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egui/crates/egui_kittest/tests/accesskit.rs
Emil Ernerfeldt 2f6fe9c572 eframe: Replace Frame::update with fn logic and fn ui (#7775)
* Part of https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/3524

## What
This deprecates `eframe::App::update` and replaces it with two new
functions:

```rs
pub trait App {
	/// Called just before `ui`, and in the future this will
    /// also be called for background apps when needed.
	fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) { }
	
    /// Show your user interface to the user.
	fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);

	…
}
```

Similarly, `Context::run` is deprecated in favor of `Context::run_ui`.

`Plugin`s are now handed a `Ui` instead of just a `Context` in
`on_begin/end_frame`.

## TODO
…either in this PR or a later one
* [x] Deprecate `App::update`
* [x] Deprecate `Context::run`
* [x] Change plugins to get a `Ui`
* [x] Update kittest
* [x] Change viewports to get UI:s (`show_viewport_immediate` etc)
  - https://github.com/emilk/egui/pull/7779

## Later PRs
* [ ] Deprecate `Panel::show`
* [ ] Deprecate `CentralPanel::show`
* [ ] Deprecate `CentralPanel` ?
2025-12-16 17:05:50 +01:00

206 lines
5.7 KiB
Rust

//! Tests the accesskit accessibility output of egui.
use egui::{
CentralPanel, Context, RawInput, Ui, Window,
accesskit::{NodeId, Role, TreeUpdate},
};
/// Baseline test that asserts there are no spurious nodes in the
/// accesskit output when the ui is empty.
///
/// This gives reasonable certainty that any nodes appearing in the other accesskit outputs
/// are put there because of the widgets rendered.
#[test]
fn empty_ui_should_return_tree_with_only_root_window() {
let output = accesskit_output_single_egui_frame(|_ui| {
// Nothing here beyond the default empty UI
});
assert_eq!(
output.nodes.len(),
4,
"Expected the root node and two Uis and a Frame for the panel"
);
assert_eq!(
output
.nodes
.iter()
.filter(|(_, n)| n.role() == Role::GenericContainer)
.count(),
3,
"Expected two Uis and one Frame as GenericContainer nodes.",
);
let (id, root) = &output.nodes[0];
assert_eq!(*id, output.tree.unwrap().root);
assert_eq!(root.role(), Role::Window);
}
#[test]
fn button_node() {
let button_text = "This is a test button!";
let output = accesskit_output_single_egui_frame(|ui| {
CentralPanel::default().show_inside(ui, |ui| ui.button(button_text));
});
let (_, button) = output
.nodes
.iter()
.find(|(_, node)| node.role() == Role::Button)
.expect("Button should exist in the accesskit output");
assert_eq!(button.label(), Some(button_text));
assert!(!button.is_disabled());
}
#[test]
fn disabled_button_node() {
let button_text = "This is a test button!";
let output = accesskit_output_single_egui_frame(|ui| {
CentralPanel::default().show_inside(ui, |ui| {
ui.add_enabled(false, egui::Button::new(button_text))
});
});
let (_, button) = output
.nodes
.iter()
.find(|(_, node)| node.role() == Role::Button)
.expect("Button should exist in the accesskit output");
assert_eq!(button.label(), Some(button_text));
assert!(button.is_disabled());
}
#[test]
fn toggle_button_node() {
let button_text = "A toggle button";
let mut selected = false;
let output = accesskit_output_single_egui_frame(|ui| {
CentralPanel::default().show_inside(ui, |ui| ui.toggle_value(&mut selected, button_text));
});
let (_, toggle) = output
.nodes
.iter()
.find(|(_, node)| node.role() == Role::Button)
.expect("Toggle button should exist in the accesskit output");
assert_eq!(toggle.label(), Some(button_text));
assert!(!toggle.is_disabled());
}
#[test]
fn multiple_disabled_widgets() {
let output = accesskit_output_single_egui_frame(|ui| {
CentralPanel::default().show_inside(ui, |ui| {
ui.add_enabled_ui(false, |ui| {
let _ = ui.button("Button 1");
let _ = ui.button("Button 2");
let _ = ui.button("Button 3");
})
});
});
assert_eq!(
output
.nodes
.iter()
.filter(|(_, node)| node.is_disabled())
.count(),
3,
"All widgets should be disabled."
);
}
#[test]
fn window_children() {
let output = accesskit_output_single_egui_frame(|ui| {
let mut open = true;
Window::new("test window")
.open(&mut open)
.resizable(false)
.show(ui.ctx(), |ui| {
let _ = ui.button("A button");
});
});
let root = output.tree.as_ref().map(|tree| tree.root).unwrap();
let window_id = assert_window_exists(&output, "test window", root);
assert_button_exists(&output, "A button", window_id);
assert_button_exists(&output, "Close window", window_id);
assert_button_exists(&output, "Hide", window_id);
}
fn accesskit_output_single_egui_frame(run_ui: impl FnMut(&mut Ui)) -> TreeUpdate {
let ctx = Context::default();
// Disable animations, so we do not need to wait for animations to end to see the result.
ctx.global_style_mut(|style| style.animation_time = 0.0);
ctx.enable_accesskit();
let output = ctx.run_ui(RawInput::default(), run_ui);
output
.platform_output
.accesskit_update
.expect("Missing accesskit update")
}
#[track_caller]
fn assert_button_exists(tree: &TreeUpdate, label: &str, parent: NodeId) {
let (node_id, _) = tree
.nodes
.iter()
.find(|(_, node)| {
!node.is_hidden() && node.role() == Role::Button && node.label() == Some(label)
})
.expect("No visible button with that label exists.");
assert_parent_child(tree, parent, *node_id);
}
#[track_caller]
fn assert_window_exists(tree: &TreeUpdate, title: &str, parent: NodeId) -> NodeId {
let (node_id, _) = tree
.nodes
.iter()
.find(|(_, node)| {
!node.is_hidden() && node.role() == Role::Window && node.label() == Some(title)
})
.expect("No visible window with that title exists.");
assert_parent_child(tree, parent, *node_id);
*node_id
}
#[track_caller]
fn assert_parent_child(tree: &TreeUpdate, parent_id: NodeId, child: NodeId) {
assert!(
has_child_recursively(tree, parent_id, child),
"Node is not a child of the given parent."
);
}
fn has_child_recursively(tree: &TreeUpdate, parent: NodeId, child: NodeId) -> bool {
let (_, parent) = tree
.nodes
.iter()
.find(|(id, _)| id == &parent)
.expect("Parent does not exist.");
for &c in parent.children() {
if c == child || has_child_recursively(tree, c, child) {
return true;
}
}
false
}