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Split creating an EGL context in two parts
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@@ -177,8 +177,8 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
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unsafe { kernel32::GetProcAddress(dll, name.as_ptr()) as *const libc::c_void }
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});
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if let Ok(c) = EglContext::new(egl, &builder, Some(ptr::null()),
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real_window.0)
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if let Ok(c) = EglContext::new(egl, &builder, Some(ptr::null()))
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.and_then(|p| p.finish(real_window.0))
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{
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Context::Egl(c)
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