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https://github.com/rust-windowing/winit.git
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feat: Move DeviceId to winit-core
This requires a similar restructuring as with WindowId. Signed-off-by: John Nunley <dev@notgull.net>
This commit is contained in:
36
winit-core/src/event.rs
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36
winit-core/src/event.rs
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@@ -0,0 +1,36 @@
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//! Incoming notifications from the GUI system.
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/// Identifier of an input device.
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///
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/// Whenever you receive an event arising from a particular input device, this event contains a `DeviceId` which
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/// identifies its origin. Note that devices may be virtual (representing an on-screen cursor and keyboard focus) or
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/// physical. Virtual devices typically aggregate inputs from multiple physical devices.
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct DeviceId(u64);
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impl DeviceId {
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/// Returns a dummy id, useful for unit testing.
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///
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/// # Safety
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///
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/// The only guarantee made about the return value of this function is that
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/// it will always be equal to itself and to future values returned by this function.
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/// No other guarantees are made. This may be equal to a real `DeviceId`.
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///
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/// **Passing this into a winit function will result in undefined behavior.**
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pub const unsafe fn dummy() -> Self {
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DeviceId(0)
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}
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}
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impl From<u64> for DeviceId {
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fn from(value: u64) -> Self {
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Self(value)
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}
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}
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impl From<DeviceId> for u64 {
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fn from(value: DeviceId) -> Self {
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value.0
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}
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}
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@@ -12,5 +12,6 @@ compile_error! { "no-std and no-alloc usage are not yet supported" }
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pub mod dpi;
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pub mod error;
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pub mod event;
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pub mod keyboard;
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pub mod window;
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