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macOS/iOS: Remove window activation hacks (#3872)
No longer necessary aftera8c7109andfacb809.
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@@ -3,15 +3,6 @@
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//! Winit has an OS requirement of iOS 8 or higher, and is regularly tested on
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//! iOS 9.3.
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//!
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//! ## Window initialization
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//!
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//! iOS's main `UIApplicationMain` does some init work that's required by all
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//! UI-related code (see issue [#1705]). It is best to create your windows
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//! inside [`ApplicationHandler::resumed`].
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//!
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//! [#1705]: https://github.com/rust-windowing/winit/issues/1705
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//! [`ApplicationHandler::resumed`]: crate::application::ApplicationHandler::resumed
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//!
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//! ## Building app
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//!
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//! To build ios app you will need rustc built for this targets:
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@@ -3,20 +3,6 @@
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//! Winit has an OS requirement of macOS 10.11 or higher (same as Rust
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//! itself), and is regularly tested on macOS 10.14.
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//!
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//! ## Window initialization
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//!
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//! A lot of functionality expects the application to be ready before you
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//! start doing anything; this includes creating windows, fetching monitors,
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//! drawing, and so on, see issues [#2238], [#2051] and [#2087].
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//!
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//! If you encounter problems, you should try doing your initialization inside
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//! [`ApplicationHandler::resumed`].
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//!
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//! [#2238]: https://github.com/rust-windowing/winit/issues/2238
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//! [#2051]: https://github.com/rust-windowing/winit/issues/2051
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//! [#2087]: https://github.com/rust-windowing/winit/issues/2087
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//! [`ApplicationHandler::resumed`]: crate::application::ApplicationHandler::resumed
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//!
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//! ## Custom `NSApplicationDelegate`
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//!
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//! Winit usually handles everything related to the lifecycle events of the application. Sometimes,
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