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egui/epaint
Emil Ernerfeldt fa43d16c41 Choose your own font and size (#1154)
* Refactor text layout: don't need &Fonts in all functions
* Replace indexing in Fonts with member function
* Wrap Fonts in a Mutex
* Remove mutex for Font::glyph_info_cache
* Remove RwLock around Font::characters
* Put FontsImpl and GalleyCache behind the same Mutex
* Round font sizes to whole pixels before deduplicating them
* Make TextStyle !Copy
* Implement user-named TextStyle:s
* round font size earlier
* Cache fonts based on family and size
* Move TextStyle into egui and Style
* Remove body_text_style
* Query graphics about max texture size and use that as font atlas size
* Recreate texture atlas when it is getting full
2022-01-24 14:32:36 +01:00
..
2022-01-24 14:32:36 +01:00
2021-01-17 14:48:59 +01:00

epaint - egui paint library

A bare-bones 2D graphics library for turning simple 2D shapes and text into textured triangles.

Made for egui.