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Implement ApplicationHandler::can_create|destroy_surfaces() (#3765)
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@@ -314,9 +314,9 @@ impl ApplicationDelegate {
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/// dispatch `NewEvents(Init)` + `Resumed`
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pub fn dispatch_init_events(&self) {
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self.with_handler(|app, event_loop| app.new_events(event_loop, StartCause::Init));
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// NB: For consistency all platforms must emit a 'resumed' event even though macOS
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// applications don't themselves have a formal suspend/resume lifecycle.
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self.with_handler(|app, event_loop| app.resumed(event_loop));
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// NB: For consistency all platforms must call `can_create_surfaces` even though macOS
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// applications don't themselves have a formal surface destroy/create lifecycle.
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self.with_handler(|app, event_loop| app.can_create_surfaces(event_loop));
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}
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// Called by RunLoopObserver after finishing waiting for new events
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@@ -496,8 +496,12 @@ pub fn did_finish_launching(mtm: MainThreadMarker) {
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let (windows, events) = AppState::get_mut(mtm).did_finish_launching_transition();
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let events = std::iter::once(EventWrapper::StaticEvent(Event::NewEvents(StartCause::Init)))
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.chain(events);
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let events = [
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EventWrapper::StaticEvent(Event::NewEvents(StartCause::Init)),
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EventWrapper::StaticEvent(Event::CreateSurfaces),
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]
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.into_iter()
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.chain(events);
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handle_nonuser_events(mtm, events);
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// the above window dance hack, could possibly trigger new windows to be created.
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@@ -130,6 +130,7 @@ fn map_user_event<A: ApplicationHandler>(
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},
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Event::Suspended => app.suspended(window_target),
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Event::Resumed => app.resumed(window_target),
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Event::CreateSurfaces => app.can_create_surfaces(window_target),
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Event::AboutToWait => app.about_to_wait(window_target),
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Event::LoopExiting => app.exiting(window_target),
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Event::MemoryWarning => app.memory_warning(window_target),
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