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android: Fixed depth buffer
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@@ -120,6 +120,7 @@ impl Window {
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attribute_list.push_all(&[ffi::egl::RED_SIZE as i32, 1]);
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attribute_list.push_all(&[ffi::egl::RED_SIZE as i32, 1]);
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attribute_list.push_all(&[ffi::egl::GREEN_SIZE as i32, 1]);
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attribute_list.push_all(&[ffi::egl::GREEN_SIZE as i32, 1]);
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attribute_list.push_all(&[ffi::egl::BLUE_SIZE as i32, 1]);
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attribute_list.push_all(&[ffi::egl::BLUE_SIZE as i32, 1]);
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attribute_list.push_all(&[ffi::egl::DEPTH_SIZE as i32, 1]);
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attribute_list.push(ffi::egl::NONE as i32);
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attribute_list.push(ffi::egl::NONE as i32);
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let mut num_config: ffi::egl::types::EGLint = mem::uninitialized();
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let mut num_config: ffi::egl::types::EGLint = mem::uninitialized();
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