Revise Key and KeyCode enums

Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.

Similar action was done for the `KeyCode`.

Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
This commit is contained in:
Diggory Hardy
2023-10-19 15:27:49 +01:00
committed by Kirill Chibisov
parent 18b8569161
commit 6b445219c1
31 changed files with 1456 additions and 1277 deletions

View File

@@ -4,7 +4,7 @@ use simple_logger::SimpleLogger;
use winit::{
event::{DeviceEvent, ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::{Key, ModifiersState},
keyboard::{Key, ModifiersState, NamedKey},
window::{CursorGrabMode, WindowBuilder},
};
@@ -35,7 +35,7 @@ fn main() -> Result<(), impl std::error::Error> {
..
} => {
let result = match key {
Key::Escape => {
Key::Named(NamedKey::Escape) => {
elwt.exit();
Ok(())
}