//! Winit is a cross-platform window creation and event loop management library.
//!
//! # Building windows
//!
//! Before you can create a [`Window`], you first need to build an [`EventLoop`]. This is done with
//! the [`EventLoop::new()`] function.
//!
//! ```no_run
//! use winit::event_loop::EventLoop;
//!
//! # // Intentionally use `fn main` for clarity
//! fn main() {
//!     let event_loop = EventLoop::new().unwrap();
//!     // ...
//! }
//! ```
//!
//! Then you create a [`Window`] with [`create_window`].
//!
//! # Event handling
//!
//! Once a [`Window`] has been created, it will generate different *events*. A [`Window`] object can
//! generate [`WindowEvent`]s when certain input events occur, such as a cursor moving over the
//! window or a key getting pressed while the window is focused. Devices can generate
//! [`DeviceEvent`]s, which contain unfiltered event data that isn't specific to a certain window.
//! Some user activity, like mouse movement, can generate both a [`WindowEvent`] *and* a
//! [`DeviceEvent`].
//!
//! You can retrieve events by calling [`EventLoop::run_app()`]. This function will dispatch events
//! for every [`Window`] that was created with that particular [`EventLoop`].
//!
//! Winit no longer uses a `EventLoop::poll_events() -> impl Iterator<Event>`-based event loop
//! model, since that can't be implemented properly on some platforms (e.g Web, iOS) and works
//! poorly on most other platforms. However, this model can be re-implemented to an extent with
//! [`EventLoopExtPumpEvents::pump_app_events()`] [^1]. See that method's documentation for more
//! reasons about why it's discouraged beyond compatibility reasons.
//!
//!
//! ```no_run
//! use winit::application::ApplicationHandler;
//! use winit::event::WindowEvent;
//! use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop, EventLoopProvider};
//! use winit::window::{Window, WindowId, WindowAttributes};
//!
//! #[derive(Default)]
//! struct App {
//!     window: Option<Box<dyn Window>>,
//! }
//!
//! impl ApplicationHandler for App {
//!     fn can_create_surfaces(&mut self, event_loop: &dyn ActiveEventLoop) {
//!         // The event loop has launched, and we can initialize our UI state.
//!
//!         // Create a simple window with default attributes.
//!         self.window = Some(event_loop.create_window(WindowAttributes::default()).unwrap());
//!     }
//!
//!     fn window_event(
//!         &mut self,
//!         event_loop: &dyn ActiveEventLoop,
//!         id: WindowId,
//!         event: WindowEvent,
//!     ) {
//!         // Called by `EventLoop::run_app` when a new event happens on the window.
//!         match event {
//!             WindowEvent::CloseRequested => {
//!                 println!("The close button was pressed; stopping");
//!                 event_loop.exit();
//!             },
//!             WindowEvent::RedrawRequested => {
//!                 // Redraw the application.
//!                 //
//!                 // It's preferable for applications that do not render continuously to render in
//!                 // this event rather than in AboutToWait, since rendering in here allows
//!                 // the program to gracefully handle redraws requested by the OS.
//!
//!                 // Draw.
//!
//!                 // Queue a RedrawRequested event.
//!                 //
//!                 // You only need to call this if you've determined that you need to redraw in
//!                 // applications which do not always need to. Applications that redraw continuously
//!                 // can render here instead.
//!                 self.window.as_ref().unwrap().request_redraw();
//!             },
//!             _ => (),
//!         }
//!     }
//! }
//!
//! # // Intentionally use `fn main` for clarity
//! fn main() -> Result<(), Box<dyn std::error::Error>> {
//!     // Create a new event loop.
//!     let event_loop = EventLoop::new()?;
//!
//!     // Configure settings before launching.
//!
//!     // ControlFlow::Poll continuously runs the event loop, even if the OS hasn't
//!     // dispatched any events. This is ideal for games and similar applications.
//!     event_loop.set_control_flow(ControlFlow::Poll);
//!
//!     // ControlFlow::Wait pauses the event loop if no events are available to process.
//!     // This is ideal for non-game applications that only update in response to user
//!     // input, and uses significantly less power/CPU time than ControlFlow::Poll.
//!     event_loop.set_control_flow(ControlFlow::Wait);
//!
//!     // Launch and begin running the event loop.
//!     event_loop.run_app(App::default())?;
//!
//!     Ok(())
//! }
//! ```
//!
//! [`WindowEvent`] has a [`WindowId`] member. In multi-window environments, it should be
//! compared to the value returned by [`Window::id()`] to determine which [`Window`]
//! dispatched the event.
//!
//! # Drawing on the window
//!
//! Winit doesn't directly provide any methods for drawing on a [`Window`]. However, it allows you
//! to retrieve the raw handle of the window and display (see the [`platform`] module and/or the
//! [`raw_window_handle`] and [`raw_display_handle`] methods), which in turn allows
//! you to create an OpenGL/Vulkan/DirectX/Metal/etc. context that can be used to render graphics.
//!
//! Note that many platforms will display garbage data in the window's client area if the
//! application doesn't render anything to the window by the time the desktop compositor is ready to
//! display the window to the user. If you notice this happening, you should create the window with
//! [`visible` set to `false`][crate::window::WindowAttributes::with_visible] and explicitly make
//! the window visible only once you're ready to render into it.
//!
//! There is another important concept you need to know about when drawing: the "safe area". This
//! can be accessed with [`Window::safe_area`], and describes a rectangle in the surface that is not
//! obscured by notches, the status bar, and so on. You should be drawing your background and
//! non-important content on the entire surface, but restrict important content (such as
//! interactable UIs, text, etc.) to only being drawn inside the safe area.
//!
//! [`Window::safe_area`]: crate::window::Window::safe_area
//!
//! # Coordinate systems
//!
//! Windowing systems use many different coordinate systems, and this is reflected in Winit as well;
//! there are "desktop coordinates", which is the coordinates of a window or monitor relative to the
//! desktop at large, "window coordinates" which is the coordinates of the surface, relative to the
//! window, and finally "surface coordinates", which is the coordinates relative to the drawn
//! surface. All of these coordinates are relative to the top-left corner of their respective
//! origin.
//!
//! Most of the functionality in Winit works with surface coordinates, so usually you only need to
//! concern yourself with those. In case you need to convert to some other coordinate system, Winit
//! provides [`Window::surface_position`] and [`Window::surface_size`] to describe the surface's
//! location in window coordinates, and Winit provides [`Window::outer_position`] and
//! [`Window::outer_size`] to describe the window's location in desktop coordinates. Using these
//! methods, you should be able to convert a position in one coordinate system to another.
//!
//! An overview of how these four methods fit together can be seen in the image below:
#![doc = concat!("\n\n", include_str!("../docs/res/coordinate-systems-desktop.svg"), "\n\n")] // Rustfmt removes \n, adding them like this works around that.
//! On mobile, the situation is usually a bit different; because of the smaller screen space,
//! windows usually fill the whole screen at a time, and as such there is _rarely_ a difference
//! between these three coordinate systems, although you should still strive to handle this, as
//! they're still relevant in more niche area such as Mac Catalyst, or multi-tasking on tablets.
//!
//! This is illustrated in the image below, along with the safe area since it's often relevant on
//! mobile.
#![doc = concat!("\n\n", include_str!("../docs/res/coordinate-systems-mobile.svg"), "\n\n")] // Rustfmt removes \n, adding them like this works around that.
//! [`Window::surface_position`]: crate::window::Window::surface_position
//! [`Window::surface_size`]: crate::window::Window::surface_size
//! [`Window::outer_position`]: crate::window::Window::outer_position
//! [`Window::outer_size`]: crate::window::Window::outer_size
//!
//! # UI scaling
//!
//! UI scaling is important, go read the docs for the [`dpi`] crate for an
//! introduction.
//!
//! All of Winit's functions return physical types, but can take either logical or physical
//! coordinates as input, allowing you to use the most convenient coordinate system for your
//! particular application.
//!
//! Winit will dispatch a [`ScaleFactorChanged`] event whenever a window's scale factor has changed.
//! This can happen if the user drags their window from a standard-resolution monitor to a high-DPI
//! monitor or if the user changes their DPI settings. This allows you to rescale your application's
//! UI elements and adjust how the platform changes the window's size to reflect the new scale
//! factor. If a window hasn't received a [`ScaleFactorChanged`] event, its scale factor
//! can be found by calling [`window.scale_factor()`].
//!
//! [`ScaleFactorChanged`]: event::WindowEvent::ScaleFactorChanged
//! [`window.scale_factor()`]: window::Window::scale_factor
//!
//! # Cargo Features
//!
//! Winit provides the following Cargo features:
//!
//! * `x11` (enabled by default): On Unix platforms, enables the X11 backend.
//! * `wayland` (enabled by default): On Unix platforms, enables the Wayland backend.
//! * `rwh_06`: Implement `raw-window-handle v0.6` traits.
//! * `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde).
//! * `mint`: Enables mint (math interoperability standard types) conversions.
//! * `private-apple-apis`: Enables private APIs whose usage might cause rejections from the App
//!   Store. Currently enables the use of `CGSSetWindowBackgroundBlurRadius`, commonly used for
//!   terminal emulators.
//!
//! See the [`platform`] module for documentation on platform-specific cargo
//! features.
//!
//! # Platform/Architecture Support
//!
//! Platform support on `winit` has two tiers: Tier 1 and Tier 2.
//!
//! - Tier 1 is **guaranteed to work**. Targets in this tier are actively tested both in CI and by
//!   maintainers.
//! - Tier 2 is **guaranteed to build**. Code compilation is tested in CI, but deeper testing is not
//!   done.
//!
//! Please open an issue if you would like to add a Tier 2 target, or if you would
//! like a Tier 2 target moved to Tier 1.
//!
//! ## Tier 1 Targets
//!
//! |Target Name                    |Target Triple                       |APIs           |
//! |-------------------------------|------------------------------------|---------------|
//! |32-Bit x86 Windows with MSVC   |`i686-pc-windows-msvc`              |Win32          |
//! |64-Bit x86 Windows with MSVC   |`x86_64-pc-windows-msvc`            |Win32          |
//! |32-Bit x86 Windows with glibc  |`i686-pc-windows-gnu`               |Win32          |
//! |64-Bit x86 Windows with glibc  |`x86_64-pc-windows-gnu`             |Win32          |
//! |32-Bit x86 Linux with glibc    |`i686-unknown-linux-gnu`            |X11, Wayland   |
//! |64-Bit x86 Linux with glibc    |`x86_64-unknown-linux-gnu`          |X11, Wayland   |
//! |64-Bit ARM Android             |`aarch64-linux-android`             |Android        |
//! |64-Bit x86 Redox OS            |`x86_64-unknown-redox`              |Orbital        |
//! |32-Bit x86 Redox OS            |`i686-unknown-redox`                |Orbital        |
//! |64-Bit ARM Redox OS            |`aarch64-unknown-redox`             |Orbital        |
//! |64-bit x64 macOS               |`x86_64-apple-darwin`               |AppKit         |
//! |64-bit ARM macOS               |`aarch64-apple-darwin`              |AppKit         |
//! |32-bit Wasm Web browser        |`wasm32-unknown-unknown`            |`wasm-bindgen` |
//!
//! ## Tier 2 Targets
//!
//! |Target Name                         |Target Triple                       |APIs           |
//! |------------------------------------|------------------------------------|---------------|
//! |64-Bit ARM Windows with MSVC        |`aarch64-pc-windows-msvc`           |Win32          |
//! |32-Bit x86 Windows 7 with MSVC      |`i686-win7-windows-msvc`            |Win32          |
//! |64-Bit x86 Windows 7 with MSVC      |`x86_64-win7-windows-msvc`          |Win32          |
//! |64-bit x86 Linux with Musl          |`x86_64-unknown-linux-musl`         |X11, Wayland   |
//! |64-bit x86 Linux with 32-bit glibc  |`x86_64-unknown-linux-gnux32`       |X11, Wayland   |
//! |64-bit x86 Android                  |`x86_64-linux-android`              |Android        |
//! |64-bit x64 iOS                      |`x86_64-apple-ios`                  |UIKit          |
//! |64-bit ARM iOS                      |`aarch64-apple-ios`                 |UIKit          |
//! |64-bit ARM Mac Catalyst             |`aarch64-apple-ios-macabi`          |UIKit          |
//! |32-bit x86 Android                  |`i686-linux-android`                |Android        |
//! |64-bit x86 FreeBSD                  |`x86_64-unknown-freebsd`            |X11, Wayland   |
//! |64-bit x86 NetBSD                   |`x86_64-unknown-netbsd`             |X11            |
//! |32-bit x86 Linux with Musl          |`i686-unknown-linux-musl`           |X11, Wayland   |
//! |64-bit RISC-V Linux with glibc      |`riscv64gc-unknown-linux-gnu`       |X11, Wayland   |
//! |64-bit ARM Linux with glibc         |`aarch64-unknown-linux-gnu`         |X11, Wayland   |
//! |64-bit ARM Linux with Musl          |`aarch64-unknown-linux-musl`        |X11, Wayland   |
//! |64-bit PowerPC Linux with glibc     |`powerpc64le-unknown-linux-gnu`     |X11, Wayland   |
//! |32-Bit ARM Linux with glibc         |`armv5te-unknown-linux-gnueabi`     |X11, Wayland   |
//! |64-Bit Linux on IBM Supercomputers  |`s390x-unknown-linux-gnu`           |X11, Wayland   |
//! |32-bit ARM Android                  |`arm-linux-androideabi`             |Android        |
//! |64-bit SPARC Linux with glibc       |`sparc64-unknown-linux-gnu`         |X11, Wayland   |
//!
//! [`EventLoop`]: event_loop::EventLoop
//! [`EventLoop::new()`]: event_loop::EventLoop::new
//! [`EventLoop::run_app()`]: event_loop::EventLoopProvider::run_app
//! [`exit()`]: event_loop::ActiveEventLoop::exit
//! [`Window`]: window::Window
//! [`WindowId`]: window::WindowId
//! [`WindowAttributes`]: window::WindowAttributes
//! [`create_window`]: event_loop::ActiveEventLoop::create_window
//! [`Window::id()`]: window::Window::id
//! [`WindowEvent`]: event::WindowEvent
//! [`DeviceEvent`]: event::DeviceEvent
//! [`raw_window_handle`]: ./window/struct.Window.html#method.raw_window_handle
//! [`raw_display_handle`]: ./window/struct.Window.html#method.raw_display_handle
//! [`EventLoopExtPumpEvents::pump_app_events()`]: crate::event_loop::pump_events::EventLoopExtPumpEvents::pump_app_events()
//! [^1]: `EventLoopExtPumpEvents::pump_app_events()` is only available on Windows, macOS, Android, Redox, X11 and Wayland.

#![deny(rust_2018_idioms)]
#![deny(rustdoc::broken_intra_doc_links)]
#![deny(clippy::all)]
#![deny(unsafe_op_in_unsafe_fn)]
#![cfg_attr(clippy, deny(warnings))]
// Doc feature labels can be tested locally by running RUSTDOCFLAGS="--cfg=docsrs" cargo +nightly
// doc
#![cfg_attr(docsrs, feature(doc_cfg), doc(auto_cfg(hide(doc, docsrs))))]
#![allow(clippy::missing_safety_doc)]
#![warn(clippy::uninlined_format_args)]
// TODO: wasm-binding needs to be updated for that to be resolved, for now just silence it.
#![cfg_attr(web_platform, allow(unknown_lints, renamed_and_removed_lints, wasm_c_abi))]

// Re-export DPI types so that users don't have to put it in Cargo.toml.
#[doc(inline)]
pub use dpi;
pub use rwh_06 as raw_window_handle;

#[cfg(any(doc, doctest, test))]
pub mod changelog;
pub mod event_loop;
pub use winit_core::{
    application, cursor, data_transfer, error, event, icon, keyboard, monitor, window,
};
#[macro_use]
mod os_error;
mod platform_impl;

pub mod platform;
