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Merge pull request #238 from GuildMasterInfinite/gui-thread
Use `IsGUIThread` to initialize message queue
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@@ -98,16 +98,16 @@ impl EventsLoop {
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});
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});
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unsafe {
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unsafe {
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let mut msg = mem::uninitialized();
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// Calling `PostThreadMessageA` on a thread that does not have an events queue yet
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// Calling `PostThreadMessageA` on a thread that does not have an events queue yet
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// will fail. In order to avoid this situation, we call `PeekMessage` to initialize
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// will fail. In order to avoid this situation, we call `IsGuiThread` to initialize
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// it.
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// it.
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user32::PeekMessageA(&mut msg, ptr::null_mut(), 0, 0, 0);
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user32::IsGUIThread(1);
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// Then only we unblock the `new()` function. We are sure that we don't call
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// Then only we unblock the `new()` function. We are sure that we don't call
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// `PostThreadMessageA()` before `new()` returns.
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// `PostThreadMessageA()` before `new()` returns.
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local_block_tx.send(()).unwrap();
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local_block_tx.send(()).unwrap();
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let mut msg = mem::uninitialized();
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loop {
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loop {
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if user32::GetMessageW(&mut msg, ptr::null_mut(), 0, 0) == 0 {
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if user32::GetMessageW(&mut msg, ptr::null_mut(), 0, 0) == 0 {
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// Only happens if the message is `WM_QUIT`.
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// Only happens if the message is `WM_QUIT`.
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