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license.workspace = true
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readme = "../../README.md"
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repository = "https://github.com/emilk/egui"
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categories = ["gui", "game-development"]
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keywords = ["gui", "imgui", "immediate", "portable", "gamedev"]
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include = ["../LICENSE-APACHE", "../LICENSE-MIT", "**/*.rs", "Cargo.toml"]
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[lints]
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workspace = true
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[package.metadata.docs.rs]
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all-features = true
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rustdoc-args = ["--generate-link-to-definition"]
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[lib]
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[features]
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default = ["default_fonts"]
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## Exposes detailed accessibility implementation required by platform
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## accessibility APIs. Also requires support in the egui integration.
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accesskit = ["dep:accesskit"]
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## [`bytemuck`](https://docs.rs/bytemuck) enables you to cast [`epaint::Vertex`], [`emath::Vec2`] etc to `&[u8]`.
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bytemuck = ["epaint/bytemuck"]
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## Show a debug-ui on hover including the stacktrace to the hovered item.
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## This is very useful in finding the code that creates a part of the UI.
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## Does not work on web.
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callstack = ["dep:backtrace"]
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## [`cint`](https://docs.rs/cint) enables interoperability with other color libraries.
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cint = ["epaint/cint"]
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## Enable the [`hex_color`] macro.
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color-hex = ["epaint/color-hex"]
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## This will automatically detect deadlocks due to double-locking on the same thread.
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## If your app freezes, you may want to enable this!
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## Only affects [`epaint::mutex::RwLock`] (which egui uses a lot).
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deadlock_detection = ["epaint/deadlock_detection"]
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## If set, egui will use `include_bytes!` to bundle some fonts.
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## If you plan on specifying your own fonts you may disable this feature.
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default_fonts = ["epaint/default_fonts"]
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## Turn on the `log` feature, that makes egui log some errors using the [`log`](https://docs.rs/log) crate.
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log = ["dep:log", "epaint/log"]
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## [`mint`](https://docs.rs/mint) enables interoperability with other math libraries such as [`glam`](https://docs.rs/glam) and [`nalgebra`](https://docs.rs/nalgebra).
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mint = ["epaint/mint"]
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## Enable persistence of memory (window positions etc).
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persistence = ["serde", "epaint/serde", "ron"]
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## Enable parallel tessellation using [`rayon`](https://docs.rs/rayon).
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##
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## This can help performance for graphics-intense applications.
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rayon = ["epaint/rayon"]
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## Allow serialization using [`serde`](https://docs.rs/serde).
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serde = ["dep:serde", "epaint/serde", "accesskit?/serde"]
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## Change Vertex layout to be compatible with unity
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unity = ["epaint/unity"]
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## Override and disable the unity feature
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## This exists, so that when testing with --all-features, snapshots render correctly.
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_override_unity = ["epaint/_override_unity"]
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[dependencies]
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emath = { workspace = true, default-features = false }
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epaint = { workspace = true, default-features = false }
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ahash.workspace = true
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bitflags.workspace = true
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nohash-hasher.workspace = true
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profiling.workspace = true
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#! ### Optional dependencies
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accesskit = { version = "0.17.0", optional = true }
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backtrace = { workspace = true, optional = true }
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## Enable this when generating docs.
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document-features = { workspace = true, optional = true }
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log = { workspace = true, optional = true }
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ron = { workspace = true, optional = true }
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serde = { workspace = true, optional = true, features = ["derive", "rc"] }
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