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egui/tests/test_inline_glow_paint/src/main.rs
Emil Ernerfeldt 2f6fe9c572 eframe: Replace Frame::update with fn logic and fn ui (#7775)
* Part of https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/3524

## What
This deprecates `eframe::App::update` and replaces it with two new
functions:

```rs
pub trait App {
	/// Called just before `ui`, and in the future this will
    /// also be called for background apps when needed.
	fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) { }
	
    /// Show your user interface to the user.
	fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);

	…
}
```

Similarly, `Context::run` is deprecated in favor of `Context::run_ui`.

`Plugin`s are now handed a `Ui` instead of just a `Context` in
`on_begin/end_frame`.

## TODO
…either in this PR or a later one
* [x] Deprecate `App::update`
* [x] Deprecate `Context::run`
* [x] Change plugins to get a `Ui`
* [x] Update kittest
* [x] Change viewports to get UI:s (`show_viewport_immediate` etc)
  - https://github.com/emilk/egui/pull/7779

## Later PRs
* [ ] Deprecate `Panel::show`
* [ ] Deprecate `CentralPanel::show`
* [ ] Deprecate `CentralPanel` ?
2025-12-16 17:05:50 +01:00

45 lines
1.3 KiB
Rust

#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
#![allow(rustdoc::missing_crate_level_docs)] // it's an example
#![allow(clippy::undocumented_unsafe_blocks)]
// Test that we can paint to the screen using glow directly.
use eframe::egui;
use eframe::glow;
fn main() -> Result<(), Box<dyn std::error::Error>> {
env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
let options = eframe::NativeOptions {
renderer: eframe::Renderer::Glow,
..Default::default()
};
eframe::run_native(
"My test app",
options,
Box::new(|_cc| Ok(Box::<MyTestApp>::default())),
)?;
Ok(())
}
#[derive(Default)]
struct MyTestApp {}
impl eframe::App for MyTestApp {
fn ui(&mut self, ui: &mut egui::Ui, frame: &mut eframe::Frame) {
use glow::HasContext as _;
let gl = frame.gl().unwrap();
#[expect(unsafe_code)]
unsafe {
gl.disable(glow::SCISSOR_TEST);
gl.viewport(0, 0, 100, 100);
gl.clear_color(1.0, 0.0, 1.0, 1.0); // purple
gl.clear(glow::COLOR_BUFFER_BIT);
}
egui::Window::new("Floating Window").show(ui.ctx(), |ui| {
ui.label("The background should be purple.");
});
}
}