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https://github.com/rust-windowing/winit.git
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Use the EGL API with Android
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@@ -5,29 +5,6 @@
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use libc;
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pub mod egl {
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pub type khronos_utime_nanoseconds_t = super::khronos_utime_nanoseconds_t;
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pub type khronos_uint64_t = super::khronos_uint64_t;
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pub type khronos_ssize_t = super::khronos_ssize_t;
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pub type EGLNativeDisplayType = super::EGLNativeDisplayType;
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pub type EGLNativePixmapType = super::EGLNativePixmapType;
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pub type EGLNativeWindowType = super::EGLNativeWindowType;
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pub type EGLint = super::EGLint;
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pub type NativeDisplayType = super::EGLNativeDisplayType;
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pub type NativePixmapType = super::EGLNativePixmapType;
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pub type NativeWindowType = super::EGLNativeWindowType;
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include!(concat!(env!("OUT_DIR"), "/egl_bindings.rs"));
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}
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pub type khronos_utime_nanoseconds_t = khronos_uint64_t;
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pub type khronos_uint64_t = libc::uint64_t;
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pub type khronos_ssize_t = libc::c_long;
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pub type EGLint = libc::int32_t;
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pub type EGLNativeDisplayType = *const libc::c_void;
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pub type EGLNativePixmapType = *const libc::c_void; // FIXME: egl_native_pixmap_t instead
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pub type EGLNativeWindowType = *const ANativeWindow;
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#[link(name = "android")]
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#[link(name = "EGL")]
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#[link(name = "GLESv2")]
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