win32: fix window hwnd_dpi leaks HDC handles

This commit is contained in:
Tony
2026-07-27 19:42:31 +08:00
committed by GitHub
parent a9e7bef8ff
commit 4a0fd4d4d5
2 changed files with 10 additions and 5 deletions

View File

@@ -5,6 +5,7 @@ use std::sync::Once;
use windows_sys::Win32::Foundation::{HWND, S_OK};
use windows_sys::Win32::Graphics::Gdi::{
GetDC, GetDeviceCaps, HMONITOR, LOGPIXELSX, MONITOR_DEFAULTTONEAREST, MonitorFromWindow,
ReleaseDC,
};
use windows_sys::Win32::UI::HiDpi::{
DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2,
@@ -72,10 +73,6 @@ pub fn dpi_to_scale_factor(dpi: u32) -> f64 {
}
pub unsafe fn hwnd_dpi(hwnd: HWND) -> u32 {
let hdc = unsafe { GetDC(hwnd) };
if hdc.is_null() {
panic!("[winit] `GetDC` returned null!");
}
if let Some(GetDpiForWindow) = *GET_DPI_FOR_WINDOW {
// We are on Windows 10 Anniversary Update (1607) or later.
match unsafe { GetDpiForWindow(hwnd) } {
@@ -99,9 +96,15 @@ pub unsafe fn hwnd_dpi(hwnd: HWND) -> u32 {
} else {
// We are on Vista or later.
if unsafe { IsProcessDPIAware() } != false.into() {
let hdc = unsafe { GetDC(hwnd) };
if hdc.is_null() {
panic!("[winit] `GetDC` returned null!");
}
// If the process is DPI aware, then scaling must be handled by the application using
// this DPI value.
unsafe { GetDeviceCaps(hdc, LOGPIXELSX as i32) as u32 }
let dpi = unsafe { GetDeviceCaps(hdc, LOGPIXELSX as i32) as u32 };
unsafe { ReleaseDC(hwnd, hdc) };
dpi
} else {
// If the process is DPI unaware, then scaling is performed by the OS; we thus return
// 96 (scale factor 1.0) to prevent the window from being re-scaled by both the

View File

@@ -64,6 +64,8 @@ changelog entry.
tools such as Punto Switcher. The `WM_INPUTLANGCHANGE` message is now handled
to refresh the cached keyboard layout, while still deferring to
`DefWindowProc` for normal propagation.
- On Windows, fix getting the window's DPI internally leaks `HDC` handles.
Also only call `GetDC` when on < Windows 8.1 which improves its performance.
- On Redox, handle `EINTR` when reading from `event_socket` instead of panicking.
- On Wayland, switch from using the `ahash` hashing algorithm to `foldhash`.
- On macOS, fix borderless game presentation options not sticking after switching spaces.