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Rename LoopDestroyed to LoopExiting
Considering the possibility of re-running an event loop via run_ondemand then it's more correct to say that the loop is about to exit without assuming it's going to be destroyed.
This commit is contained in:
committed by
Kirill Chibisov
parent
7de2bc7ae6
commit
3bf0fa9ec8
@@ -48,12 +48,12 @@
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//!
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//! - applicationDidBecomeActive is Resumed
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//! - applicationWillResignActive is Suspended
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//! - applicationWillTerminate is LoopDestroyed
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//! - applicationWillTerminate is LoopExiting
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//!
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//! Keep in mind that after LoopDestroyed event is received every attempt to draw with
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//! Keep in mind that after LoopExiting event is received every attempt to draw with
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//! opengl will result in segfault.
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//!
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//! Also note that app may not receive the LoopDestroyed event if suspended; it might be SIGKILL'ed.
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//! Also note that app may not receive the LoopExiting event if suspended; it might be SIGKILL'ed.
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#![cfg(ios_platform)]
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#![allow(clippy::let_unit_value)]
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