mirror of
https://github.com/rust-windowing/winit.git
synced 2026-06-26 14:49:07 -04:00
Allow building examples using softbuffer on Android
These probably aren't runnable in the current state, but it should at least allow us to get rid of a bunch of cfgs.
This commit is contained in:
@@ -76,12 +76,10 @@ winit-core.workspace = true
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[dev-dependencies]
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image = { workspace = true, features = ["png"] }
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softbuffer.workspace = true
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tracing = { workspace = true, features = ["log"] }
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tracing-subscriber = { workspace = true, features = ["env-filter"] }
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[target.'cfg(not(target_os = "android"))'.dev-dependencies]
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softbuffer.workspace = true
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[target.'cfg(target_os = "android")'.dependencies]
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winit-android.workspace = true
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@@ -7,21 +7,18 @@ use std::borrow::Cow;
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use std::collections::HashMap;
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use std::error::Error;
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use std::fmt::Debug;
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#[cfg(not(android_platform))]
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use std::num::NonZeroU32;
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use std::sync::Arc;
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use std::sync::mpsc::{self, Receiver, Sender};
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#[cfg(all(not(android_platform), not(web_platform)))]
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#[cfg(not(web_platform))]
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use std::time::Instant;
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use std::{fmt, mem};
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use cursor_icon::CursorIcon;
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#[cfg(not(android_platform))]
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use rwh_06::{DisplayHandle, HasDisplayHandle};
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#[cfg(not(android_platform))]
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use softbuffer::{Context, Surface};
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use tracing::{error, info};
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#[cfg(all(web_platform, not(android_platform)))]
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#[cfg(web_platform)]
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use web_time::Instant;
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use winit::application::ApplicationHandler;
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use winit::cursor::{Cursor, CustomCursor, CustomCursorSource};
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@@ -97,14 +94,12 @@ struct Application {
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/// Drawing context.
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///
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/// With OpenGL it could be EGLDisplay.
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#[cfg(not(android_platform))]
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context: Option<Context<DisplayHandle<'static>>>,
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}
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impl Application {
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fn new(event_loop: &EventLoop, receiver: Receiver<Action>, sender: Sender<Action>) -> Self {
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// SAFETY: we drop the context right before the event loop is stopped, thus making it safe.
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#[cfg(not(android_platform))]
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let context = Some(
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Context::new(unsafe {
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std::mem::transmute::<DisplayHandle<'_>, DisplayHandle<'static>>(
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@@ -130,15 +125,7 @@ impl Application {
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.into_iter()
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.collect();
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Self {
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receiver,
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sender,
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#[cfg(not(android_platform))]
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context,
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custom_cursors,
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icon,
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windows: Default::default(),
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}
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Self { receiver, sender, context, custom_cursors, icon, windows: Default::default() }
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}
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fn create_window(
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@@ -620,7 +607,6 @@ struct WindowState {
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/// Render surface.
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///
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/// NOTE: This surface must be dropped before the `Window`.
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#[cfg(not(android_platform))]
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surface: Surface<DisplayHandle<'static>, Arc<dyn Window>>,
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/// The actual winit Window.
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window: Arc<dyn Window>,
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@@ -629,7 +615,6 @@ struct WindowState {
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/// Fill the window with animated color
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animated_fill_color: bool,
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/// The application start time. Used for color fill animation
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#[cfg(not(android_platform))]
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start_time: Instant,
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/// Redraw continuously
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continuous_redraw: bool,
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@@ -665,7 +650,6 @@ impl WindowState {
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// SAFETY: the surface is dropped before the `window` which provided it with handle, thus
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// it doesn't outlive it.
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#[cfg(not(android_platform))]
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let surface = Surface::new(app.context.as_ref().unwrap(), Arc::clone(&window))?;
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let theme = window.theme().unwrap_or(Theme::Dark);
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@@ -680,14 +664,12 @@ impl WindowState {
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custom_idx: app.custom_cursors.as_ref().map(Vec::len).unwrap_or(1) - 1,
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cursor_grab: CursorGrabMode::None,
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named_idx,
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#[cfg(not(android_platform))]
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surface,
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window,
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theme,
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animated_fill_color: false,
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continuous_redraw: false,
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emit_surface_size: false,
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#[cfg(not(android_platform))]
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start_time: Instant::now(),
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cursor_position: Default::default(),
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cursor_hidden: Default::default(),
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@@ -859,15 +841,12 @@ impl WindowState {
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/// Resize the surface to the new size.
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fn resize(&mut self, size: PhysicalSize<u32>) {
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info!("Surface resized to {size:?}");
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#[cfg(not(android_platform))]
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{
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let (width, height) = match (NonZeroU32::new(size.width), NonZeroU32::new(size.height))
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{
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(Some(width), Some(height)) => (width, height),
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_ => return,
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};
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self.surface.resize(width, height).expect("failed to resize inner buffer");
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}
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let (width, height) = match (NonZeroU32::new(size.width), NonZeroU32::new(size.height)) {
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(Some(width), Some(height)) => (width, height),
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_ => return,
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};
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self.surface.resize(width, height).expect("failed to resize inner buffer");
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self.window.request_redraw();
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}
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@@ -952,7 +931,6 @@ impl WindowState {
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}
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/// Draw the window contents.
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#[cfg(not(android_platform))]
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fn draw(&mut self) -> Result<(), Box<dyn Error>> {
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if self.occluded {
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info!("Skipping drawing occluded window={:?}", self.window.id());
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@@ -998,12 +976,6 @@ impl WindowState {
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Ok(())
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}
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#[cfg(android_platform)]
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fn draw(&mut self) -> Result<(), Box<dyn Error>> {
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info!("Drawing but without rendering...");
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Ok(())
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}
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}
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struct Binding<T: Eq> {
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@@ -16,18 +16,17 @@ pub use platform::fill_window_with_animated_color;
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#[allow(unused_imports)]
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pub use platform::fill_window_with_color;
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#[cfg(not(any(target_os = "android", target_os = "ios")))]
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mod platform {
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::mem;
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use std::mem::ManuallyDrop;
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use std::num::NonZeroU32;
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#[cfg(all(not(android_platform), not(web_platform)))]
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#[cfg(not(web_platform))]
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use std::time::Instant;
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use softbuffer::{Context, Surface};
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#[cfg(all(web_platform, not(android_platform)))]
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#[cfg(web_platform)]
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use web_time::Instant;
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use winit::window::{Window, WindowId};
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@@ -128,29 +127,3 @@ mod platform {
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});
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}
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}
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#[cfg(any(target_os = "android", target_os = "ios"))]
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mod platform {
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#[allow(dead_code)]
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pub fn fill_window(_window: &dyn winit::window::Window) {
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// No-op on mobile platforms.
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}
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#[allow(dead_code)]
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pub fn fill_window_with_color(_window: &dyn winit::window::Window, _color: u32) {
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// No-op on mobile platforms.
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}
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#[allow(dead_code)]
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pub fn fill_window_with_animated_color(
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_window: &dyn winit::window::Window,
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_start: std::time::Instant,
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) {
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// No-op on mobile platforms.
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}
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#[allow(dead_code)]
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pub fn cleanup_window(_window: &dyn winit::window::Window) {
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// No-op on mobile platforms.
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}
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}
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