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Remove serde implementations from ControlFlow
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@@ -35,6 +35,7 @@
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- Can be used to perform logic that depends on all events being processed (e.g. an iteration of a game loop).
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- `LoopDestroyed` is emitted when the `run` or `run_return` method is about to exit.
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- Rename `MonitorId` to `MonitorHandle`.
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- Removed `serde` implementations from `ControlFlow`.
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# Version 0.18.0 (2018-11-07)
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