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chore: latest typos
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@@ -763,7 +763,7 @@ pub struct KeyEvent {
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///
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/// # Example
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///
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/// In games, you often want to ignore repated key events - this can be
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/// In games, you often want to ignore repeated key events - this can be
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/// done by ignoring events where this property is set.
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///
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/// ```no_run
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@@ -1785,7 +1785,7 @@ pub enum ImeRequest {
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///
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/// **Requesting to update data matching not enabled capabilities will result in update
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/// being ignored.** The winit backend in such cases is recommended to log a warning. This
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/// appiles to both [`ImeRequest::Enable`] and [`ImeRequest::Update`]. For details on
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/// applies to both [`ImeRequest::Enable`] and [`ImeRequest::Update`]. For details on
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/// capabilities refer to [`ImeCapabilities`].
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///
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/// To update the [`ImeCapabilities`], the IME must be disabled and then re-enabled.
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