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Prerequisite of https://github.com/emilk/egui/pull/6744. See: https://github.com/gfx-rs/wgpu/pull/7218, https://github.com/gfx-rs/wgpu/pull/7425 Please be aware that Rust 1.84 enables some (more) WASM extensions by default, and ships with an `std` built with them enabled: https://blog.rust-lang.org/2024/09/24/webassembly-targets-change-in-default-target-features/ According to `rustc +1.84 --print=cfg --target wasm32-unknown-unknown`, these are: `multivalue`, `mutable-globals`, `reference-types`, and `sign-ext`. (c.f. `rustc +1.84 --print=cfg --target wasm32-unknown-unknown -C target-cpu=mvp` enabling none.) For reference: https://webassembly.org/features/ ---- If support is desired for ancient/esoteric browsers that don't have these implemented, there are two ways to get around this: - Target `wasm32v1-none` instead, but that's a `no-std` target, and I suppose a lot of dependencies don't work that way (e.g. https://github.com/gfx-rs/wgpu/issues/6826) - Using the `-Ctarget-cpu=mvp` and `-Zbuild-std=panic_abort,std` flags, and the `RUSTC_BOOTSTRAP=1` escape hatch to allow using the latter with non-`nightly` toolchains - until https://github.com/rust-lang/wg-cargo-std-aware is stabilized. (For reference: https://github.com/ruffle-rs/ruffle/pull/18528/files#diff-fb2896d189d77b35ace9a079c1ba9b55777d16e0f11ce79f776475a451b1825a) I don't think either of these is particularly advantageous, so I suggest just accepting that browsers will have to have some extensions implemented to run `egui`.
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.