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Switch EGL to use only pf_reqs and opengl
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@@ -91,8 +91,9 @@ impl HeadlessContext {
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// if EGL is available, we try using EGL first
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// if EGL returns an error, we try the hidden window method
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if let &Some(ref egl) = &*EGL {
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let context = EglContext::new(egl.0.clone(), &builder, egl::NativeDisplay::Other(None))
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.and_then(|prototype| prototype.finish_pbuffer())
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let context = EglContext::new(egl.0.clone(), &builder.pf_reqs, &builder.opengl.clone().map_sharing(|_| unimplemented!()), // TODO:
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egl::NativeDisplay::Other(None))
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.and_then(|prototype| prototype.finish_pbuffer(builder.window.dimensions.unwrap_or((800, 600)))) // TODO:
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.map(|ctxt| HeadlessContext::EglPbuffer(ctxt));
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if let Ok(context) = context {
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