mirror of
https://github.com/rust-windowing/winit.git
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Winit version 0.30.6
This commit is contained in:
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[package]
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[package]
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name = "winit"
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name = "winit"
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version = "0.30.5"
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version = "0.30.6"
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authors = [
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authors = [
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"The winit contributors",
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"The winit contributors",
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"Pierre Krieger <pierre.krieger1708@gmail.com>",
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"Pierre Krieger <pierre.krieger1708@gmail.com>",
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```toml
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```toml
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[dependencies]
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[dependencies]
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winit = "0.30.5"
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winit = "0.30.6"
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```
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```
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## [Documentation](https://docs.rs/winit)
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## [Documentation](https://docs.rs/winit)
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@@ -39,27 +39,3 @@ The migration guide could reference other migration examples in the current
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changelog entry.
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changelog entry.
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## Unreleased
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## Unreleased
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### Added
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- On macOS, add `WindowExtMacOS::set_borderless_game` and `WindowAttributesExtMacOS::with_borderless_game`
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to fully disable the menu bar and dock in Borderless Fullscreen as commonly done in games.
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- On X11, the `window` example now understands the `X11_VISUAL_ID` and `X11_SCREEN_ID` env
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variables to test the respective modifiers of window creation.
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- On Android, the soft keyboard can now be shown using `Window::set_ime_allowed`.
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- Add basic iOS IME support. The soft keyboard can now be shown using `Window::set_ime_allowed`.
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### Fixed
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- On macOS, fix `WindowEvent::Moved` sometimes being triggered unnecessarily on resize.
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- On macOS, package manifest definitions of `LSUIElement` will no longer be overridden with the
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default activation policy, unless explicitly provided during initialization.
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- On macOS, fix crash when calling `drag_window()` without a left click present.
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- On X11, key events forward to IME anyway, even when it's disabled.
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- On Windows, make `ControlFlow::WaitUntil` work more precisely using `CREATE_WAITABLE_TIMER_HIGH_RESOLUTION`.
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- On X11, creating windows on screen that is not the first one (e.g. `DISPLAY=:0.1`) works again.
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- On X11, creating windows while passing `with_x11_screen(non_default_screen)` works again.
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- On X11, fix XInput handling that prevented a new window from getting the focus in some cases.
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- On macOS, fix crash when pressing Caps Lock in certain configurations.
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- On iOS, fixed `MonitorHandle`'s `PartialEq` and `Hash` implementations.
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- On macOS, fixed undocumented cursors (e.g. zoom, resize, help) always appearing to be invalid and falling back to the default cursor.
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@@ -1,3 +1,29 @@
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## 0.30.6
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### Added
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- On macOS, add `WindowExtMacOS::set_borderless_game` and `WindowAttributesExtMacOS::with_borderless_game`
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to fully disable the menu bar and dock in Borderless Fullscreen as commonly done in games.
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- On X11, the `window` example now understands the `X11_VISUAL_ID` and `X11_SCREEN_ID` env
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variables to test the respective modifiers of window creation.
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- On Android, the soft keyboard can now be shown using `Window::set_ime_allowed`.
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- Add basic iOS IME support. The soft keyboard can now be shown using `Window::set_ime_allowed`.
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### Fixed
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- On macOS, fix `WindowEvent::Moved` sometimes being triggered unnecessarily on resize.
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- On macOS, package manifest definitions of `LSUIElement` will no longer be overridden with the
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default activation policy, unless explicitly provided during initialization.
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- On macOS, fix crash when calling `drag_window()` without a left click present.
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- On X11, key events forward to IME anyway, even when it's disabled.
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- On Windows, make `ControlFlow::WaitUntil` work more precisely using `CREATE_WAITABLE_TIMER_HIGH_RESOLUTION`.
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- On X11, creating windows on screen that is not the first one (e.g. `DISPLAY=:0.1`) works again.
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- On X11, creating windows while passing `with_x11_screen(non_default_screen)` works again.
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- On X11, fix XInput handling that prevented a new window from getting the focus in some cases.
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- On macOS, fix crash when pressing Caps Lock in certain configurations.
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- On iOS, fixed `MonitorHandle`'s `PartialEq` and `Hash` implementations.
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- On macOS, fixed undocumented cursors (e.g. zoom, resize, help) always appearing to be invalid and falling back to the default cursor.
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## 0.30.5
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## 0.30.5
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### Added
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### Added
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@@ -62,7 +62,7 @@
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//! If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building
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//! If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building
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//! with `cargo apk`, then the minimal changes would be:
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//! with `cargo apk`, then the minimal changes would be:
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//! 1. Remove `ndk-glue` from your `Cargo.toml`
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//! 1. Remove `ndk-glue` from your `Cargo.toml`
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//! 2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.30.5",
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//! 2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.30.6",
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//! features = [ "android-native-activity" ] }`
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//! features = [ "android-native-activity" ] }`
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//! 3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc
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//! 3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc
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//! macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize
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//! macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize
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