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Overhaul device events API and add gamepad support on Windows (#804)
* Initial implementation * Corrected RAWINPUT buffer sizing * Mostly complete XInput implementation * XInput triggers * Add preliminary CHANGELOG entry. * match unix common API to evl 2.0 * wayland: eventloop2.0 * make EventLoopProxy require T: 'static * Revamp device event API, as well as several misc. fixes on Windows: * When you have multiple windows, you no longer receive duplicate device events * Mouse Device Events now send X-button input * Mouse Device Events now send horizontal scroll wheel input * Add MouseEvent documentation and Device ID debug passthrough * Improve type safety on get_raw_input_data * Remove button_id field from MouseEvent::Button in favor of utton * Remove regex dependency on Windows * Remove axis filtering in XInput * Make gamepads not use lazy_static * Publicly expose gamepad rumble * Unstack DeviceEvent and fix examples/tests * Add HANDLE retrieval method to DeviceExtWindows * Add distinction between non-joystick axes and joystick axes. This helps with properly calculating the deadzone for controller joysticks. One potential issue is that the `Stick` variant isn't used for *all* joysticks, which could be potentially confusing - for example, raw input joysticks will never use the `Stick` variant because we don't understand the semantic meaning of raw input joystick axes. * Add ability to get gamepad port * Fix xinput controller hot swapping * Add functions for enumerating attached devices * Clamp input to [0.0, 1.0] on gamepad rumble * Expose gamepad rumble errors * Add method to check if device is still connected * Add docs * Rename AxisHint and ButtonHint to GamepadAxis and GamepadButton * Add CHANGELOG entry * Update CHANGELOG.md * Add HidId and MovedAbsolute * Fix xinput deprecation warnings * Add ability to retrieve gamepad battery level * Fix weird imports in gamepad example * Update CHANGELOG.md * Resolve francesca64 comments
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@@ -1,6 +1,5 @@
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use std::{
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io, mem,
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ops::BitAnd,
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os::raw::c_void,
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ptr, slice,
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sync::atomic::{AtomicBool, Ordering},
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@@ -21,6 +20,8 @@ use winapi::{
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},
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};
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pub use crate::util::*;
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// Helper function to dynamically load function pointer.
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// `library` and `function` must be zero-terminated.
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pub(super) fn get_function_impl(library: &str, function: &str) -> Option<*const c_void> {
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@@ -51,13 +52,6 @@ macro_rules! get_function {
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};
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}
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pub fn has_flag<T>(bitset: T, flag: T) -> bool
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where
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T: Copy + PartialEq + BitAnd<T, Output = T>,
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{
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bitset & flag == flag
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}
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pub fn wchar_to_string(wchar: &[wchar_t]) -> String {
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String::from_utf16_lossy(wchar).to_string()
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}
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